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Topics - Bronzium

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Feedback and Suggestions / Analog Controller Support?
« on: June 12, 2016, 09:10:23 pm »
I'm aware that some users (very few) have offered the suggestion of adding analog controller support (i.e., using racing wheels such as a Logitech Driving Force GT, or other simgear). Seeing as how I've recently come into owning such a device, I could see some practical use for mapping such controllers for steering an airship. The accelerator/brake pedals mapped to accelerating/decelerating the ship, the wheel for steering, and the shifting buttons to ascend/descend. I know the only issue would be the lack of looking around properly, though perhaps VR support would come in handy as a solution.

I know I'm talking about support for equipment that runs usually thousands of dollars to purchase and setup, but it would still be a nice option to have nonetheless. :)

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Q&A / Early Build Weapon?
« on: November 26, 2014, 10:25:39 pm »
Hey guys, so the other day I just went about surfing the web, and when I was looking up some GoIO images, I found this:



I know this is from the Development Build (hence the title in the lower right-hand corner), but I must know, what kind of weapon was this? What were its intentions? Or was it a design for one of the weapons we have now?

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Q&A / GoIO Lingo?
« on: October 30, 2014, 04:48:50 pm »
Hey guys, it's me again, this time with a question. I've heard loads of words used by the GoIO community, and frankly, I'm not as quick as some to pick up on their meanings. For instance, I still don't know what a blenderfish is, and there are still probably some newbies who haven't heard of what a "munker" is yet.

Just wondering if perhaps this could be a thread where veteran players could put down some commonly used phrases within GoIO, just so newbies get an idea as to what some people mean if they say something on the chat or whatnot.

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Gameplay / Heatsink: Good or Bad?
« on: October 09, 2014, 07:54:03 am »
Hi guys,

As an Engineer myself, I find I tend to use Heatsink ammo on quite a regular basis. My reasoning behind this is that it does reduce firestacks, but it also helps to give more ammo to guns. I've seen very few engineers or gunners use this ammo type, and would like to know why it's so underused?

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Q&A / Cosmetic Item Unlocks?
« on: October 02, 2014, 06:10:05 pm »
Hi, I was just wondering about cosmetic item unlocks. I've already seen several threads on the matter, however they are all severely outdated (I didn't get the Steamtop Hat when I reached Level 2 ;)). So I was wondering, are there any costumes or headwear that gets unlocked through level progression? The extent of it for me has simply been dyes and a different hairdo (currently a Level 3 Engineer), thought I just want to know if any cosmetic items become available to me (other than the Newsboy Cap after completing Tutorial 15), as I am considering buying one the costumes, and am also quite tight on my Steam Wallet (assuming we pay for costumes out of our Steam Wallet).

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