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Messages - Gomidog

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News and Announcements / Steam Down
« on: May 02, 2014, 09:49:25 am »
Steam has been down for most of the morning, so apologies to any of you who have had trouble getting into the game. We are currently investigating source the problem and hope that it is fixed soon. We will keep everyone updated as to the status of this issue.

So, you should be seeing trading cards soon!

I'm one of the people currently in charge of UI design, so I read all your notes on the current UI with great interest.  I have some good news!  Many of your Balsamic ideas were actually stuff we considered, and so they are in the process of being implemented as we speak.  You should see significant improvement in the next build.

1. The header is being redesigned to incorporate more space for buttons, as well as some other functionality.
2. News box is going to be a rotating series of messages in a box near the bottom, that when clicked opens the website.  Similar to the RSS solution you described, as well as including server messages.
3. "Loadout" and "Look" are going to be combined into one character customization screen.
4. Options is going to be moved up to the header.  The header contains things that must always be accessible from every screen, so I figured that it should live up there.
5. Chat is being completely redone.  (For starters, it will be scalable and have tabs!)
6. The item description for the clothing is meant to have a reasonable amount of text.  It just means that someone has to have to time to sit down and write all those hundreds of text snippits in the database. It will come eventually (^_^)

I do like your idea of indicating friend in match list.  That's not a bad idea.

The Gallery / Re: Release game models?
« on: April 08, 2013, 01:20:04 pm »
We use .FBX format to load 3D assets into Unity.  It stores vert weights and animation data as well as vert position, so that works well for taking smooth-bound characters with animation into the engine.  Once in there, Unity converts them into proprietary asset formats.
I don't know if we have any plans to release the character files.  We can talk about it, but I doubt it will be anytime soon even if we do.  We were mulling over Steam Workshop stuff, but I think a lot of that would be more work than we have time for right now.

The Gallery / Re: Guns of Icarus Online Cosplay
« on: April 08, 2013, 01:07:25 pm »
Oh MY GOSH!  Shukketsushi, that is so cool!
Yaaaaaaaaaay!  Seriously, this is like, thing of my day x10.

Community Events / Re: GoIOJPN looking for opponents!
« on: March 20, 2013, 09:33:44 pm »
How would any players feel about playing late Friday or Saturday nights?  That might work out properly.  Also, there is the option of doing a post-Cogs battle, since everyone is going to be on together anyway.  What do you think?

Community Events / Re: GoIOJPN looking for opponents!
« on: March 18, 2013, 10:20:39 am »
So I guess pick a time during that period then that works for your clans, and we are good to go!

Community Events / GoIOJPN looking for opponents!
« on: March 11, 2013, 01:00:40 pm »
The Japanese clan, GoIOJPN, is currently looking for other clans to meet them in battle.  Because of the time difference, it is difficult for them to participate in the cogs and some of the other semi-official tournament matches, but if any clans feel like taking up the challenge, we can set up a match in the evening or the morning.  Any takers?

GoIO日本語コミュニティ / Re: 外人 (Foreigners)
« on: March 06, 2013, 11:03:11 am »


GoIO日本語コミュニティ / Re: 外人 (Foreigners)
« on: March 04, 2013, 03:26:09 pm »
Sukketsushi-san よろしくね!沖縄に住んでいますか?


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