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Messages - KapiteinKoek

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Community Events / Re: Sunday Community Skirmish #260 (18th of August)
« on: August 17, 2019, 06:10:20 pm »

PoC: Kapitein "PleaseDon'tGoDetonator" Koek
Bob "TheMetaChangesEvery2Weeks"

Community Events / Re: Sunset Blitz 2 Signup Thread!
« on: December 05, 2018, 03:23:15 pm »

Team name: Chicken Coop™ Mine Magicians
Primary Point of Contact: KapiteinKoek
Backup Point of Contact: Lore De Spades
Roster: KapiteinKoek, Lore De Spades, Morgif, Huskarr
Sub Requested: None.

The Gallery / Re: GOIA memes
« on: May 14, 2018, 04:04:22 pm »
Leaked LLL Judgement Ingame Screenshot

Community Events / Re: Power to the Pubs: Crews Needed!
« on: May 01, 2018, 03:38:20 pm »
A great help for players to figure out playstyles,3853.0.html

Feedback and Suggestions / Re: MKII Mercury
« on: January 29, 2018, 12:03:25 pm »
You fooled me until "no zoom function." Very funny.

So many sticks up so many asses. Sheesh.

Ravioli Ravioli, give me the Furmuoli

Community Events / Re: Chaos Skirmish Every Saturday @ 9:30PM EDT
« on: December 02, 2017, 11:14:36 pm »
discord link is dieded, stop denieded, buy more whitebread

Feedback and Suggestions / Re: Mount light gun in heavy gun slot.
« on: November 11, 2017, 06:49:59 pm »
Front gun to Light gun on Fish, just to see a flak there again. #MakeItHappen

Feedback and Suggestions / Re: Mount light gun in heavy gun slot.
« on: November 09, 2017, 01:43:18 pm »

Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« on: October 27, 2017, 02:50:08 pm »
My first game online after playing the toturial, I joined a broken ship as gunner, after 30 seconds my ship explodes. THE END.

Why would you ever put a new player in this position. I am not likely to try this again because this is really not logical to me.

I am someone who likes stats and if there are stats ingame they are already ruined.

my suggestion is . Don't let people join mid-fight very discouraging.

Could've gone Engineer and saved the ship.

But yes, you are a special case and should ask for a refund, bad game!

And I too, am a numbers man. For example: Quick Maths - 2 plus 2 is 4 minus 1 that's 3

Community Events / Re: Munker Madness - Special Rules Suggestions.
« on: August 08, 2017, 02:50:14 pm »
Name: BURSTing Through
Ship: Any ship, best credit would go to normal Munkers or MineMobula
Ship Loadout: Full Mines
Pilot Loadout: let's stop with the Tar in like all special rounds, or atleast KoTH for that matter. in any case: Tar not allowed.
Engineer Loadout: Burst Rounds with whatever they feel like
Gunner Loadout: wouldn't be needed since Burst Ammo Should be having the leading role here, but you could keep him with whatever(Maybe no Lesmok/charged, so that the range isn't extended beyond Burst capabilities), so long as he has Burst Ammo aswell.

I just want to see explosions so big, that hopefully 4 ships will die at the same time.

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