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Topics - Replaceable

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1
The Pit / Am i dying?
« on: April 26, 2015, 05:19:06 pm »
the pit is getting too silly for me.

guys what do i do?

heeeeeeeeeeelp

2
The Pit / Ship name thread?
« on: April 10, 2015, 06:44:16 pm »
Post your ship names

3
The Pit / Ship names? ?
« on: April 10, 2015, 02:29:00 pm »
What and why did you name your ships?

4
The Pit / The Shipping Thread.
« on: March 29, 2015, 02:10:06 pm »
On request of 'David Dire.'

ITT: we post ships of people in the community.


I'll start: James T. Kirk and Admiral Obvious.



5
The Pit / SUPER IMPORTANT.
« on: March 25, 2015, 06:35:12 pm »
perfect padres of the pit.

you should totally add me on steam: http://steamcommunity.com/profiles/76561197986241597/



kthxbai  8)

6
The Pit / REKT
« on: March 17, 2015, 12:01:23 pm »
Me: "Person who tries really hard to get with girls" is so rydr when it comes to relationships.
Friend: No because rydr do well.
Me:OHHHhhhHHHhhHhHHH
Friend: 8)

7
The Pit / Breaking News!
« on: March 02, 2015, 06:52:40 pm »
News just in!

Great sky monster sighted in Paritus.



All we know is the vessels on the creatures starboard side appears to be attached.

New Information as it comes in!

That is all for now.

8
Feedback and Suggestions / In game pre match start timer.
« on: January 01, 2015, 04:13:43 pm »
It would make the game fairer if all players begin' at the same time.
(People may load in later than each other.)

It is unfair for a pilot to move before another ship.

It is unfair for one buff engi to begin buffing before another.

I would like to see a sort of count down timer once everyone has loaded in. In which movement is suspended.

I realise people may feel 10 seconds or so would be minimal and this is waste of muse's time. But i think it would if anything make competitve play a bit fairer for both teams.

9
The Pit / Are Engineers Addicts? (Help the Engineers charity appeal.)
« on: December 14, 2014, 08:11:55 am »
---They repeat the same task over and over and get very angry when anyone messes with it.
---They demand on covering things with chemicals.
---Surrounded by chemicals all day.
---If you mess with them covering things in chemicals they get very angry.
---Get very upset when the chemicals run out.

If think Engineers need some rehabilitation.

#Stop the Chem.

Donate just a powder monkey a month and you can make a massive difference.

Thank you.

10
The Pit / Engineering meta.
« on: November 21, 2014, 11:46:36 am »
Anyone else feel that spanner/mallet/buff is over used these days.

Every ship has one. Like this is CLEARLY OP.

"Oh look it's an engi with spanner/mallet/buff."
Yeah way to go, for some originality.

Anyone else feel this?

11
General Discussion / Lobby Names
« on: October 25, 2014, 08:24:08 pm »
It seems to have been swept under the rug of all the other chat about matchmaking.

But i really miss lobby names, it's a minor thing but you used to be able to make cute lobby names for a scrim etc.

Now you can't. Bit sad really.

12
The Lounge / Get to know people's GOI preferences (uncomfortable well)
« on: September 03, 2014, 07:25:24 pm »
Not entirely sure if something like this has been done before but if so this'll be the 2k14 edition.  8)

Lets see what you all like in this game.
(Get to know each other better I spose)

Fill in the below with your answer. :D
If you feel a question doesn't apply to you just put n/a.
You can elaborate on why you think something too if you want to c:
Oh and none of this I cant choose business-pick a side :)
(cos then maybe we can make charts and things ;))

*AHEM*

1. Favourite ship to fly. (Not including the build.)
2. Favourite ship to engineer on.
3. Favourite light gun.
4. Favourite heavy gun.
5. Favourite gun overall.
6. Favourite 2v2 map
7. Favourite larger than 2v2 only map.(Ones you see on 3v3 and 4v4.)
8. Favourite map overall.
9. Favourite ammo type.
10. Favourite ship build
11. Favourite headwear. (Include gender)
12. Favourite outfit. (Include gender.)
13. Favourite Goggles (does a that have gender??)
14. Favourite ship theme.
15. Favourite figurehead.
16. Would you rather, Deathmatch, King of the Hill or Crazy king.
17. Rank in order of preference, Pilot, Gunner and Engineer.
18. Buffgi/Gunji or Main?
19. Lion gun OP?
20. Are there too many questions? (Tick here: no[] no[] )
21. Have you found a better community than GOIO?

Quoting this may prove easier so people can read your answers better :D

13
Feedback and Suggestions / Engineer Scorecard
« on: August 25, 2014, 09:07:18 pm »
I think it would be cool if the follkwing 2 stats were added and contributed to your engineer performance grade.
Hp repaired.
Chem Sprays applied.

This is because I feel that a sign of a good engineer these days, is how well they can Chem spray (is it just me that thinks that?) Make sure it tracks all of them not just when it loses chem and is reapplied.

And although the parts 'repaired' stat shows how omnipresent an engineer is, if 90 of your 120 repairs are on the Pyramidions engines. This does not mean your performance was exceptional. The grade would indicate otherwise.
However if used with hp repaired it shows not only how omnipresent you were but also how important your repairs are.
Plus it would be an Interesting stat to compete with other engis on imo. :D
Maybe captains could see it to know how good their crew did.

This however maybe tricky and time consuming to implement, it might also cause performance issues, (tracking hp repaired on every ship, and number of chems for evryone playing might strain servers [i dont actually know if it would or not i dont make games])
Plus if Muse did work on it- it's not necessary reaaally. Go work on something worth more of your effort :D Scoring is a good enough feature as it is right now.
This just might be a cool addition tho. Idk :D

14
Gameplay / A word on the Meta. (more like.. more than a word AMIRITE!!)
« on: August 24, 2014, 09:08:55 am »
Before you read this all be warned I'm going to write each point on a new line - for ease of reading

Oh god this is so long. Apologies.

