Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - CitizenFry

Pages: [1]
1
Topic. Frustrating when I have a crew and we get booted to crew formation after a game, we start matchmaking, and one of the random people who got lumped in with us leaves, so it aborts. So we start again, and another random leaves, so it aborts. And then the person at the top has gone AFK to do whatever so we're sitting there not even in queue... :(

If you HAVE to drop the group out of matchmaking because the composition changed (understandable as a technology limitation), could you at least automatically re-queue when that happens?

2
Feedback and Suggestions / XP system seems wonky
« on: October 23, 2014, 11:38:35 pm »
It seemed like I wasn't getting much xp for finishing achievements, so I kept an eye on my xp for the last two games of the evening.

Penultimate game, engineer, spire, Raid on the Refinery:
- ran all over the ship repairing tons of stuff
- Finished a tier 13 engineering achievement (Perspiring)
- Double digit hull rebuilds (not repairs - actually rebuilds!)
- double digit fire extinguishes
- Approximate XP for the game: 530

Final game, engineer, spire, Dunes 3v3:
- sat on a heavy flak most of the game
- got one or two heavy flak kills (definitely one at 1000m+, and maybe a short range also), and a small number of hull breaks, balloon breaks, and engine breaks (maybe 2-3 of each)
- repaired/rebuilt almost nothing, maybe 3-5 things
- Approximate XP for the game: 1120

So uh...is the XP weighted super-heavily towards kills, and away from things like achievements and rebuilds, or is the system buggy, or what? Is there any official documentation of how much XP various things are worth?

Pages: [1]