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General Discussion / Re: Newbie Questions re: balance
« on: May 16, 2013, 05:29:59 pm »
ok, well, more questions now ^^
given the apparent need of timing the flak strikes... how am i actually supposed to know whether or not the target ship has armor left? i don't see any healthbars.
Also, doesn't this armor mechanic pretty much make all single mount ships (and the galleon which has no pierce weaponry, really) pretty worthless? i can see now why the pyramidion is so popular. I don't see how any ship can compete in that system if it isn't able to point two guns at the enemy simultaneously.
How is this different from Projectile Speed ?
given the apparent need of timing the flak strikes... how am i actually supposed to know whether or not the target ship has armor left? i don't see any healthbars.
Also, doesn't this armor mechanic pretty much make all single mount ships (and the galleon which has no pierce weaponry, really) pretty worthless? i can see now why the pyramidion is so popular. I don't see how any ship can compete in that system if it isn't able to point two guns at the enemy simultaneously.
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Piercing weapons, like the Gatling, are exceptional at destroying armorweapons "like the gatling" ? from looking through the weapon page on the wiki, it seems like there only ARE two piercing weapons in the game, the second one being a longrange sniper rifle which doesn't seem appropriate :| does that mean it's stupid to ever build a ship without gatling guns? i feel like this limits tactical variety
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Muzzle speed is how fast the bullet is traveling once it leaves the gun. Faster speeds means that the bullet will fly farther and get there faster. Slower speeds means that it'll fly slower(and, if it is a weapon affected by gravity, the arc will be steeper) and it will get there slower.
How is this different from Projectile Speed ?