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Messages - redria

Pages: [1] 2 3 ... 38
1
General Discussion / Re: Nostalgia
« on: November 03, 2022, 07:43:38 pm »
It honestly blows my mind that, to this day, a large number of my main friend group can trace our meetings back to this game. I still occasionally go back and watch old competitive games (though I must confess I only really watch the ones I participated in haha)

Does it count that a large part of my friend group currently originates from my wife that I met in game?

2
General Discussion / Re: Nostalgia
« on: April 14, 2021, 08:54:25 pm »
Quote
You are like the one post per year this forum gets. Hello! Welcome back.

The forums will never die! Also I like to look back at the moment I truly peaked in life - when I posted the ARC theory.

Quote
There is a bunch of events happening.

Noted. I make no promises though. I seem to have a habit of showing up for one event then vanishing for a year. I've done it a few times now I think.

3
General Discussion / Nostalgia
« on: April 14, 2021, 06:09:40 pm »
A recent video gave me nostalgia so I thought I'd come back to the forums to reminisce.

Looking back to the pub games, scrimmages, tournament days. Playing casual and competitive. Writing stupidly long guides/explanations of things.
Wandering the different maps looking for places to race through, gaps barely wide enough to fit through, and places that shouldn't be accessible (looking at you canyon ambush cliffs).
Meeting my future wife, and a group of crazy friends.

Apparently the average player base is a single lobby now. I should hop on sometime and play a few rounds again. For old times sake.

4
.......
I’m going to have to poke some people about this, aren’t I.

Nothing will work like it used to but... this might be fun. Am I ancient enough to qualify?

5
Feedback and Suggestions / Re: Free-for-all
« on: March 21, 2017, 07:43:04 pm »
I mean. Options are options, yeah? I think it would be kinda cool to play a few rounds of this. Variety is the spice of life.

6
The Docks / Re: Guns of Icarus Serious Roleplaying Clan
« on: March 20, 2017, 08:50:00 pm »
> serious clan
> roleplaying

Pick one

Don't listen to Schwalbe. You'll be fine. I'm sure you'll find a few more people interested in your approach. :)

7
Fancy Smin-Gins, if I cast again and get you guys, this is the icon I'll use if you don't enter with one next time. You've been warned.

8
The Lounge / Re: spanner-mallet
« on: March 16, 2017, 11:03:26 pm »
What are you people on about? Mallet (kerosene) is front side mouse button, spanner (Phoenix claw) is back side mouse button. Your third goes on left control. Throttle is scroll wheel, and the numbers are too far away for a busy pilot's fingers so nothing goes there.

No, No, No

Throttle up is front left mosue button
throttle down is back left mouse button
stamina is front right mouse button
map is back right mouse button

numbers are for tools
scroll wheel disabled


Good luck activating Phoenix claw while diving and turning and trying to talk to your crew. There's just not enough fingers to do everything!

9
The Lounge / Re: spanner-mallet
« on: March 16, 2017, 10:23:29 pm »
What are you people on about? Mallet (kerosene) is front side mouse button, spanner (Phoenix claw) is back side mouse button. Your third goes on left control. Throttle is scroll wheel, and the numbers are too far away for a busy pilot's fingers so nothing goes there.

10
I'd like to stream/cast this weekend if you'll have me. redria7 everywhere.

11
Gameplay / Re: Major and Minor Playstyles
« on: February 26, 2017, 08:53:34 pm »
I would say that they have become less relevent, but not because they are irrelevant, rather because too many apply too often. A forward facing ship is naturally aggressive, because it has an easy time flying aggressively, but put a Hades/Artemis on it and now it is aggressive and passive, but Artemis also heavily weights into the control aspect. Your average Mobula can easily fit into all three playstyles. Goldfish and Squid can easily switch between aggressive and passive gameplay too if they have an ally that is able to compete in long range.

What's also to note is that teams at the time of this thread, people focused on one single strategy or used ships that are either the same or very similarto each other: Charges with double Pyra, camping with or slowly pushing with Junker/Galleon or double Junker, hardcore non-stop flanking or more a more vague example: engaging from safe distances with an Artemis on both Squid and Pyra, building up that poke damage, which is still the same base strategy on both ships.

At the time I think I was mostly just trying to classify how teams tended to coordinate in-game rather than classify certain ships. Mobula is a great example of a class-breaker, but certain pilots will usually have certain tendencies. If I ever come back you know I'll be playing aggressive control just because I like having pilot power. Reactive is too gunner dependent.

Either way, Solidusbucket's video is on Youtube. It covers things pretty nicely. I still love seeing this thread mentioned.  8)

12
Gameplay / Re: Major and Minor Playstyles
« on: February 23, 2016, 10:24:05 pm »
People dodged vertically before, but the pyramidion was nimble enough and had enough armor that those dodges often weren't enough or weren't fast enough.

Don't get me wrong, people have improved a lot with mobulas, but the mobula was not just under appreciated at the time. I won't argue where the mobula is now, but I believe that when I was playing the mobula simply didn't hold up sufficiently in a variety of ranges. Sniper mobula had its time on Dunes, but then dunes is dunes. I wouldn't have brought it to any other map.

I think stamina also probably plays a part in this. Pyra's will use stamina for engaging. I suspect mobula pilots hold it for the dodges. This was not a thing in the old meta.

13
Gameplay / Re: Major and Minor Playstyles
« on: February 23, 2016, 04:44:50 pm »
It's been a long time! You all remember the days when a carro-flame pyra could one-shot ram kill a mobula, right? In that time, mobulas were in fact too squishy.

 :D

Where a ship stands inside ARC can change with balance changes. I would still tend to argue that mobulas should struggle most trying to live as control based on the challenge of maintaining suppressive fire while piloting around obstacles and repairing, but it is certainly a versatile ship.

14
Don't worry about Schwalbe. The game needs all the stream attention it can get. Have fun.  :)

15
Feedback and Suggestions / Re: Throttle position keybinds?
« on: December 29, 2015, 04:02:58 pm »
Have you tried binding throttle to your scroll wheel on mouse? Feels very fluid.

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