Also the subtext in square brackets is me (maybe?) pre replying to stuff you guys are gonna say. Like counter arguments but with that angsty teen feel we all hate.

Competitive Guns of Icarus Online features 2v2 death match- first to 5 points wins.
Earning a kill earns you a point. Simple.
In order to kill ships in Guns of Icarus Online you must first do enough damage to hull armour.
Once the hull armour is broken you can destroy a ships permanent hull.
Once all of the permanent hull is down you earn a kill. Sweet. One more point closer to winning!
 
Okay cool!
So you're saying all i need to win is to kill them?
So then.
How do i remove hull armour as quickly as possible?
And what does the most damage vs. Permanent hull?

Well depends close range? Or far away?

Well since close range killing is more reliable than sniping.

[spare me by not telling me how great your sniper crew is.]
[Close range is SO much more reliable and we all know it.]
[Reliable=easier=less chance of failure]

And 3/5 competitive maps feature very CQB.

[Duel, Paritan, Canyon]
[Also spare me by not informing me of how canyon is snipey sometimes- I know.
There is no reason to snipe here- sure whine at me i don't care.
You can show me a team playing sniper. They are foolish for doing so.
But even Fjords succumbs to brawling- look at Rydr-HRA HC Final 2nd match.]

Let's go for close range then.

Well the best gun for hull strip at close quarters is the Gatling.
Cool! How fast does it remove hull armour?
With repairs? Like a clip and a bit most of the time.

(Well for the ships that are actually commonly used anyways. Yes 2 for the galleon I know.)

Okay and how about armour. Flak's good against armour right?
It has arming time so at close range it's not all that good.
Oh.
A banshee?
Too slow. Not enough DPS. (Although easier to hit with might I add.)
Oh um what's left?
Try a mortar.

Well done you can now kill ships really fast as that is what you need to win in competitive Guns of Icarus Online.

What I'm saying here by talking to you as if you're all powder monkeys is this:

The Meta exists as in order to win competitively all you need to do is kill ships- nothing else.

Sure you can bring heavy disable. But you lose killing power.

[But ma mercuries / Artemii.]
[It would disable it sure. And it still has armour strip/perma kill.]
[But, it would take far too long to kill. An ally would be there to help before that happened.]
[But in general with disable ships- oh look now I have disable guns- it's harder for me to earn points now. Because I'm not optimised for killing.]

I read a bit on Game Theory once.

All I remember from it is this: "When designing a game if you give the players a way to easily win. They will always choose that option." [To paraphrase somewhat]

And 'win' as written above there doesn't mean just win the match. It can mean strip hull. Or destroy Perma.
Gat is best at the former. At close range.
Mortar is best at the latter. At close range. (But kinda farish)
In a Competitive scene that favours close range.
Therefore the game inadvertently forces this combo to be used leaving little room for anything else.

The Meta is like that ring that Frodo has.
 
One build to rule them all.

It corrupts too. (I personally think look at all the noobs using it.)

Also like the one ring- it needs to be destroyed.
Or we make more rings to spice things up a bit and not have the best build for x or best build for y.
Just builds you know? Or we move middle earth to like Miami. That'd be funny.

For the Meta to change. The following needs to happen: [*whiny voice* but the Meta doesn't need to change. *sigh* It's boring. me: oh look a gat mortar- how unexpected and original and interesting. But with more swearing. And also since to counter it with disable you lose killing power- not having the meta is sub-optimal scrublord.]

The competitive scene needs embrace games that aren't about just killing. Maybe some CP, or a new game mode. Just an alternate way to win. As now ships with other purposes will be used- like disablers (so blender ships heavy carronade, artemis, even mercuries.) And maybe faster ships etc. Ships that are there for defending an area. Builds for other things, y'know? since it's not all about killing anymore.

Maps that favour more diverse engagements. (so not OH GOD HE'S RIGHT next to us kind of distance)
By diverse i mean not who can gatling gun first.
          so sniping then? No. another dunes map- as sniping often becomes a bit of a 'cold war simulator.'
                         I.e. both teams want to win but they don't really want to stick their necks out first for fear of dying.
That's almost as boring as gat/mortar.

[what kind of map do you propose then?
how should i know- i dont design games.
 One that doesn't favour brawling all day erry day I suppose.
Terrible idea- what a scrub.
Remember just because i dont know the exact thing i would do here to solve the issue - doesnt take away from the point.]

And maybe more ways of achieving the goal of killing? Like more guns. Or skywhales. Hmm.

Summary:

(but without content. get rekt TL;DR guys.)

I understand why there's a Meta.
I think this is bad.
Points on how to not have a meta.

Don't hurt me.

But yet at the same time

Come at me.

15
General Discussion / Ship names
« on: August 21, 2014, 06:08:01 pm »
Some ship layouts have names-

Gat/mortar Pyramidion- Metamidion
Carronade/Artemis Pyramidion - Carrot
Heavy Carronade Goldfish - Blenderfish
Mine Junker - Munker (or is munker meta-junker i forget)

Others don't. (I probably Missed some.)

We should name some other ones too.
But cool names.
So people actually use them.

Here at Cake Studios(tm) we call Hades/Flamer Pyramidion- Inferno/Inferno Build Pyramidion.

So my question for you GOI Forums, what should we name some other ship builds?
Thoughts?

All Flamer should be a called a cake ship - just sayin e.g. Hey! look at that Cake Junker

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