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Messages - Aethelfrith

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1
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: December 01, 2017, 10:30:09 pm »
"Mmmmmm, pop that s*** for RED!"

-An inebriated Guns Maxwell on the potential use of engineer stamina to rebuild things faster

2
Gameplay / Re: The Meta is dead, long live the Meta.
« on: July 11, 2017, 12:47:18 pm »
I still maintain that burst should have a slightly smaller magazine. The ammo is described as being packed with more explosives, which would make them slightly larger, decreasing the overall magazine size.

Also BRING BACK THE HEATSINK MAGAZINE BOOST. I WANT TO SPAM HEATSINK MERCS.

3
Release Notes / Re: 2.0.3 Ammopocalypse Update!
« on: July 03, 2017, 05:26:49 pm »
No more triple shot mercury with heatsink?

That makes me a sad apple fritter.  :-[

4
The Gallery / The Adventures of the Fantastic Haunted Diving Junker
« on: March 17, 2017, 06:58:15 pm »
Do you believe in ghosts? Phantoms? Spooky scary skeletons? What about haunted airships? After this particular event, Baelfire Ender, myself, and those who participated in our match that day can attest that there IS such a thing as supernatural activity on airships. Or you could attest it all to server issues, if you're BORING.

During an achievement lobby match, everyone aboard the aforementioned junker disconnected. As such, it was manned completely by AI, who are, we found out, excellent for farming achievements. They rebuild broken components so fast that you can burn through those frustrating objectives very quickly. I was required to destroy some insane amount of components with heavy clip, so I was more than happy to just pop their balloon over and over.

Now it gets weird. The ship had been completely stationary before, as the AI cannot pilot. But for reasons unknown, it began to move forward when it was about 100 meters above the water. The engines fired up, and away she went. At first I thought that a pilot had connected and was trying to escape our repeated balloon pops, but a quick check of the scoreboard showed that this was clearly not the case.

We followed closely behind, still farming achievements and watching our AI ship make a futile effort to escape in a straight line. Once they reached the water, we were sure they would be finished. Only, they seemed to stubbornly resist impacting the water, and somehow went UNDER it. They stayed submerged, not dying and out of reach of our carronades for a long two minutes, then resurfaced and continued their linear voyage. Fearing witchcraft, we popped their balloon again, then attempted the coup-de-gras by sitting on them. Our ships collided, they sank, we did not. Once we pulled ourselves off the surface of the water, we watched in amazement as our stalwart adversary yet again did an outstanding impression of a poorly designed submersible.

After an agonizingly long battle, the ghost ship finally gave in to our constant barrage of flechettes and went to the airship equivalent of Davy Jones' Locker. Upon respawning, they remained inert and apparently oblivious to our attempts to destroy them, which we did quickly.

Truly this is a tale to chill the bones of even the most hardened aeronauts. Stay spoopy, my friends.

5
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: February 21, 2017, 09:48:58 pm »
"All animals that use shampoo are marsupials by definition."

- Delorum

6
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: February 19, 2017, 02:13:52 pm »
(Me, after missing every single shot for a few minutes)

"THOSE WERE WARNING SHOTS. PLEASE ADVISE. THE ACTUAL HITS WILL NOW COMMENCE"

(Continues to miss)

"OUR WEAPONS HAVE NOW BEEN CALIBRATED. PREPARE TO BE SHELLED"

(Still misses)

"OUR WEAPONS HAVE FOUND THEIR MARK. YOU SHALL FACE WITHERING FIRE!"

(Our level 2 captain pipes up after a solid five minutes without a single hit)

"Actually, he's just a bloody awful shot. Carry on with your victory."

7
Feedback and Suggestions / Re: Flamethrower Buff
« on: February 19, 2017, 02:06:01 pm »
Stop, drop and loch?

8
The Lounge / Re: Introducing the new CAs!
« on: February 12, 2017, 05:40:26 pm »
I have been chosen for the inner circle! Or is it the high council? Whichever it is, I'm pleased to be chosen. I promise not to go mad with power.

9
The Signal Tower / Re: I made a thing
« on: February 07, 2017, 11:31:14 pm »
Needs more Judas Priest

10
The Lounge / Re: Introducing the new CAs!
« on: January 30, 2017, 04:46:54 pm »
I've submitted an application to become a CA. I hope to join your jolly ranks soon.

11
Definitely an interesting idea, but anything that throws the current meta off the rails is.

12
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 28, 2017, 12:37:58 pm »
I agree with nearly everything you said Narayan, with the exception of having 50% of the lobby vote to kick a player. Until we can ensure that vote kick can't be abused, it should be more like 80%. Nothing wrong with an additional safety net until the new system is fully tested.

13
General Discussion / Re: Hello Good Sirs, I welcome myself to the boards.
« on: January 25, 2017, 12:38:03 pm »
I must adhere to formality, and conclude that Richard's statement is indeed necessary. As such, I respond, "Good."

14
General Discussion / Re: lol@muse
« on: January 25, 2017, 12:35:54 pm »
Zabinzu and Naoura summed it up pretty well, so there's no need to add my two bits.

Thanks for making this game. I'm just upset that I didn't know about it sooner.

15
The Docks / LOCH AND LOAD
« on: January 20, 2017, 01:33:44 am »
Lightning Strike is now recruiting! Look for the [VOLT] clan tag, or contact Aethelfrith (me) if you're interested!

Word of warning though: You're going to use lochnagar more than you've ever had to before. Whether that's good or bad for you is irrelevant; loch is life.

Sign up today!

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