The funny thing about all this is that whether it be an Artemis Junker or Sniper Mobula, or Sniper spire albeit less common, etc. the power of the Artemis is brought to bear quite severely on whoever opposes these builds. Either through slow painful deaths or overwhelming firepower usually very unforgiving.
Now although these builds can be beaten, it will often require the use of similar builds or attempting to exploit the weaknesses of the guns. (As mentioned previously) The later option isn't always possible, especially when the Artemis totting builds are crewed by experienced users and piloted well with the use of good team coordination. The bottom line is it will be an uphill battle most of the time (or sniper fest if both teams employ similar strategies), especially when the map layout is somewhat unforgiving. (Almost sounds competitive
)
As said before and re-highlighting what I've said previously something has to give. I'd prefer seeing a slight vertical angle adjustment over tampering with damage output. (A slight reduction to the area of effect of Artemis shots would also be nice so some ships which have more clustered components aren't so severely punished, but I'm not getting my hopes up....)