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« on: May 12, 2018, 09:17:19 am »
First off, I would like to congratulate Muse Games on their release of Guns of Icarus Online, and Guns of Icarus Alliance (from here on just Guns of Icarus) on the Playstation 4 platform !
Good job, awesome to get people on console, into the player base.
The reason I write this post. Is that I have been in this game since 2014. I have seen many sales. I think I got a good idea of the problems that cause most of the new players to leave the game.
I would like to give you my input on how to make new players stay, and become a part of the community.
When I play with new people who just joined Guns of Icarus.Typically they tell me the game is awesome. They love it.And with good reason. It is indeed one of the best team based games out there. Ther is NOTHING wrong with the game itself
The problem come when they (novices) get matched against people who have 5000+ matches and they and their friends have 20. Imagine if you wanted to pick up cs:go, dota2, league of legends or team fortress with your friends. Imagine, you getting matched up against a team where 7 out of 10 players have 5000 matches played. It would not be fun for you and your friends. You would get owned and your opponents might realize how bad you are and start killing you with knifes. To "give you a chance"
In the same way, Guns of Icarus is not fun for the new players who run into stacks of high level players (and as we all know they will eventually do that). They get crushed and have a very bad gaming experience. So they exit and never come back
To combat this problem I suggest you put in place a new match making system. The one that is in place right now is not working in favor of new players. It is working in favor of veterans who are going to play the game anyway.
What would such a match making system look like ?
You select your desired class(es), you click a button and when the match is found there is no lobby. You go directly to the game. The person who is pilot, will select tools for the engineers and gunners. And while I know this takes away the "freedom" from the poor novice to pick parachute instead of a spyglass...so they at least have a chance of getting a soft landing if they fall off the ship. I think that it would help a lot in terms of getting better matches. Both for novices and experienced players
What about friends, who wants to play with their friends ?
Keep the match making lobby. Let people search as a party of friends. Let them go into the "custom game list" If they have a full team of people who are level 135; then it might take a while.And sure that sucks. But it's better than them creating a custom lobby and stomping all the novices that join.Like they do now. People who are already level 135 in any class already proved that they love this game and are probably going to stay regardless.
Typically when I bring the issue of the match making system up to other players. Their response is "the playerbase can't support this kind of system"
That might be true. The playerbase might not be able to support it. But if you keep the match making system that is in place now, you will never get the playerbase to support a superior match making. Like a snake biting it's own tail and saying "I gotta eat my tail cause otherwise ill starve to death"
finally I would like to address "smurf accounts"
Meaning accounts where a player, who is (typically) very skilled, make a new account in order pretend he or she is a novice and destroy novices who don't even see that level 135 coming at them. While i do understand that smurf account provides a little bit of cash flow. It is nothing compared to the potential value they kill with their smurf account. If they want a new nick name they can pay the 1$ fee. And while I don't know this for sure. I have a feeling that if some high level player wanted a stat reset and talked to an admin about it. They would get it .
Thank you for taking the time to read this post