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The Lounge / Re: So can I join the big boys yet
« on: December 01, 2014, 09:49:31 pm »Clans need almost constant influx of players to remain in competitions. Real life happens. It is just a fact of life. I've ran guilds in MMOs for years. You can only go so long before you need to dedicate time to recruiting. Even your most dedicated members will eventually move on or have real life happen.
This is where it gets guild leaders down is because it is a never ending routine for them to keep guilds active and competitive while players come and go. Clans are the same in GOIO. I doubt any team right now has all their original members active or at the very least, their best teams still together. We've gone through probably a half dozen rotations now. While we've had winning teams in the past, its just impossible to keep them going perpetually. Folks have moved on. Which is a shame because there is a lot of great players who stopped playing for various reasons.
I'd start with entering less competitive events or running scrims with other clans. Get to see what it takes for competitive play. Like they said, join in on events which permit individuals or single ship joining. Competitive GOIO is very fluid. It changes with every patch and sometimes drastically. You have to have players practicing all the time. There are teams which have quit the game because of it. Good teams too, not scrubs. One of the reasons some folks here feel MLG was dumb. To be MLG you need a solid game to start with and while GOIO has a lot of potential, its not going to attract huge press as it is. Game is too buggy and imbalanced. Not to say it won't change to a point where it could be MLG. But Muse has a lot to work on. Got COOP, PS4, balancing, Adventure...list goes on. It would take time and resources and a shift in focus to developing the game as an MLG game. Just don't see it happening, not with their small team.
As the clan leader of AI. I know that feel. I have recruited some amazing players. Often times very gifted new players that simply fell out of love with the game. But if they were given enough time, they could easily surpass many of the current leading players.
A rather simple filter ingress of recruits but don't filter egress. They can leave or join other clans as they please. I think the major thing that makes them leave is the lack of regular members to play with (which is understably begging the question what's even the point of the clan with no active members?) But frankly I refuse lower my standards seeing as they aren't even all that strict to begin with.
(if you obviously read the manual, did the tutorials and asks some questions about certain tricks and demonstrate this understanding you are in-its not that strict its the basic requirement for a decent guns player).
I think I would be fine as a sort of mercenary player that joins other teams and clans for skirmishes. After all in the grand scheme of things. I'm playing for own betterment rather than a clan's.
I think I'll register my clan, because even if I'm the only major active member, I think it deserves its place to be identifiable. But I'll not be expecting much from it (just like the various noob clan leaders on the forum that think clan members come jumping at the chance to join an unestablished clan)
As for the whole not joining competitive matches. I've been doing that for awhile. Theres even an unwritten rule I follow when playing as the AI clan leader. If 2 AI are on one ship.
They do not lose. Because frankly public matches aren't all that much of a challenge. It's a battle of who has the better grasp of the fundamentals. So frankly, sure for the sake of merely playing I would do that (not like i have that much choice alot of the time). But if I want to get better, I'll never do it playing like this.