Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kriegson

Pages: [1] 2 3 4
1
General Discussion / Re: Fjord Baronies: Palpal knight influences?
« on: November 05, 2013, 01:18:11 pm »
they said that the problem with the baronies was creating the story and the overall theme for the faction. However they have also said that they were interested in linking the powerhouse to religion.
Nice! The scant background we have on them does seem like it could be pretty polarized, but it's curious they're involving religion in it.

2
General Discussion / Re: Fjord Baronies: Palpal knight influences?
« on: November 05, 2013, 10:58:31 am »
How does this have any relation to the Baronies?

The top image is a piece of concept art titled "fjord baronies"
Moreso, it's from their adventure mode storyboard that they are developing.

3
World / Re: Which existing airship belongs to which faction?
« on: November 05, 2013, 07:16:07 am »
I could be way off base here but I remember hearing each faction will have access to the same airships.

They will however look very different faction to faction and the weapons will all have their own flavor depending on which faction your are (pretty sure there will be a flame based faction btw Cakes)
Oh I don't doubt they will, but I am curious to see what their various designs are.

4
World / Re: Which existing airship belongs to which faction?
« on: November 04, 2013, 02:28:37 pm »
Im thrilled to see how many ships will be playable for each faction.
The way you say that seems to indicate there's some number out there of how many each faction will have? Or are you saying you would be thrilled to see them?

5
World / Re: Which existing airship belongs to which faction?
« on: November 04, 2013, 01:51:27 pm »
So 2 confirmed yeshan and a chaladonian. Hrm....so at the very least we know it's not as though each ship represents one of the empires. We may not have even seen representative ships of some factions.

6
General Discussion / Fjord Baronies: Palpal knight influences?
« on: November 04, 2013, 10:46:35 am »




Oh lawd!
Of course, both are actually take inspiriation from real life, and no, not the KKK. They again take inspiration from an actual organization older than they.


At any rate, I wonder which influenced GOI? Pointy hats and halberds fir the palpal knights of hellsing to a T, but that's not to say it's what they're using as inspiration.
Speculation on pointy hats hooooo!

7
World / Which existing airship belongs to which faction?
« on: November 04, 2013, 10:34:46 am »
I could have swore each airship was related to an existing faction, but can't find it =/

IIRC:
Galleon- Merchants
Squid- Arashi
Mobula- The order
Goldfish- Yesha
Junker- Anglea
SPire- Baronies?

8
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: November 02, 2013, 08:30:31 am »
Probably already poked at a bit, but the changes to the hades make it a far easier weapon to use. Even novice gunners should be able to plink away with it, and while it really shines at distance it still seems pretty effective in a brawl due to the RoF. I wonder if we'll be seeing devious things like burst or fire hades...

9
World / Re: Juggernuaghts of the sky: What do?
« on: November 02, 2013, 08:27:16 am »
Nice narrative! I think there's a lot you could play with in regards to writing the emotional response to something as jarring as an airship the size of a city, bristling with guns droning overhead. Mankind isn't really wired to expect threats from above, so such a thing could be pretty jarring indeed.

And I agree on their role. In any kind of organized fashion, a ship that powerful DEMANDS escorts. The same is true throughout actual history regarding main battleships and carriers always being provided a screen of destroyers and cruisers for escort, and that would make good ingame content in regards to a sort of raid culminating in a boss fight against the dreadnaught.

10
World / Juggernuaghts of the sky: What do?
« on: November 01, 2013, 10:06:07 am »
The subject has been poked at a few times, from curiosity surrounding the ruins in duel and the desert map (name escapes me) and boss battles have been mentioned and spoke on a bit during the adventure mode kickstarter. I also remember reading a little bit somewhere pertaining to the massive ships in regards to "If only we could find out who keeps making these things..." insinuating there are more than just ruins of these leviathans about the world.

So from the insinuations of them still being produced, boss battles and the simple fact that they HAVE existed, one might imagine we see these pre-war re-fitted warships with balloons to carry them.
But assuming a great many things, what role could they possibly serve in the overall game world? Could any particular nation lay claim to them? Or does one in specific have agency? Would they be more of a "random event" kind of deal, or even a balancing one in which a faction pushed too close to the brink lashes out desperately with technology that should have been left buried?

Assuming they exist, what role might they serve?

11
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: November 01, 2013, 09:55:36 am »
I haven't read this entire thread it's several pages so apologies if this has been brought up, but I think gunners are fine as is.

To make gunners more useful, I would suggest to make all other classes require a gun setup time I.E. Hold 'E' to mount gun and there be a 2-3 second delay, while gunners mount instantaneously.
Oh I can't fathom the posterior pain that would induce. Better off sticking with tweaks to equipment imo.

12
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: November 01, 2013, 08:36:24 am »
Imho disable>kill being the easiest thing to accomplish is overall better for gameplay. A disabled ship has a chance to recover, a dead one that was gat/mort+rammed=explode does not. I've had plenty of situations where I was unable to keep someone pinned or likewise was able to escape and came around for revenge.

It can be frustrating, but ultimately it makes for a better competition. A 1hit KO in a boxing match is amusing to watch every now and then, but I doubt you would have satisfied spectators if that was what EVERY match came down to.

13
Gameplay / Re: Goldfish 1.3.3
« on: November 01, 2013, 08:13:19 am »
Gilder, do you mean heavy carronade? I thought I was the only one who couldn't get out of the habit of calling carronades flaks. I blame Unreal Tournament.

Nope. The Heavy Flak used to actually be the best gun for the Goldfish. The gun was really, really overpowered though, so it couldn't last.
Best in the game even, on anything you could slap it onto. Gallon broadsides with the old flak -shudders-.

At any rate, in my experience not much has really changed in its usage for the mostpart. As one of the devs pointed out, balancing for the middleground I've seen most of the spectrum outside of tournaments and there's not much of a change in tactics in the mid-level. Spires of course, have to be blind-sided but are appreciably more squishy, so it comes down to who sees who first, what range and how good the gunners/loadout is. But most seem to be loading the time tested cannnonade + flamethrowers mostly and getting predictably decent results.

Though lacking in killing power, it still stands as a great disabler. Most people seem to prefer ramming for that final "umph" to finish off a weakened airship.

14
The Gallery / Re: A man of simple means.
« on: October 30, 2013, 01:35:21 am »
Bravo! Never expected that twist at the end.
Thanks :D glad you enjoyed it!

15
The Gallery / Re: A man of simple means.
« on: October 29, 2013, 07:30:10 pm »
Made some spelling and grammatical fixes. I whipped this up in a few minutes from a bit of daydreaming, so let me know what ya think and what I missed :P

Pages: [1] 2 3 4