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Messages - Keyvias

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61
Hey Guys,

The reason we do testing a week in advance is it does give us enough time to remove a feature or rework parts of it in the given time.
I personally received no feedback on the launcher or I would've rushed it to Jerry (our database manager) and gotten it fixed.

If there's something you hate about the launcher or want improved. Send me an email about it at feedback@musegames.com. I seriously beg for feedback on all these features and I'm disappointed when I receive the hate after the fact. If you send in feedback and we decide not to change it feel free to bring on your hate and send me an email and I'll tell you why we did it. We've removed or vastly edited many features based off player feedback because you guys are pretty damn insightful.

The launcher can definitely be edited and changed, but here's the reasons I really really want to keep one.

1) You guys host awesome events and have very few places to show it off. Using a launcher it gives us the best way to put your awesome events right in front of the players. For too long many events have just been for the forum goers and many players don't even know about the Cogs, Blood and Brass, SCS, or any of the other events that have really defined the highest skill level of the game.

2)  When we got DDoSed it showed a major issue with our system. Tens of thousands of players turned on the game and got "can not connect to server." There are many people who didn't come back after seeing that especially new players who we would've loved to have in the game to become vets. Using this we can show emergency maintenance, scheduled downtime, DDoSing, or any server closing issues that come up without a player having to dig through our facebook or twitter.

Again, if there's something you don't like about it, let us know, tell me which parts bother you. Size, look, anything, I take every piece of feedback and weigh it heavily.
I know I've said it before, but I'll say it again. 
EMAIL ME

As for this forum thread, I'm not going to spend a lot of time here. I've got a lot of work to do and this isn't the best way to communicate with the community (We've got some better ways we're testing out right now.) I am definitely happy to talk to any of you about any of the changes, ideas you want shown off more/less/anywhere inbetween. As always:
EMAIL ME

62
Feedback and Suggestions / Re: Drift mines
« on: September 29, 2015, 01:34:46 pm »
Hey Guys,

Hopping in here. Just wanted people to showed me this thread to know that it's been spotted and looked at.
We've Pm'ed the affected parties involved and we want to make sure everyone does their best to talk respectfully to each other.

I know that it has broken down here and for that I apologize personally, but I think if we step back and move past this moment, we can talk about what's important, Drift mines!
This is definitely an idea we got sent in and has some very interesting complexities to it such as minotaur and how much win would affect balance, if wind is blowing towards blue spawn and you throw 25 mines down that way, etc.

There's also a lot of engineering work that would go into this so it's definitely not just an on/off switch for affected by wind and definitely is something we're checking out.

So definitely use this thread as a place to discuss the mines, if there's any other issues though feel free to PM the people you have the issue with or if you feel like that isn't solving it. Please send me a message either here or at keyvias@musegames.com

Thanks guys!

63
Release Notes / Re: Version 1.4.3 Release Notes
« on: September 16, 2015, 08:51:03 pm »
@Mr.Disaster,
Completely agree on clan leveling! We made the system quickly to make sure it worked and as we tested out how quickly people leveled and the pace we wanted we could look at adding more levels with bigger rewards.

64
Release Notes / 1.4.2 hotfix release notes second
« on: July 28, 2015, 06:20:07 pm »
The servers are going to be down starting at  7/29 5AM EDT (9AM UTC) for 2 hours.

Fixes:
objects disappearing on “Clash on Blackcliff” and on “Raid on Refinery”
spawning in terrain on “Clash on Blackcliff”
flare glare effect missing
chat doesn't switch to match tab when joining a lobby
joining the wrong ship

65
The Gallery / Re: I made a trailer!
« on: July 20, 2015, 02:17:15 pm »
This is awesome!

66
Release Notes / 1.4.2 hotfix release notes (b478)
« on: July 10, 2015, 05:29:02 pm »
Bugfixes:
- Applaud window doesn't disappear when match starts
- Point capture and ship indicator remain after capture point matches
- Capture point remains on compass
- Wrong setting for new underdog achievements
- Connection issues when starting match

67
Community Events / Re: Aerodrome: TMW - Early Registration
« on: June 29, 2015, 11:58:14 am »
Company: Museosaurus
Mission Statement: "Winning every battle since... never."
Base of Operations: Paritan Ruins
Logo (Optional):
CEO: Bubbles
Steam ID, In game Name: http://steamcommunity.com/id/bubblesdog88/

68
Dev App Testing / Only Chance Organized Testing Sautrday June 27th
« on: June 25, 2015, 03:43:49 pm »
Hey Everyone,

We're doing our massive "did we break/miss anything" testing this Saturday at 4 pm eastern.

The biggest things to test are:
-New UI
-New Map: Clash on Blackcliff.  A new 2v2 Deathmatch map based on Raid on the Refinery.

Known Issues (for testing)
Build 514
New map does not have map images (loading and map screen)
New map will get clouds later
New achievements not in yet

We will check this thread on Monday with everyone's feedback. I'll stop by once or twice before Saturday just in case I forgot something.

69
Community Events / Re: The Teaching Tournament! (Ended)
« on: June 05, 2015, 01:34:54 pm »
I have gone through all the emails and we have a grand total of 212 teaching games. Thank you everyone for an amazing event.  I have listed below the final scores. If you feel yours is incorrect please let me know.
I have added the badges

The Final Score:
Yarr Vinny Scarr and Wolf One 113   113
LadyLandora and Soderholm   22
Rowho and Dudewatjuzhapnd   21
Jacob and Inkjet   18
D.Strought and Terrkas   12
Tfaltys and a DuSt NiNjA   10
Lydia Litvyak and FredTheFifth   10
DoubleMDownie and Nyctophiliac 10
Ashunera and Freedomna   2
Magkel and Ace   2
Chief O'Brien and Elendu    1

Everyone with more than 10 points gets a exclusive ruby teaching badge and our winners Yarr Vinny Scarr and Wolf One  get three items of their choice from the in-game store!
The badges have been added already and Yarr and Wolf, please email jacob@musegames.com for your reward!

70
Community Events / Re: The Teaching Tournament! (Ended)
« on: June 02, 2015, 01:10:42 pm »
Results are upcoming and rewards going out shortly.
Expect by Friday.

Thank you everyone for helping out and joining in the event.
I have a lot of emails to go through for those that sent in points!

71
Community Events / Re: The Teaching Tournament!
« on: May 28, 2015, 03:21:43 pm »
Added you Salamander!

72
Community Events / Re: The Teaching Tournament!
« on: May 26, 2015, 10:21:57 am »
everyone added to this point.  Sorry for the delay, DDoS gumming up the works!

73
Community Events / Re: The Teaching Tournament!
« on: May 22, 2015, 11:14:15 am »
Added!

74
Community Events / Re: The Teaching Tournament!
« on: May 19, 2015, 12:53:23 pm »
Freedomna  wasn't a teacher for some reason ( I think admin panel got fussy) He should be good now.

Everyone is up to date at this point, if not let me know.

75
Community Events / Re: The Teaching Tournament!
« on: May 18, 2015, 12:03:28 pm »
Should be up to date this point.

Hunterwolf you can participate, but you can only earn points if there's also a teacher on the other side so the newbies don't feel frustrated having to fight a lv 28 when they're level 1.

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