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Messages - Typhi

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31
Bump this for sanity! :)

32
The Docks / Re: Sky Badgers Inc. Guild Recruitment
« on: May 23, 2013, 10:19:49 pm »
Haha, you video is pretty awesome! Well done!

33
General Discussion / Re: No visible crew on enemy ship?
« on: May 23, 2013, 11:21:35 am »
Thanks for the heads up, solid arguments on your side :) Though I hope they can get back eventually into the game. :)

34
I think it's a big encouragement, and I think they should continue the campaign on their own website. Just like other Kickstarters are doing :) And keep working towards the stretchgoals ofc! The game is now getting a lot of popularity and I think the Kickstarter was too short, to take full advantage of it. :) They should just post a link all above the Kickstarter to continue pledging ^^

35
General Discussion / Re: Becoming an E-Sport
« on: May 17, 2013, 11:15:56 pm »
This game can only become an E-Sport if there will be clan support and a clan matchmaking system.

Official clan support is also coming in the next patch. I do not know what it will comprise of other than clan tags.

Just the tags, for now. I should clarify that all of these "coming in the next patch" features are coming in the next feature patch...server and performance concerns have pushed back our feature development a bit, and the next patch will probably be exclusively fixes and optimization. But clan tags are in the mix for the next feature update.

I think introducing clantags without a proper matchmaking system is one big mistake. I am kinda predicting the future here (I have a lot of experience regarding beta's alpha's etc). The lobby's will have a hard time to start when people will see 4 or 8 people with the same tags in one team. Even when one ship has a 4 people with the same tag, players will enter and leave the lobby directly when they see it.

Sure you can try it out, but I don't think that this is a great addition to the game (Just clantags), but it could be a great addition when paired with proper matchmaking.

36
General Discussion / Re: Becoming an E-Sport
« on: May 17, 2013, 01:28:18 pm »
Cogs is nice for the community, but it's not an easy to use, low threshold thing. You really have to be involved in the community to participate.

37
General Discussion / Re: Becoming an E-Sport
« on: May 17, 2013, 11:33:26 am »
This game can only become an E-Sport if there will be clan support and a clan matchmaking system.

38
General Discussion / Re: Does Muse lack skill to make an MMO?
« on: May 16, 2013, 01:18:23 pm »
Thanks for the heads up! :) Thought I was seriously reading that the EU servers were in top shape... hmmmm... should have been confused then xD I hope actually your MMO-ish adventure mode will be a bit of an open world.... or are you going to work with instances ala EVE Online/Star Citizen? (One big server which can hold then thousands if not millions of players, which is not realtime, and create thousands of mini realtime instances when people are coming together?) Anyways, I like to hear more about this, also you might want to read into this, since Robert Space Industries (Star Citizen) has a lot of experience and it's probably worth the read for you guys aswell. :)

https://www.robertsspaceindustries.com/chris-roberts-on-multiplayer-single-player-and-instancing/

Also if you will apply this form, it sounds like an MMO to me....


Let me get this real brief:

Galaxy/Icarus server = Not realtime, no physics etc etc or complex calculations
PVP/PVE Instance = Realtime, complex calculations, etc etc

All people are in the Galaxy/Icarus server, everytime a player meets someone in the Galaxy/Icarus server an instance PVP/PVE instance will be created. So you will actually have one big server with a lot of smaller instances on it. (This is just real brief, read more into the link I linked if you are interested in this method and if this is even the way you are going towards).


Also if you are doing something a whole lot different, please let me know, since I am kind of super confused at the moment :p (Seriously thought that you guys were making an MMO)

PS: The new banner is awesome!

PSS: I just finished playing the devgame (Which was awesome as usual!) and I you mentioned you guys did a lot for me, and why I am saying this now (Or something like that). Actually that is quite simple, I care about the product. Concering = caring, caring = loving. I want this product to be the best it can possibly be, and I know I can be very very very hard to pleasure sometimes, like the banner on Facebook etc etc, but I want to provide you guys with valuable feedback so you can do something with it. :) Don't worry, you guys are still awesome! ^^

39
General Discussion / Does Muse lack skill to make an MMO?
« on: May 16, 2013, 11:26:14 am »
Greetings awesome people!

Now this is a rather offensive title as you see, but I want to have a discussion going on and this is not an insult towards the developers in any form. (I love them actually!, they are very great.)

Anyways, let me say this, I have been playing this game for 6 weeks I think (Maybe longer) and the lag is sometimes really insane, even like days like today. (When the devs are saying servers in Europe are in top shape) Let me sum it up real quick,

- Hits are not recording correctly (Firing multiple shots, even more then a gun is allowed to fire, and hits simply not registrating)
- Suddenly time slows down and then goes ultra fast, which is pretty annoying (Ship warping?)

I think that is pretty much it, but I was just thinking, if this is already happening with a 2v2 setup (Yes I played 2v2 and there was lag, it's even worse at 4v4) how will they make an MMO out of this? Will they suddenly change all the netcode or something? If so, why don't they do it for Guns of Icarus Online without the MMO part already? (So for the base game we have now)

TLDR: I am concerned.

Anyways, I love the guys, I am just questioning myself how they could make an MMO if I see what the state of this game is at the moment.

Kind regards,

Leon

PS: I do play lag-free games aswell, so maybe it's not all about the dev team doing something wrong, maybe it's some servers are being old? I don't know exactly, I think on 2v2's it's a 50/50 case, seomtimes it lags sometimes it doesn't. On a 4v4 game it's a whole different story though, and I think the dev team could tell more about that, and what they might (if doable) do about it.

40
I am often working with 3 screens and since this game is becoming an MMO, I would really want it in the game. :) It's better to have raised the problem now, then a lot further into development :)

41
Bump! :) It should be done through the menu's of Guns of Icarus :)

42
Just one reaction? Doesn't anyone miss this?

43
General Discussion / Re: Just received a message from Xfire :)
« on: April 25, 2013, 04:23:39 pm »
Haha, yeah I know that they featured Guns of Icarus already. I see they already posted it on their Facebook aswell... hmmmm, well I think Unity already did all they could, but maybe they can still post something about the Kickstarter on their Facebook page, I don't know, we will see. :)

44
Feedback and Suggestions / Borderless Windowed mode, where is it?
« on: April 25, 2013, 01:18:47 pm »
Hello all!

I am playing this game a while now, (2,5 week or so) and I am astonished that there is no borderless windowed mode in this game. Now I checked if Unity currently supports this, and yeap they do.

http://forum.unity3d.com/threads/108430-Borderless-window-fullscreen-windowed-mode (Confirmation that Unity supports it)

Now, if Muse only has to implement it with minimal effort, what is holding them back? I mean, this should be seriously standard and especially since this is becoming some kind of MMO. But also because sometimes you just have to wait a while before a match starts, and borderless windowed mode makes things just a lot easier... (People with multiple screens would seriously benefit from this)

So if it's easy, make it happen please ^^ And if it's not easy, I like to know why it's not easy (Out of curiosity ;))


Anyways, keep up the good work! The game is awesome!


Cheers,


Leon

45
General Discussion / Re: Just received a message from Xfire :)
« on: April 24, 2013, 09:07:33 am »
Yay! Got a message from Unity, they will maybe help us a little bit ^^

http://puu.sh/2GahX.png (Reaction from Unity)

They get a lot of requests though, but atleast there is a small chance :)

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