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Messages - Skyler Ruin

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Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 12, 2013, 11:10:02 am »
You know Skyler, even if I disagree with your idea (for reasons mentioned by others), it's great to see you trying to contribute to the game like this. Most people will just play and not think even try to think of new ideas or developments, while others try really hard to think up things that would improve the game. It's awesome to see you doing just that.

 Thank you kindly, for your words give me hope. I believe this to be the call of the community. Many will weigh in while the few fuel innovation and progress. Support is always desired as well ^^.

 -Skyler Ruin

2
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 12, 2013, 09:02:43 am »
 Thank you, Hubert Pickle for the lesson. It's nice to know people out there have such knowledge of awesome things. Also there is no reason for a pro/anti boarding debate on this thread. I understand that. I feel it has no place here and I dont hold it against anyone for not discussing their views on boarding at great depth. However, the idea as a whole is being overlooked, at times, due to one part(boarding) that isn't crucial to the other ideas present.

 Your insight and views are most enjoyable to read and for that I am appreciative. Thank you.

Quote

I'm sorry our experiences in game differ. That is to be expected from online games, especially those still in development.


My previous statement remains the same across the board for the players I know that have tried this (the entire Black Omen crew). You're saying you were able to do it: Could you re-create the conditions under which you were successful and record the outcome? I'm sure this would be useful for the Dev Team.

By the by, I'm not really sure why you're sorry, but you're forgiven?

Being apologetic is a reflex caused by my upbringing. I flinch at anything that may resemble confrontation then I apologize in case my reaction is misplaced. So there is your answer to that and thank you for your forgiveness. Ha ha. I love how these chats are going here.

On another note, my computer is not suited for multitasking. Honestly I can barely play the game on the lowest settings and still get terrible freezing/latency issues. I wish this weren't the case. I would love to be of more help to the developers of this awesome game.

 Thanks for keeping this going this far. I still believe there is room for new ideas that enhance and/or compliment the games current style or feel and would not be so intrusive as to break its current state.

 You guys are great! Thanks again
 -Skyler Ruin

3
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 12, 2013, 12:48:49 am »
I gotta say I like how your keeping your course on this conversation and showing a level of conversational skill with debate that is usually lacking in such a stacked opposition.   A salute for you sir, it'll never happen, but your arguments and logic are very sound to consider new approaches to this old debate.

Thank you kindly, good sir.

I do feel that much effort is being devoted to shutting down my entire idea due to a few parts of the whole. The idea for this role is made of several smaller ideas. Some of which may not fit the game and others may prove to improve the game while keeping the original feel. Sadly it gets little support after the replies against boarding. So much effort is placed into testifying to the sacred never changing ways of GOIO.

 I'm not sure that a truly open forum is actually the best place to have these kinds of discussions. No way to keep the town drunks from weighing in(not that any of you that have already replied are town drunks) and no way to I.D. people at the door. I think the point is lost on many, while I hold out with hope that the right people do see it.

 Tried to add some humor in there thou it may have come across as defensive, backhanded or passive aggressive. LOL oh well. I really do appreciate all the views and voiced opinions. Thank you all.
 -Skyler Ruin

4
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 11, 2013, 11:41:41 pm »
I've tested jump-boarding pretty extensively, and have not yet been able to stand on an enemy ship without the screen fading to black as though I were falling, followed directly by a respawn. I -have- made impact on a ship, and been standing on the ship, but the screen will always go black and respawn me. This has not taken 30 seconds on any occasion.

I'm sorry our experiences in game differ. That is to be expected from online games, especially those still in development.


I'm not keen on it.

a) It's boarding, and that's been ruled out already.  In part because of b).

b) It opens the door to anti-personnel weapons and combat and that is a significant change to the current feel and playing style of the game.  Crew members have no "health" as such, so a change to the game mechanics would also be required.

c) Introducing a saboteur without suggesting a skill involving a sabot thrown into one of the many rotating cogs and devices that populate the ship shows a distinct lack of style.. ..  8)

I dont feel that "A" is an adequate reason to rule out my idea. As for "B" there is no need for players to have health. So no need for mechanic change. Thou any addition to the game would require effort. No reason to rule it out due to work having to be done. And "C", well i dont know what a sabot is beyond a wooden shoe and ammunition support sabots. I think the monkey wrench takes the place of what you are referring to.


