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Q&A / Re: Does charged round actually increase dps?
« on: May 31, 2015, 03:02:35 am »
Ah, I knew I was doing something wrong with my math. Yes, I should've accounted for total time including reload as it cannot break armor within the clip.
On a tangential question, is charged mercury sufficient for armor stripping? I'm a casual player who wants to try out some long ranged spire, but I feel that the time to kill might be too high in my normal setup. I like to go mercury, artemis, artemis and lumberjack or minotaur.
Personally, I like using mercury, artemis and minotaur as they are easy weapons for anyone to hit with compared to the alternatives. But assuming competency, what heavy weapon should I go for? or is my light weapon setup already flawed?
On a tangential question, is charged mercury sufficient for armor stripping? I'm a casual player who wants to try out some long ranged spire, but I feel that the time to kill might be too high in my normal setup. I like to go mercury, artemis, artemis and lumberjack or minotaur.
Personally, I like using mercury, artemis and minotaur as they are easy weapons for anyone to hit with compared to the alternatives. But assuming competency, what heavy weapon should I go for? or is my light weapon setup already flawed?