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Messages - Frankelshtein

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Feedback and Suggestions / Re: Ship Name Character Limit (Re-posting)
« on: March 03, 2013, 01:44:08 am »
(Apologies for dredging this back up, I haven't been very good about checking for replies.)

I am completely in favor of a character limit to prevent silly-long names, but isn't 20 characters overly restrictive? Right now most ship names only fill about two thirds of the name entry field (Or whatever it's called. The box that you put the name in. You know.) before running into the limit. I think it would make sense for the limit to be something like 25 or 30. A number that allows for long names, but within reason.

Feedback and Suggestions / Re: Ship Name Character Limit (Re-posting)
« on: February 23, 2013, 05:39:45 pm »
[I'm re-submitting this post from the old forum:]

I'm unsure whether this is new to this patch or has been around for a while (I haven't been playing much for the past month or so), but apparently ships can now have a maximum of 19(?) characters in their name. While I can see the logic behind implementing a character limit, I'd urge the devs to consider raising it. As it stands, half of my ships have the last three or so letters cut off of their names. I'm rather fond of The Inebriated Octopus, and would really hate to have to rename it.

I think around 30 characters would be a good limit. Enough to completely fill the name entry field, at least.

Anyhow, this is literally the worst thing that could have happened to Guns of Icarus and has completely ruined everything forever. I've lost all faith in Muse and will never be playing again, etc.

(If the character limit is some sort of weird client-side error, please ignore all of the above.)

(So long as I'm whining about recent changes, why was the ram requirement for Dust in the Wind (Pilot achievement) changed from 6 to 20? Getting 6 ram kills on Dunes was difficult enough as-is, but 20? That strikes me as just a tad excessive.

Alright. I'm done now.)

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