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Feedback and Suggestions / Re: Altitude based, vertical map
« on: January 19, 2015, 03:44:15 pm »I would be down for some vertical maps, but my initial problem with this is with the piloting blind spots.
Unfortunately most ships in the game have the entire ship below and the balloon up, thus when piloting it can be hard to judge where the enemy is if they're below or above your ship. Of course I love challenges but in this scenario your ship would go down very quickly without good crew and so a map like this would become niche very quickly.
Also most of the guns in this game have much better horizontal arcs than vertical arcs. The first ship to reach the bottom and pull up their 65 degree lumberjacks would have free reign to drop ships down into the pit.
Still willing to see what might happen though.
The risk versus reward of dropping blind to get lower faster, knowing if you hit an obstacle you'll crash or be blown up by the enemy, dropping double mine launcher pyramidions would dominate though, the ability to see below the nose and the spawn point has a peep hole too!
As for everyone mentioning caves, I beg to bring up the argument on not caves, Mines!
http://www.weirdomatic.com/biggest-diamond-mine.html
Imagine years of mining to make some of the huge leviathans' we play around, I think it'd me more legitimate of a vertical map to be a complex mine an opening to the sky which would be map roof.
Salute.
This is exactly what I was initially thinking with the whole vertical map idea (with some jutted out objects of perhaps previous mining tools?) The cave thing would be cool though, imagine you suddenly fly into a dead end, turn around, and see the enemy right behind you, sensing it was an ambush all along. Mmmmm, the fun to be had with such tactics.