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Q&A / Good ship for a new crew?
« on: December 03, 2014, 04:18:13 am »
So some of my friends got the game as well, but I'm a little stuck as to which ship I should use to show my friends the ropes. They're generally less inclined towards the 'boring work' (i.e. engineering), and I hope to do what I can to make engineering a little more interesting. I have a couple of ideas, but I'm not sure which one would be better, or if I should go for a different build instead.
1. Long Range Mobula/Spire
Probably the only ships I can think of that would allow the full crew (sans pilot) to be manning a gun. I have a Spire with a Merc on the port side of the top deck, an Artemis on the starboard side, plus Heavy Flak and Flamer on the bottom deck. No Mobula build in mind, and I have zero experience piloting a Mobula as well.
2. Metamidion
Simple and direct, though my main gripe is how this seems to be more effective with a full engineer crew (buffgi seems better than a gunner for the gatling). On the flip side there isn't much parkour needed.
1. Long Range Mobula/Spire
Probably the only ships I can think of that would allow the full crew (sans pilot) to be manning a gun. I have a Spire with a Merc on the port side of the top deck, an Artemis on the starboard side, plus Heavy Flak and Flamer on the bottom deck. No Mobula build in mind, and I have zero experience piloting a Mobula as well.
2. Metamidion
Simple and direct, though my main gripe is how this seems to be more effective with a full engineer crew (buffgi seems better than a gunner for the gatling). On the flip side there isn't much parkour needed.