Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DDwarriorfire

Pages: [1]
1
Part of me feels like I should be belligerent for my name being out in the public like that without my permission.
At least blur me out or something ;~;

I, personally, am going to masturbate to this picture.  You should sue him for it.

 Do to the picture in Letus' profile.    All the rage!

2
General Discussion / Re: I get the impression I have a strange crew
« on: May 13, 2013, 10:33:06 am »
It takes more time to coordinate while non-pilot is a captain I believe.
Because when a team captain wants to focus on the specific ship you have to tell your pilot which target he should focus and then your pilot have to tell the crew which side he will take to shoot (on junkers, galleons, squids for example). If pilot is the captain, he only needs to coordinate the crew.
If your team wants to focus on one enemy ship then someone from your crew have to tell you that (in most cases pilot, because there is no time for engineer to look around in tough fights) so you can inform other captains about that. So again if a pilot was a captain he can easly look around, make decision, inform other captains and coordinate the crew.
When I am playing engineer I sometimes really have no time to stay in one place for longer than 1 second (except when I rebuild things, but then I still can't look around battlefield) I don't imagine repairing, listening to other crewmembers, listening captains, talking back to them and giving orders at the same time.

Anyway it's all about preference, but you should have in mind that every second counts in this game.
Correct me if any of my statements are wronger than my grammar.

My position to captain effectively relies on the 2nd mech doing his job well. 
Luckily communication is rather easy with a long  range ship as I direct him to locations and firing wise he communicates with the gunner regarding effective arc.'

Ultimately I agree with you but with my current mates, I'm the much better sniper (since I intentionally destroy the enemy weapons and engines on a shot to shot basis.)    While my pilot is a really good flier he isn't comfortable being the captain or technical guy so until then I've taken up that position.

Hopefully in the near future I can take pilot as captain or the current pilot becomes captain.   Like you said, as we get to higher lvls of play, every second counts

3
General Discussion / Re: I get the impression I have a strange crew
« on: May 13, 2013, 10:24:10 am »
I agree with Sasha completely, but I also want to add that the captain gets to choose ship and weapon load out. You are putting a heavy burden on your pilot by forcing them into a ship of your choosing and letting them figure out how to fly it in game. This is fine if you and your pilot know each other, but is completely unacceptable in a pickup crew.

Before I take a ship out (or after a new patch) I spend a few minutes in practice checking weapon ranges and fire arcs. It lets me better position myself for trifectas and skirting the fire arcs.

Ya I wouldn't make a pilot fly a ship he isn't comfortable with.  Thankfully I fly with people I play with on a regular basis and we practice often.

4
General Discussion / I get the impression I have a strange crew
« on: May 12, 2013, 12:48:36 am »
I'm Engineer and captain,  we have a pilot and dedicated gunner with the 4th being filled by either AI or Mechanic.


So far I've yet to be in a match in the lobby where it wasn't pointed out. 
 
 "Captain needs to be a pilot"

Funny thing is we still win ^_^   

Out of curiosity, has anyone run into this situation?

5
Q&A / Re: What causes the guns to get thrown off?
« on: May 11, 2013, 11:07:42 pm »
Thanks for the response.

The ship we use is the Spire so it turns quickly, this must be it.  When using the Galleon we never see this issue since well....it's the Galleon.


Also I noticed when we got stuck or were near a structure the effect reproduced itself.

6
Q&A / What causes the guns to get thrown off?
« on: May 11, 2013, 08:30:41 pm »
I'm still new but me and my teammates noticed that while shooting our shots would suddenly veer off in random directions for seemingly no reason.

I'd be aiming with the mecury gun and the first would go down the barrel as always and then suddenly the next shot would go off at a 45 degree.  What is this?  Is the ship being shaken by enemy fire? If so I'd like to know so I can time my shots for this.


Please help, it's more then annoying for my heavy gunner as well ^_^

Pages: [1]