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Feedback and Suggestions / Re: Making new players stay
« on: May 12, 2018, 03:59:47 pm »[...]not knowing how to ready up is enough to bar the match from starting at all
[...]forward-facing[...]Sometimes I choose a word when it appears to be a much more wise idea to expound with a sentence.
There's a HUGE lack of clear messaging in this game and I think a whole lot more effort needs to be applied towards making sure core aspects of the game are prominently displayed and easily understood. This means less passive UI (stationary "ready/not ready" button) and more dynamic UI ("3 out of 4 pilots ready," moving ships from an "unready" bench to a "ready" pedestal like casting a card, etc.) that expresses more deliberate design allowances that beckon attention and spark engagement.