Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Arturo Sanchez

Pages: 1 ... 102 103 [104]
1546
The Lounge / Re: So can I join the big boys yet
« on: December 01, 2014, 09:49:31 pm »
Clans need almost constant influx of players to remain in competitions. Real life happens. It is just a fact of life. I've ran guilds in MMOs for years. You can only go so long before you need to dedicate time to recruiting. Even your most dedicated members will eventually move on or have real life happen.

This is where it gets guild leaders down is because it is a never ending routine for them to keep guilds active and competitive while players come and go. Clans are the same in GOIO. I doubt any team right now has all their original members active or at the very least, their best teams still together. We've gone through probably a half dozen rotations now. While we've had winning teams in the past, its just impossible to keep them going perpetually. Folks have moved on. Which is a shame because there is a lot of great players who stopped playing for various reasons.

I'd start with entering less competitive events or running scrims with other clans. Get to see what it takes for competitive play.  Like they said, join in on events which permit individuals or single ship joining. Competitive GOIO is very fluid. It changes with every patch and sometimes drastically. You have to have players practicing all the time. There are teams which have quit the game because of it. Good teams too, not scrubs. One of the reasons some folks here feel MLG was dumb. To be MLG you need a solid game to start with and while GOIO has a lot of potential, its not going to attract huge press as it is. Game is too buggy and imbalanced. Not to say it won't change to a point where it could be MLG. But Muse has a lot to work on. Got COOP, PS4, balancing, Adventure...list goes on. It would take time and resources and a shift in focus to developing the game as an MLG game. Just don't see it happening, not with their small team.

As the clan leader of AI. I know that feel. I have recruited some amazing players. Often times very gifted new players that simply fell out of love with the game. But if they were given enough time, they could easily surpass many of the current leading players.

A rather simple filter ingress of recruits but don't filter egress. They can leave or join other clans as they please. I think the major thing that makes them leave is the lack of regular members to play with (which is understably begging the question what's even the point of the clan with no active members?) But frankly I refuse lower my standards seeing as they aren't even all that strict to begin with.

(if you obviously read the manual, did the tutorials and asks some questions about certain tricks and demonstrate this understanding you are in-its not that strict its the basic requirement for a decent guns player).

I think I would be fine as a sort of mercenary player that joins other teams and clans for skirmishes. After all in the grand scheme of things. I'm playing for own betterment rather than a clan's.

I think I'll register my clan, because even if I'm the only major active member, I think it deserves its place to be identifiable. But I'll not be expecting much from it (just like the various noob clan leaders on the forum that think clan members come jumping at the chance to join an unestablished clan)


As for the whole not joining competitive matches. I've been doing that for awhile. Theres even an unwritten rule I follow when playing as the AI clan leader. If 2 AI are on one ship.

They do not lose. Because frankly public matches aren't all that much of a challenge. It's a battle of who has the better grasp of the fundamentals. So frankly, sure for the sake of merely playing I would do that (not like i have that much choice alot of the time). But if I want to get better, I'll never do it playing like this.

1547
The Docks / Re: Looking for a loyal crew. Lower level players need Apply
« on: December 01, 2014, 09:22:53 pm »
try again when you're out of novice levels.

Even if low levels are looking for a team. They expect their leader to be a lil more experienced.

1548
World / Re: Heroes and officials of Guns
« on: December 01, 2014, 08:26:12 pm »
So no names to who invented the juggernaut (we need a ship based off that, like a down sized version)

The various guns. Origins of various costumes and heroes who wore them. That being said that could be interesting thing.

Like if you had success in the wanted stuff or won tournaments. The clan/player gets mentioned in the lore (albeit taking liberties with the name to fit with the tone of the lore).

1549
The Lounge / Re: So can I join the big boys yet
« on: December 01, 2014, 08:05:59 pm »
As I see it if you are intimidated by the skill gap you shouldn't play a game that is inherently competitive.

I hail from an old school arcade culture. You don't play to win. You play to get better. If you so happen to play at a level better than others? So what? There is always a person that's better. Set a greater benchmark

However these better players can be dragged down by their team's weakest member. Hence competitive play for this is fascinating.

I completely forget where i was going with this.

I think its along the lines of, everything is a learning experience. But you can only learn so much from inherent incompetence before you stagnate into bad habits of compensating for them.

And by having the desire to merely win results in that. As the loss is all they gained from it. Never once did they consider the objective factors that built up to it.

If a player is adamant on wanton ignorance. I frankly have nothing (new) to ever learn from them.

1550
World / Heroes and officials of Guns
« on: December 01, 2014, 07:46:44 pm »
Surely there are legends and veterans and government officials that have contributed to the history of the universe.

I mean for adventure mode. I would highly expect some NPCs to either mention people or even be the actual people in question.

If there are none why not make this an idea pool.

1551
The Lounge / So can I join the big boys yet
« on: December 01, 2014, 06:51:40 pm »
I think I've proven time and time and again that I'm not a scrub.

But I can't seem to get in any matches with the big bad MLG guys. I know there's the sunday skirmish and all but surely you play at other times.

I really do wanna get into the big tourneys and finally play some real high level play. As is I'll just stagnate with these middling level pub matches and end up with terrible bad habits catered to taking on lower leveled players who seem to be my usual opponents.

Even trained up a few pups to build up into a killing machines and etc. But... those guys tend to die out and burn out eventually.
And I feel like I could learn so much more than I could actually teach.

(and no I dun wanna join another clan)

1552
Gameplay / Re: It's The Clawwwwwww!
« on: December 01, 2014, 06:43:57 pm »
on the top of my head one way to nerf the claw is to increase the time it takes to change a direction.

So when you turn left you are commited to that turn as turning right forces you to decelerate your left turn before you can turn right. I know this already exists in the game but just make it harsher. To the level of making it feel as if ur turning with no claw at all.

that way the counter for the claw is to kero/moon backwards when you were circling with kero b4 forwards. A gambit move as it puts you in directly sites of the ship for a few crucial moments but if it works.

You gain a temporary respite from the turning war. As you get about 8 seconds or so of enemy guns being out of arc.

1553
Feedback and Suggestions / Clan decals
« on: December 01, 2014, 05:40:33 pm »
I can easily see a major issue with all custom decals but if its delegated to clans who's data is stored in-game. I imagine it would simplify matters in integrating custom decals.

Just designate a place for personal decals (the kind bought in store) and clan decals the kind designated to you by the clan.

1554
Feedback and Suggestions / Re: Rocket Harpoon.
« on: December 01, 2014, 05:24:45 pm »
it already exists. it's called a loch poon.

before anything like this they need to fix the physics of the poon. and by the looks of the gun I'd be happier if it was a heavy flamer.

sorta like a flamer carronade.

1555
Feedback and Suggestions / Re: Real life GoIo items
« on: December 01, 2014, 05:14:06 pm »
well considering I hate creating topics that already exist I guess I'll be posting here.

Might not be official Muse stuff.

But I'd want the following fan made shirts/posters.

1. Muse from school idol love live dressed up as a crew from Guns. And their player icons are named after muse members.
2. seagulls from finding nemo fighting over a mine.
3. guns player dreaming of boarding action.

as for official stuff.

1. decal stickers of the in-game decals.
2. figure head busts
3. IRL versions of in-game badges.
4. ship in a bottle of the actual ships which players have to build to fit to their personal designs (so naturally lotsa spare parts.) That or just generic models that needs to be built by person who bought it. the kind you have to custom paint it.
5. those stick on tatoos of the scars you get in-game.

Pages: 1 ... 102 103 [104]