Gunner's contribute to the team by breaking/disabling enemy guns and giving enemy gungineers something better to do than shoot. They are also the ones with the best look out positions and often are the ones to put mark on the target. Most importantly they listen to the captain and run to the guns the captain says will have target while ignoring targets the captain says are low priority.


The point of answering that question was not for my benefit. I simply was showing that you can pick at any role to find ways to call it solo oriented and you could also give it team oriented style depending on how you play it with your team. I stand firm on my belief in the idea that being on the same does not make you a team. However, being on the same boat does allow you to work as a team, thou the opposite does not necessarily have to be true.

Thank you all for your wonderful comments.
 -Skyler Ruin

5
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 11, 2013, 06:06:58 pm »
 Great points all around. Thank you, Veffidia for that nice post. It was poignant and not pedantic at all. Thank you, Shinkurex for understanding as well as the salute, my first! And thank you, Capt Smollett for your input.

 It's so wonderful to have such conversations that may prove to improve this already incredible game.

 -Skyler Ruin

6
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 11, 2013, 03:08:51 pm »
 I'm sorry, Shinkurex, but I disagree. Being on the same ship does not make you a team. Team work does. How is it any different from a gunners "teamwork"? Consider what a gunner does. They mount a gun, choose an ammo and hopefully shoot at the same ship as the other gunner. They can also help repair if they are one of those good gunners that is aware of their surroundings. Which part of that is team work? If you can answer that then you will see how it can apply to the Saboteur as well. You can create ways for them to be team oriented. The design I thought up is based around team work. Any role can be played as a non team player. The fact that we choose to play as a team is what makes it a team. So it is really based upon your own perspective and what you feel team work is(or what you've been told it is).

 So far I've only seen one legit reason against my idea. That is that Muse deciding against boarding. They said it was considered a lot. That means it was a question at some point and the ideas for it haven't fit the feel of the  game. It's possible that an idea outside of Muse might change that. I understand that people like to shoot down other peoples imaginings, but instead of pointing out the holes in it maybe we could fill them with support from your own ideas. If the game in its current state is the original idea and that which Muse was going for then there is no need for suggestions from us players. They want to know what we want.

 Thanks again for your input and criticism.
  -Skyler Ruin

7
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 11, 2013, 01:27:30 pm »
A nice idea, but I don't think its feasable with the current crew sizes. On any of the current ships you really need the crew to be active on your own ship. Right now there a 4-man crew limit. Someone has to fly the bloody thing, so basicly 3 people to keep your ship together and destroy others. Minus 1/2 gunner/s, because lets face it, they can't rebuild for poop. Were you to successfully board one of those ships with said crew composition as mentioned before, you can literally destroy ships by simply camping the engineer with the black jack, making him unable to rebuild when the need is dire. With the current build you proposed here would make it far to unbalanced for a game which focuses specifically on airship combat. A nice idea though, and perhaps can be implemented at a later stage once(or if) larger crews become available.

To your point of camping the hull. If the enemy has a Saboteur he can blackjack you and you will be kicked from their ship back to your own. Also his crew would be "down a man". Risk verse reward. It's a real choice. Not a problem.

8
Feedback and Suggestions / Re: New Role: "Saboteur!!!"
« on: March 11, 2013, 12:22:42 pm »
Did you manage to stay on the other ship for a substantial amount of time? If so, you might have found another bug.

 Just long enough for the ship to be destroyed. Which was more than 30 seconds.


 And for the other replies. I thank you for your input, but I do believe that there is a place for this role. I am no game developer, but I see potential for this to be modified in such a way that it could be a viable role choose. The tools I came up with could very well be modified for more friendly ship use. I also have to disagree with your thoughts on this role being less team work oriented. If that were the case then the Gunner is only part of the team due to being on the same ship. If you take focus off that point then you see that the roles do similar things that you dont see as teamwork. They damage enemy components and spot(among other things). I dont believe that being aboard the same vessel necessarily gives them enough to call that team work or taking that away(in the case of the saboteur) makes them any less of a team player.

