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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: November 05, 2013, 02:39:41 am »
Well, this patch does feel better. I'm not going to lie, The Cohort did not play last week because of the patch. It was bad, and 2-3 hour long sniper matches are no fun for us.
This patch makes brawling fun again, the key word here is fun. Is it balanced? I don't know. I still don't think a good brawling team would be able to beat a good sniper team on most maps. Personally, I would like to see the old gat back, but I will take what I can get right now. This game is still not balanced, but if this is the way forward, lets keep on going and make sure that brawling can be a counter to sniping. Both should be viable, both should have their pros and cons.
P.S. While we're on the topic of "OP" weapons, lets start taking a look at the Lumberjack and Artemis. Lumberjack makes the carronades worthless, and Artemis...well, its makes just about every other gun worthless, at-least in the pug matches.
This patch makes brawling fun again, the key word here is fun. Is it balanced? I don't know. I still don't think a good brawling team would be able to beat a good sniper team on most maps. Personally, I would like to see the old gat back, but I will take what I can get right now. This game is still not balanced, but if this is the way forward, lets keep on going and make sure that brawling can be a counter to sniping. Both should be viable, both should have their pros and cons.
P.S. While we're on the topic of "OP" weapons, lets start taking a look at the Lumberjack and Artemis. Lumberjack makes the carronades worthless, and Artemis...well, its makes just about every other gun worthless, at-least in the pug matches.