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Topics - Kouhei Sakurai

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Q&A / Good ship for a new crew?
« on: December 03, 2014, 04:18:13 am »
So some of my friends got the game as well, but I'm a little stuck as to which ship I should use to show my friends the ropes. They're generally less inclined towards the 'boring work' (i.e. engineering), and I hope to do what I can to make engineering a little more interesting. I have a couple of ideas, but I'm not sure which one would be better, or if I should go for a different build instead.

1. Long Range Mobula/Spire
Probably the only ships I can think of that would allow the full crew (sans pilot) to be manning a gun. I have a Spire with a Merc on the port side of the top deck, an Artemis on the starboard side, plus Heavy Flak and Flamer on the bottom deck. No Mobula build in mind, and I have zero experience piloting a Mobula as well.

2. Metamidion
Simple and direct, though my main gripe is how this seems to be more effective with a full engineer crew (buffgi seems better than a gunner for the gatling). On the flip side there isn't much parkour needed.

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Q&A / Fire extinguisher vs. chem spray
« on: October 22, 2014, 11:49:04 am »
Just a quick question: for the different types of engineers, which firefighting tool is better? Also, are there any ships where one of the firefighting tool becomes significantly better? (E.g. due to ship layouts multiple components are clumped together and usually catch fire at the same time, etc?)

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Q&A / Quintuple Mine Launchers?
« on: October 18, 2014, 04:46:42 am »
So I was spectating and I noticed a junker with five mine launchers.



Can someone enlighten me on how a ship outfitted as such is supposed to work?

EDIT: The game ended with a score of 5-0, though at least three kills were attributed to the allied pyramidion. I missed the other two kills.

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