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Messages - popsicleman

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Q&A / Re: Does charged round actually increase dps?
« on: May 31, 2015, 03:02:35 am »
Ah, I knew I was doing something wrong with my math. Yes, I should've accounted for total time including reload as it cannot break armor within the clip.

On a tangential question, is charged mercury sufficient for armor stripping? I'm a casual player who wants to try out some long ranged spire, but I feel that the time to kill might be too high in my normal setup. I like to go mercury, artemis, artemis and lumberjack or minotaur.

Personally, I like using mercury, artemis and minotaur as they are easy weapons for anyone to hit with compared to the alternatives. But assuming competency, what heavy weapon should I go for? or is my light weapon setup already flawed?

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Q&A / Re: Does charged round actually increase dps?
« on: May 30, 2015, 05:35:27 pm »
Thank you for the replies!

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Q&A / Re: Does charged round actually increase dps?
« on: May 30, 2015, 05:19:20 pm »
Ah I see. So if you're trying to use the gun for armor breaking, normal would be better but since you also want to break guns, charged is used so you can hurt components better per shot?

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Q&A / Does charged round actually increase dps?
« on: May 30, 2015, 05:13:45 pm »
From everything from the wiki to newbie guides, I see charged round as ammo of choice for small clip size weapons such as mercury field gun. However from the information on wiki, the math doesn't seem to work out.
The wiki states charged round increases damage per shot by 30% and decreases rate of fire by 25% and clipsize by 20%. For mercury, it does 75 piercing per shot (we will ignore shattered as result is same), has 2 shots in clip, and fires .5 shots per second.
So, with regular ammo, the dps per clip (as clipsize and reload speed are equal) is 75 dmg/shot * .5 shot/sec = 37.5 dmg/sec
With charged, (75*1.3) damage/shot * (.5*.75) shot/sec = 36.5625 damage/sec

Am I just messing up the math? Is charged worth using for mercury? It just seems odd because greased ammo works properly.

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