31
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I really like this change. It makes flames, whether it be from a flamethrower, incendiary, or banshee a real threat rather than a nuisance. I think it's so strong in fact that it just adds more dimensions to play styles; i that we have a very dangerous close range threat, to go with all the medium and long range options.
Hey guys- thanks for the feedback. This is, in fact, a test build, and we want this sort of feedback on what's going on with the changes. However, can you send your thoughts on this to feedback@musegames.com ? If we can organize people's thoughts there, we can discuss your feelings on what's been changed.
Going to require a lot more proactive chem spraying as opposed to reactive extinguishing. I'm excited, because it'll make engineering require a lot more strategy and skill in order to be effective. Keep in mind that the extinguisher cooldown has been halved in addition to this change, so it won't be completely impossible to use an extinguisher with its cooldown, but I imagine I'll use chem spray a lot more often.