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Messages - Velvet

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331
From what I can see, the main problem is caused by the attempt to drag any and all mildly competitive play under the dominion of the Muse points system. Counting points for clans rather than teams is only coming up as an issue becuase every scrimmage is expected to be a part of the new system, which is detrimental by discouraging more casual scrimmages and by tying point gain strongly to quantity of scrimmages played, so producing results that don't in any way - other than coincidence - reflect the quality of the teams participating in the season.
As long as the present structure is retained, regardless of what penalties are imposed on large clans, the point-accruing system will remain a measurement of the quantity of players and free time available to a clan, and it will continue to be down to other events to measure the actual playing standard of teams. Sure, they could add arbitrary caps to weekly point gain, essentially meaning any active team could hit the ceiling and the final results really won't mean that much. Or the structure could be changed in a reasonably fundamental way to produce results that will reflect clan skill without requiring a time and manpower investment that is beyond all but the largest clans.

The other issue is much more simply explained: few people is excited by or interested in the points system as evidenced by the fact that only one clan really put any effort at all into collecting points. The time investment might seem more worthwhile if a fairer and more interesting system was adopted.

Maybe we could get closer to this state of fair and interesting results if only one point per season per specific clan defeated could be claimed. So if the "Lizard People" beat the "Snake Clan", they only ever get 1 point even if they farmed wins off them for months.
For any given matchup, only one clan could hold the point; so if "Lizard People" beat "Snake Clan" and gain a point, if "Snake Clan" win the point back in a rematch the "Lizard People" lose the initial point - or you could maintain a running tally of the scrimmages between each clan; so "Snake Clan" would have to overtake the "Lizard People" first win by winning twice against "Lizard People" to reclaim the point. Some kind of system could be in place to encourage rematches. It would also be made clear that scrimmages for points happen with prior consent of both teams involved; separation of friendly and "competitive" scrimmaging should be available to those who want it.

This remains in a way a quantity based system, but reduces the significance towards point gain of the time ceiling (as many clans should have the time for the 10 scrimmages or so to fight everyone in the season) with a skill ceiling: only an undefeated team may claim the maximum number of points and similarly the amount of points you have is directly proportional to the number of clans you've beaten. Assuming every possible matchup is played - not unrealistic with the current fairly small pool of active clans - you get what could actually be quite an accurate indication of how the clans compare. Additional points could be thrown into the mix, for example each map title would still come with a point, and points could be awarded for winners and runners up in acknowledged tournaments or events.

Yes, this system would mean not all scrimmages would be a part of the competitive season. But do all scrimmages need to be a part of the season, to the point of stifling smaller clans and making them feel there is little point in participating?

332
A clip that removes all damage but replaces that damage with a small amount of mine-style knockback, scaled to the weapon's original damage. I get the feeling that this would be difficult to implement, irritating and potential make a mess all over gameplay but I just couldn't resist bringing it up.
Assuming technical issues didn't hold it back, there could be a variety of balancing adjustments to keep it in line:
  • less angular force (so less spin) than mine hits.
  • destruction of gun (preferably on a smaller scale than lochnagar to make light guns able to use it)
  • reduced firerate
  • reduced projectile speed
  • arming time increase/add arming time to all guns (assumedly pre-armed hits would do knockback scaled to the pre-armed damage)
  • turns shots an eye-catching neon blue

The idea is that this would add a (hilarious) new way for long range builds to prevent enemies from closing, make brawl engagements far more confusing and potentially interesting and make gunners more fun and useful by adding a utility ammo-type that would be best utilised with 3 ammo slots.

*name may not be particularly appropriate from a scientific perspective; I am acting under the assumption that having lost the definitions to time, the denizens of the post-apocalypse choose their science words based on how they sound rather than what they mean. But the name is not important.

Alternative Idea:
if adding it to every gun as ammo is too difficult, whether it be due to raycast gun mechanics, balance concerns, etc. etc. then how about giving it a whole gun of its own? Non-compulsory suggested name: the Hermes Wave Accelerator! A heavy gun that releases a beam of force that pushes a ship about enough to neutralise half the thrust of a head-on charging Pyramidion. Large clipsize (maybe 10 seconds of pushing) but extensive reload time makes it a weapon that has to be carefully and tactically spammed. As a beam weapon, maybe the enemy ship should push back on yours, meaning the highest thrust and mass will dictate which ship is actually being pushed.
Particularly with beam-narrowing ammo like Heavy Clip the force should be possible to apply with the precision necessary to spin enemy ships round.

Really, the important thing about these ideas is they could make moonshine significantly more popular, which could never be a bad thing. Unless the distillery runs out. Which would be a very bad thing, maybe I should rethink these ideas...

333
The Gallery / Re: Fan Art Thread
« on: November 30, 2013, 08:37:35 pm »
some of this stuff is pretty impressive.

I might try and dig up some of the stuff I was working on, it doesn't have to be good to be fanart, right? ^^

334
The Gallery / Re: GoIO Characters by Miss Nicce
« on: November 30, 2013, 08:34:28 pm »
Nice as the character design is...

Velvet is a neutral noun, not a name! Particularly not a name associated with any specific gender!

Just thought I should put that out there, in pursuit of my selfless cause supporting more appropriate naming of randomly named characters in the future.
not like I have a vested interest, or regret my choice of username, or anything.
who would call a child "Velvet" anyway.

