Thinking about the list of ideas I keep spouting I think I can reduce the list of things I'd love to see massively by inclusion of a map + scenario editor. It would need at least:
- Terrain editor: A basic requirement. Hills, map size, limits etc.
- Scenery editor: Wrecks, buildings, clouds. Made separate as some of these may warrant special effects (eg. damaging areas) or be slightly dynamic (eg. moving Koth points, potentially collapsing areas).
- Team editor: I'd say allow up to 4 teams (classic RBGY) to maintain atleast 2-a-side while keeping to 8 ships max.
- Victory condition editor: Preset ones for DM and templates for a couple of other basic ones (Koth etc.) but should be able to script in custom ones.
- Spawn editor: Not just spawn locations but teams and conditions that allow/select locations.
(More than 2 teams may require the compass and "spot-boxes" to display in their team's colour, something I'd like to see anyway for the compass.)
I can see this would generate a lot of imballanced maps, but they could easily be an aside "custom map/match", a vote system for them could allow the best ones to be easily found and downloaded; Possibly even added into regular match cycles if deemed good enough by community and/or muse.
If implemented nice additional features to see would be:
- Maps only downloading and saving once, only using separate scripting for the alternate modes on the map.
- Donations to map makers, to draw in more skill and finesseful maps.
- "Trigger editor" a simplistic GUI for basic scripting, usable by newbies.
- Extension for adventure mode when it releases, allowing cutom mini-storylines (even if without rewards the stories can be fun)
Would also allow muse developers to focus a bit more on bug fixing and ballancing, offloading some content generation to the community. Almost always comes up with something new/amazing (just look at ARTS games and TD's, entire genres spawned from community map editing/modding).