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Messages - RistoH

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16
The Lounge / Re: The most glorious Quotes ever
« on: July 21, 2014, 05:33:16 pm »
"Did you chem spray my heart?

Because it's still burning for you."

-Thaedael

Thaedael always the best.

17
The Lounge / Re: The most glorious Quotes ever
« on: July 21, 2014, 01:47:04 pm »
Someone- "How do you prenounce that? Rits... Rits H R... Ritst H O..."

 Thaedael- "No, no, no. He wrote it backwards but it's "HotsiR"

Me- "xD"

Today.

18
The Lounge / Re: The most glorious Quotes ever
« on: July 21, 2014, 11:08:20 am »
oh my god, that is so long, sorry guys :D

I read it all. Wasn't long enough.

19
The Lounge / Re: Introductions!
« on: July 20, 2014, 03:45:43 am »
Hey, i'm RistoH. The captain of Suicidal Sealife, I play guns of icarus online when possible. When i fly i get worried if i get a crew because i am one of the worst squid pilots which my squids' name should already tell you.

Practice Practice and you guessed it more practice,


Few questions to ask yourself.

1.Kill or Support/disable

Gat mortar is the kill squid, higher skill is needed but obviously shortens the time drastically that you are vulnerable,

Carronade flamer is the disable/support set up, You should be able to take down most ships 1v1 but problem is with this build is the time it takes to do so, and just like the kill ship relies on you engaging second not first so learn the maps and blind spots, most popular routes,

2.Know the loadout,

No gunner on a squid-

1-spanner mallet extingusher for balloon and when things go bad, perhaps fire overload due to bad chem spraying and rebuilds on hull spanner will save you them few precious seconds,

2-buff engineer *1-wrench buff chem-this is you engines guy, learn the rotation of the u round the back of the squid and keeps the balloon buffed and chemed and the engines buff and chemed balloon engineer should be repairing them,

3-buff engineer*2-wrench spanner chem-front'rear gunner self sufficient maintains the front gun with chem and buff  meaning you always have that primary damage,

3.Tools to bring

Kerosene-claw-hydro *edit so people like tar over claw because of buffed engines but personal choice,

Communication is KEY you need to tell your crew when you are about to use hydro or when you are using kero, assuming gets you killed, can't afford a engine down or a balloon, In a squid you get one shot normally it has to be perfect,

Above is just my thoughts and how i run my squid, chances are you already know it all but you never know, 

Good luck and don't give up.

Grey

That was nice of you. I actually knew most of those. I've not given up just yet. Had a great match against/with SAC today.

20
Feedback and Suggestions / Re: Buff Hammer Alteration
« on: July 18, 2014, 02:47:46 pm »
Buffing the components how it is now makes the engineer more valuable in the sense of being part of the ship.
Were trying to give that same feeling for a gunner with his ammo tools just to notice a pattern.

A Mobula with your suggestion would be OP as fuuuuu-

yeah.

21
International Community Boards / Re: Suggest a community board here!
« on: July 18, 2014, 02:02:12 pm »
   After I found out about this game, I recruited 10 of my friends, raising up the Romanian GOIO Community.
I would love to get permission on building a Community Board with my friends, as some of us cannot break the language barrier.


 Are you still around?


RistoH are you willing to work on that forum creating content for it and what not?

I'm still around yeah, i would be willing to build the Finnish board and create content for it.

22
World / Re: Mercury Field Gun- Repurposed
« on: July 18, 2014, 01:54:36 pm »
Something like this?



That was, at one point, going to be a gun in this game. Turns out having guns the size of ships didn't quite work.

I seriously want this to adventure mode. I must have!

23
It would do a great minigame or something. Or a city defence option in adventure mode with similar things.

24
Feedback and Suggestions / Re: Buff Hammer Alteration
« on: July 18, 2014, 01:45:47 pm »
Don't like this idea, buffing is fine the way it is. To me atleast.

25
I think this would be great for the base game, it would add some variety to piloting, and it would be really cool.

26
Feedback and Suggestions / Re: Mirrored Ships
« on: July 18, 2014, 03:15:39 am »
Quote
Any ship is quite OP if you can use it well.

Fixed that up for you.

Thanks.

27
Feedback and Suggestions / Re: Adventure Mode Ship Ideas
« on: July 18, 2014, 03:14:12 am »
Oh, thanks for correcting.

28
Feedback and Suggestions / Re: Mirrored Ships
« on: July 17, 2014, 04:17:52 pm »
Two mirrored Pyras could easily cover each others blind spots when formation flying, that could be a balance issue, for example.
Well, I believe I've heard many people say that Pyra is the strongest ship and Squid or Galleon are the weakest. Since this would only really affect these ships maybe you can get on with a light Pyra nerf and let this bring them all up a tiny bit.

Squid is quite OP if you can use it well.

29
Gameplay / Re: It's The Clawwwwwww!
« on: July 17, 2014, 04:14:10 pm »

30
Feedback and Suggestions / Re: Adventure Mode Ship Ideas
« on: July 17, 2014, 04:07:55 pm »
Ship idea.

Juggnautt, very large ship with much room, firepower and endurance. Moves extremely slowly.
requires a large crew to keep it up 'n' running. Only a large enemy fleet can bring it down.
Juggernaut?
That sounds like an amazing way to end the Adventure mode/ a final fight. Waves and waves of AI airships and planes attack your overpowered bigship, but still make it very difficult to survive.
Then we can add a few game modes for skirmish that are 3v1 or something.

I think the devs said there wil be no planes, but the juggernaut would be really amazing for co-op or skirmish, sending loads and loads of small ships at you.

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