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Messages - FredTheFifth

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31
The Lounge / Re: The Wall, take [2], Killstealer edition
« on: October 04, 2014, 12:36:15 pm »
FredTheFifth Joined The Fray!

I use an all flare mobula in an attempt to lag the killstealer out of the game

32
Gameplay / Re: Gunner Tool: Wrench Vs Spanner
« on: October 02, 2014, 07:49:17 am »
Problem with a spanner is the fact that in this game a component at 1hp will be almost completely worthless as either it wont be able to do the intended task (guns and engines) or will go down very fast due to fire coming from the enemy ship(s).

In the case of being constantly disabled it makes no difference if you have a spanner or a wrench if your gun is always down, all you can do there is prebuild it and wait for the time to fire, if you have a spanner in that case an engineer needs to be nearby to mallet the gun.

A gunner will always be able to help with repairs with a wrench better than a spanner, thats why buff engineers take wrench/buff instead of spanner/buff

33
Gameplay / Re: Gunner Tool: Wrench Vs Spanner
« on: October 01, 2014, 04:52:26 pm »
well. as I said before a heavy gun that cant turn because it is damaged or fire fast really isn't as good as a heavy gun that can point towards the enemy and have a faster rate of fire. A lot of times on a fish one engineer is on the side engines and another is on balloon meaning the gunner in that scenario has to repair both his gun and the hull in which case a wrench is optimal.

I'm not completely sure but I think 2 spanners and a wrench gets the hull up in the same time a spanner does as with 3 spanners you get a lot of excess rebuild power.

34
Gameplay / Re: Gunner Tool: Wrench Vs Spanner
« on: October 01, 2014, 10:23:31 am »
Well, on a galleon I find that the engineer does go top deck a lot to help repair in combat, and even if you have a rebuilt heavy gun its going to be low on health meaning you cant turn it towards the enemy or shoot fast. As for pilot I agree spanner is best except on a spire/galleon/junker where the pilot can repair some components while the crew shoot as on these ships some components are very close to the helm. The in-game gunner tutorial also should be changed so it advises gunners to take a wrench, or at least state the choice (still imo, always wrench)

35
Gameplay / Gunner Tool: Wrench Vs Spanner
« on: September 30, 2014, 05:51:22 pm »
In my opinion wrench is always more useful than spanner for a gunner, you get much better repair power by using a wrench over a spanner, meaning you can repair your own gun (especially when that gun is a heavy gun) taking significant pressure off the engineers and also help repair other components when your gun isn't in arc or has a long reload time. You also don't gain much with a spanner except slightly better rebuild power but if you rebuild something with just a spanner it will still be low on health so will most likely die soon anyway.
What are peoples thoughts? Is there any advantage to spanner? If not, can we please get rid of the spanner achievements for gunners?

36
Community Events / Re: The TimmyB Tournament Sign-Ups Week 3 (SQUID RACES!)
« on: September 05, 2014, 10:51:00 am »
Jumping Amazing Super Optimistic Noodle Squad Is happy to race some squids
FredTheFifth
GeoRmr
Dementio
JarmenKell
Contact is any Rydr you can yell at to find me :P
P.S sorry for the late sign up, I blame a certain Austrian

37
General Discussion / Re: Return Of Resource Race
« on: May 02, 2014, 01:26:24 pm »
Well I can't say I've played it but according to what I've heard everyone just went squid and the first one won, then it was just waiting for a while. the reduction of active points would make it feel like the points actually might be fought over as going from one place to another in GOI isn't particularly fun. It doesn't have to be called resource race, I just think that we should have more game modes to bring a bit more variety to the game.

38
General Discussion / Return Of Resource Race
« on: May 01, 2014, 02:44:11 pm »
I think resource race should return but with maybe just 2 active points instead of 5 and the point limit reduced, that way the game wont drag on and it will be much easier to defend and take a point.

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