 Please keep in mind that Im not a game designer or developer. I am just a passionate player with ideas. I have no doubts that if this idea is liked it can be worked in and modified to fit with team play. Also take into account that you face the choice of risk/reward with being "a man down" as someone stated. This is the same as having all 4 crew members being gunners. If you broaden your views you might see how this role can play well with others ! No manipulation required.

 Teamwork is what you make it. A good example of odd man out is the Goalie in soccer/football. You dont see the team as a man down since you have a goalie all by himself filling his/hers particular role, right? He isnt on the field or as mobile as the other players and he isnt on the offensive. Thou the goalie is definitely part of the team. I know this is not the same game as soccer, but I hope you see where I am coming from. Please do not dismiss my idea too lightly and thank you again for your views and criticism.

9
General Discussion / Need Support for New Role: "Saboteur"!!!
« on: March 11, 2013, 10:57:16 am »
I would like to see a new role that can utilize our ability to move freely about the ships in the game. I have successfully boarded other ships a time or two only to find that I am rather limited to what i can do. By boarding I mean I jumped off my ship as we passed close enough or the other ship went under our ship. I am able to keep my currently boarded ship spotted but I would like to ability to do more.

 I've come up with a few "Sabo" tools already. First is the "Monkey Wrench". After boarding an enemy ship you can place 1 wrench(up to 3 max) that puts a stacking debuff timer on ship components. Place into an enemy engine to damage and slow them down, into hull to debuff armor, into balloon to slowly let air out, into guns to defuff random negative effect and set fire to all if left alone for the duration of the debuff. The severity of the debuff increases with additional stacks(max of 3) not duration.

 Second tool is the "Black Jack" which is used to stun or knock out enemy players. The effect of the black jack would actually dismount gunners from guns, make engineer tools less effective and slow movement speed for fixed amount of time and kick a captain off the helm. This sounds OP, I know, but when used on enemy "Sabos" it knocks them off your ship effectively sending them back to their own ship. This makes having a Saboteur on board your ship useful not just novel.

 Third "Sabo" tool is the "Deck Buffer". As a saboteur you can hold the right mouse button to buff any place on the ship deck to a fine polish. This would take a few moments to make it nice and shiny! The effect would be that crew members would slide across this finely polished surface right passed ship components that need repair or even to mount a gun or the helm. Other sabos would not be effected by this since they have special boots to walk on even the slickest of surfaces.

 Fourth sabo tool is "Bull Horn". This tool is used to taunt players by allowing proximity voice chat. Think of all the damage you could wreak by simply making it known that you have boarded your victims ship and now they must be weary of you on their ship and not just the other ships. Dun dun dun! Also is used to shout back at your own ship to spot the ship you are currently boarded even within clouds. This takes up the Captains Tool slot and is Saboteur only.

 Last tool I came up with is a "Box with two eye holes cut out of it™". This tool is the only auto use tool for this role. Whenever a saboteur stops moving he/she conceals themselves within a small "box with two eye holes cut out of it™" to hide from enemy "Sabos". The effect lasts as long as you stand still and starts as soon as you stop moving. Sabo only tool.
 
 There is one last skill available to all Saboteurs. This skill allows you to stuff "Lochnagar Shot" into any enemy gun you right click on. Since we can not mount enemy guns we can force them to reload Lochnagar Shot even with an enemy already mounted on the gun. This fills the Gunner Tool slot and is available for Saboteur only.

 Saboteur can not use any Engineer Tools as the "Monkey Wrench" takes up the Eng Tool slot and has the same effect as a pipe wrench on friendly ship components. Also works on team mate ships if that extra hand is needed.

 I was working on some concept art for this role when I realized that it is only fitting for a true Saboteur to fit in with his enemies by being able to sport any other roles outfit already acquired by the player. Simplicity is key to this role. Can't get much more simple than using the beautiful outfits already in game for the other roles.