...nevermind, I'll write an absolving backstory or something.

335
Community Events / Re: Season 1 Invitation Tournament Round Robin Brackets
« on: November 21, 2013, 06:32:37 pm »
woot polaris, dragons and dutchmen making a return?
maybe 4 dragons and whoever we can grab off the street... talking of which, anyone interested in helping us out? We're pretty badly shorthanded right now but we'd rather not be that clan to drop out of a tournament at the last minute.

336
World / Re: Which existing airship belongs to which faction?
« on: November 07, 2013, 11:44:39 am »
Talking of Evadne's reports:

Junker: "From an Arashi blueprint for building an airworthy ship with a minimum of materials..."
and GeoRmr is correct in saying that they tell us the Spire is originally from the Baronies.

337
The Pit / Re: Ban the User Above You
« on: November 06, 2013, 06:03:09 pm »
I ban Yiski for banning BdrLine for the the same reason I was going to use but couldn't bring myself to post. ^^

338
The Pit / Re: The Top Hat Council
« on: November 06, 2013, 04:21:09 pm »
Thank you, Wazulu, for your most informative post! I feel this is an excellent start on the path to a set of more complete and accurate hat-wearing standards. However your sources only detail Tilt, not other important details such as rotation, pitch, hairstyle and other contributions of the outfit ensemble to the hat's overall Jauntiness effect. Additionally we cannot guess at the veracity of the judgements of this Attire Assembly or the research of Mr Tuxington. We need more opinions, and possibly to commit to some field experiments.

339
The Pit / Re: Ban the User Above You
« on: November 06, 2013, 03:30:36 pm »
I ban Riggatto for also having an avatar stolen from the Age of Empires series.

340
The Pit / Re: Ban the User Above You
« on: November 06, 2013, 02:54:54 pm »
I ban Shinkurex for being the second person to mention Red Velvet Cake in the context of my username.

341
The Pit / Re: Ban the User Above You
« on: November 06, 2013, 02:46:26 pm »
I ban Wazulu for attempting to suppress Gryphos' freedom of self-identity.

342
The Pit / Re: The Top Hat Council
« on: November 06, 2013, 02:44:47 pm »
Thankyou, HamsterIV, for this valuable contribution. It is certainly true that this issue of Jauntiness is one worth serious consideration. Although I think there are some strong arguments for standardised recommendations on this issue, such as reducing stress, self-consciousness and dressing times for the everyday Tophat wearer, I fear that a standardisation of pitch and tilt could reduce the apparent flair and style of a well placed hat. In short, is Jaunty still Jaunty when everything is Jaunty?

Expert opinions must be consulted; there will be no legitimacy in the decisions of a council of one.

343
The Pit / Re: The Top Hat Council
« on: November 06, 2013, 02:20:44 pm »
I always thought top hats were overrated.
It is people like you who need this Council. An organised structure will allow us to give you the help you need to find salvation.

344
The Pit / The Top Hat Council
« on: November 06, 2013, 02:06:37 pm »

Hey guys! After discussion a major concern of mine regarding top hats, I heard from Feast on Thrones that the Gentlemen have some kind of "Top Hat Council" that should be consulted about such an issue. Reaching the conclusion that no clan, not even the Gents, could be that awesome, I assumed he could not be serious. However, in the spirit of hope and optimism, I would like to confirm that there is no such council, to avoid the risk of making the terrible mistake of assuming that which does exist does not exist. If anyone has any relevant information on the existence of such a council, or how to track them down, please make it available for the common good.

If there is such a council, I would like to pose to them the following question:

Have in-game Top Hats got a little darker, less shiny and more textured?

If the is not such a Top Hat Council, firstly, I must chastise Feast for giving me such a dream that was only to be pathetically shattered. Fortunately, my dreams are shatterproof. Once started, they cannot be stopped. Forthwith I declare the existence of a new Council responsible for the regulation, glorification and evangelism of that most noble of headwear variants - the Top Hat. For the purposes of maximising exposure and encouraging wider top-hat appreciation it shall be considered independent of any clan. This Council may be considered to exist commencing immediately. If new information is discovered pertaining to the prior existence of another Top Hat Council new considerations will have to be made.

Please proceed to discuss top hats, the role of the Top Hat Council and how it can be best structured and organised to maximise Top Hat appreciation throughout this fine post-apocalypse. Any images of top hats and people wearing top hats are also invited as they will no doubt be a valuable contribution to this important discussion.

345
World / Re: Which existing airship belongs to which faction?
« on: November 04, 2013, 12:03:11 pm »
pretty sure Galleon is Yeshan.... just something makes me think it's Yeshan.

EDIT: Got it!
"A sturdily-built warship with an imposing vertical silhouette, the Galleon was introduced by Yesha shipbuilders as a sentinel to patrol the borders of the Empire and keep the peace. The design is now widely copied, and Galleons form the backbone of many a defensive fleet.
Although it is not as fast or nimble as some ships, the Galleon boasts a respectable complement of medium-sized weapons to assert its authority and makes a formidable opponent in battle.


And the squid:
A catamaran originally of Chaladonian design, the Squid cuts a distinctive figure with its split deck and multiple hulls.

Pyramidion:
The Pyramidion is a modified version of a Yesha warship used in the vanguard of an offensive fleet formation, often backed by a line of smaller striker craft.

All I could find for now.

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