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Messages - Mattisamo

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1
The Lounge / Re: Out of curiosity..... (LARP)
« on: May 16, 2014, 04:35:53 pm »
I'll see if I can get my hands on some pic's for you after this weekend. And maybe some more once my thingys arrive from France...

2
The Lounge / Re: The most glorious Quotes ever
« on: May 12, 2014, 11:26:16 am »
"Man the aft guns!"

-Annonomus

It works on a Galleon, so.

3
Feedback and Suggestions / Re: Let us sort our friend list!
« on: May 10, 2014, 01:54:10 pm »
This has been talked on and off for about ages now, let's pray to the Skywhales that it shall happen!

4
sarcilege might not be able to make it this week but will try would rather later then earlyer as that is 6 in the morning

15 min match times seem way to quik having a look over some casted events in the passed the avg match time seems to be 20 to 40 mins

Hence the added 5min/kill.

5
Feedback and Suggestions / Re: Give us a fireman's helmet
« on: April 30, 2014, 04:26:02 pm »
Should have happened some time longer ago then. Because if i remember, people said that one fire stack took away ones ability to be on a gun. So heatsink was a must at those times.

Any time you looked at the opponents build and saw a flamethrower, bring out the heatsink. No exceptions. Any time that ship would get close, load it in.

6
Community Events / Re: Sky League Tipping Thread
« on: April 22, 2014, 11:48:56 am »
G1: Mandarins def  CsR 5-2
G2: CsR def Mandarins 5-3
G3: CsR def Mandarins 5-2
G4: Mandarins def CsR 5-1
G5: CsR def Mandarins 5-4

I feel that Mandarins will have the advantage on the more open maps(Fjords/DaD) with their artemis/hades junkers, while CsR will be able to maneuver the tighter maps and spring heavy ambushes. In the end CsR takes the final game on the most open map with a clutch final kill after a 4-4 tie.

7
Community Events / Re: Sky League Tipping Thread
« on: April 14, 2014, 05:03:23 pm »
Just for funsies:

M1G1: OvW def Mandarins 5-3
M1G2: Mandarins def OvW 5-3
M1G2: Mandarins def OvW 5-2

This might just go the other way, but I see 3 close games filled with awesomeness.

M2G1: CSR def Hatters 5-2
M2G2: Matters def CSR 5-4
M2G3: CSR def Hatters 5-3

CSR definitely have the experience going for them, and will take game one, with Hatters bouncing back with a clutch second game, but in the end I feel that CSR's experience will take them the game three.

Hatters, prove me wrong!

8
The Lounge / Re: Help request !
« on: April 08, 2014, 10:37:45 am »
Done and done

9
Gameplay / Re: Some strange data
« on: April 01, 2014, 10:30:30 am »
Top Hat way superior to the Bowler, just saying, might want to look into that as well.

10
They are apparently working on getting a sponsor for the whole thing as well...

Here is a link to a quick doc of it since there are no spoiler tags on the forums yet, and I don't want to clutter the thread.
https://docs.google.com/document/d/1xv2baW92uO-9BhTxF4XeLK9pUJBSZqvUD7boEESangs/

15min games, that's going to be rough.

11
Gameplay / Re: Non-meta builds that are fun and(or) effective
« on: March 11, 2014, 12:50:04 pm »
I like to use a junker with flamethrowers on lower deck and 3 carronades up top. Works in pubs at least.

12
Hatters will be there!

Contact: Mattisamo

13
The Hatters will be there, with a mix of stuff and things.

14
The Pit / Re: The Wall [v1]
« on: February 05, 2014, 12:42:35 pm »
*Flops into the game, flying his mobula*

"How the... What the? Whatever."

*Fires his Merc towards the big, nice, red circle.*

15
Hatters shall pwn y'all!

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