 I think this is a well fleshed out role design and I think many others will like this Role no matter how novel. I believe it has a real place for this niche in this already incredible game. No need to add extra boarding mechanics either... Unless you want to add in the actual first Sabo tool the "Grappling Hook!" Hahaha. Please consider this idea of mine. Any one interested in supporting this idea please leave your feed back. Criticism is always welcome as well as your "thumbs up" and/or "Aye".

   Thank you
   - Skyler Ruin

10
Feedback and Suggestions / New Role: "Saboteur!!!"
« on: March 11, 2013, 10:44:52 am »
 I would like to see a new role that can utilize our ability to move freely about the ships in the game. I have successfully boarded other ships a time or two only to find that I am rather limited to what i can do. By boarding I mean I jumped off my ship as we passed close enough or the other ship went under our ship. I am able to keep my currently boarded ship spotted but I would like to ability to do more.

 I've come up with a few "Sabo" tools already. First is the "Monkey Wrench". After boarding an enemy ship you can place 1 wrench(up to 3 max) that puts a stacking debuff timer on ship components. Place into an enemy engine to damage and slow them down, into hull to debuff armor, into balloon to slowly let air out, into guns to defuff random negative effect and set fire to all if left alone for the duration of the debuff. The severity of the debuff increases with additional stacks(max of 3) not duration.

 Second tool is the "Black Jack" which is used to stun or knock out enemy players. The effect of the black jack would actually dismount gunners from guns, make engineer tools less effective and slow movement speed for fixed amount of time and kick a captain off the helm. This sounds OP, I know, but when used on enemy "Sabos" it knocks them off your ship effectively sending them back to their own ship. This makes having a Saboteur on board your ship useful not just novel.

 Third "Sabo" tool is the "Deck Buffer". As a saboteur you can hold the right mouse button to buff any place on the ship deck to a fine polish. This would take a few moments to make it nice and shiny! The effect would be that crew members would slide across this finely polished surface right passed ship components that need repair or even to mount a gun or the helm. Other sabos would not be effected by this since they have special boots to walk on even the slickest of surfaces.

 Fourth sabo tool is "Bull Horn". This tool is used to taunt players by allowing proximity voice chat. Think of all the damage you could wreak by simply making it known that you have boarded your victims ship and now they must be weary of you on their ship and not just the other ships. Dun dun dun! Also is used to shout back at your own ship to spot the ship you are currently boarded even within clouds. This takes up the Captains Tool slot and is Saboteur only.

 Last tool I came up with is a "Box with two eye holes cut out of it™". This tool is the only auto use tool for this role. Whenever a saboteur stops moving he/she conceals themselves within a small "box with two eye holes cut out of it™" to hide from enemy "Sabos". The effect lasts as long as you stand still and starts as soon as you stop moving. Sabo only tool.
 
 There is one last skill available to all Saboteurs. This skill allows you to stuff "Lochnagar Shot" into any enemy gun you right click on. Since we can not mount enemy guns we can force them to reload Lochnagar Shot even with an enemy already mounted on the gun. This fills the Gunner Tool slot and is available for Saboteur only.

 Saboteur can not use any Engineer Tools as the "Monkey Wrench" takes up the Eng Tool slot and has the same effect as a pipe wrench on friendly ship components. Also works on team mate ships if that extra hand is needed.

 I was working on some concept art for this role when I realized that it is only fitting for a true Saboteur to fit in with his enemies by being able to sport any other roles outfit already acquired by the player. Simplicity is key to this role. Can't get much more simple than using the beautiful outfits already in game for the other roles.

 I think this is a well fleshed out role design and I think many others will like this Role no matter how novel. I believe it has a real place for this niche in this already incredible game. No need to add extra boarding mechanics either... Unless you want to add in the actual first Sabo tool the "Grappling Hook!" Hahaha. Please consider this idea of mine. Any one interested in supporting this idea please leave your feed back. Criticism is always welcome as well as your "thumbs up" and/or "Aye". 

   Thank you
   - Skyler Ruin

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