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Messages - lolTSM

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Community Events / Re: SCS gets 100 and a new name!
« on: April 01, 2016, 01:19:42 pm »
Sunday community skirmish sounded more like a bringing the community together for great matches.  This sounds like we are just "all praise the Rydrs".   Seriously think you should reconsider the name.
Yeah, on this, the holy first day of April of all days to announce such a drastic change!

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Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 11:22:48 am »
Tentatively we have SlyCrossFox to fly, filling the crew should be easy

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Community Events / Re: Cronus League Week 4 and 5!
« on: February 06, 2016, 11:19:14 am »
SkBo is working on throwing together a sub team just so everyone can play, if you'll allow it to fly.

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Community Events / Re: New Sunday Community Skirmish Rewards
« on: January 16, 2016, 05:14:22 pm »
Is there the ability to take titles away? If the champion title would only last a week; i.e. you had to rewin or 'defend' the title or risk losing it, I think could be kinda cool. But who knows what sort of uproar that could send the community into.

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Community Events / Re: New Sunday Community Skirmish Rewards
« on: January 13, 2016, 09:25:11 pm »
I'm don't feel this really addresses the over all concern for the players who think SCS has become too serious with the same outcome every week and has gone away from the initial idea of it being a practice event to help teams become better not discourage them from competitive.
Timmy B was not serious tournament and it had rewards as far as I know, so why SCS shouldn't have them too? Why do you think only serious matches should be rewarded?

The concern is that these rewards won't accomplish anything and will only benefit the few teams already at the top: including you and Lueosi. SCS isn't very dynamic with the same teams winning every week and few new joiners. It's great to see recent teams like RAWR and Why So Serious but they don't stand a chance against the established winners

You can only use one title and I doubt any players will flaunt "Skirmisher", but the distinguished elite will proudly display their "Skirmish Champion". Therefore it doesn't help SCS and only benefits the already established winners

How is that different than any competitive game out there? Of course best teams will get rewards. Every single top team or player had to practice and earn their place where they are now. If anyone wants rewards, then work for it. I played tournaments even though I knew Rydrs would take golden badge, but so what? At least I know I tried. Should we just drop rewards just because it wouldn't be fair for weaker teams? If they really care that much for rewards, maybe they can be motivated by them to get better.

I don't know about anyone else, but if I was in their places (new players/team) I would be motivated and would feel great accomplishment once I would finally get that reward.
It's same as MMOs for example. You just gotta deal with it, some stuff is hard to get, if you're not willing to put enough work or you don't have time or whatever, you might never get it, it's that simple. Not everyone can have everything. You won't see me complaining about guild wars 2 and legendary weapons for example "Hey, I'm too lazy to grind for hundreds of hours to get that legendary weapon, that's not fair, I don't have as much time as hardcore players".  It's good that games have some hard to achieve goals, that's what many people keeps playing.

Quote
I see your point. This is a valid point.
Solidus has a great point here. I like titles
Yeah, I think titles are great! Personally I think a title for entry and a sweet badge for winning would be awesome! But I also understand if badges are reserved for larger tournament wins.

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Feedback and Suggestions / Re: Mark messages in Crew color
« on: January 09, 2016, 05:44:12 am »
Yeah, the idea of your own component health being visible was something we had discussed.

I'd had the idea of only gunners have hud indicators of gun health, and engineers for components, obviously both could see health if they directly walk up to it. And then captain has fully visibility and has to verbally communicate it or compounding with another idea i've been playing around with the concept of is class spots.

I like the idea of certain information being veiled between classes so everyone has to be speaking up and keeping everyone up to date.
My idea was for a 'gunner spot' on enemy ships that lasted for 30 seconds or so, that only he could see that maybe gave a real time range from the ship, or some sort of detailed enemy information, like a health bar, i dunno. Both are reasonably discernible as is without that though, i suppose.

My thoughts for the engineer would be that if the captain saw no component health or anything, the engineer would be able to spot ship components, and have them visible to capt for 45 seconds or whatever. If not that, then maybe something like a buff for components, but is only active as long as the engineer is actually standing on the component slamming away or whatever?

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Feedback and Suggestions / Re: Mark messages in Crew color
« on: January 06, 2016, 07:46:16 am »
If anything, I'd love to make the battle log bigger and just drop the opacity. Maybe special color for just me so a glance can tell you if it was a break or not.

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The Pit / Re: The Description Game
« on: May 23, 2015, 07:30:53 pm »
The electrostatic spindle is a balloon component that acts similar to a gyroscope, keeping the ship upright at a right angle to the surface.

Shark toothing

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