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Messages - BinaryDragon

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16
General Discussion / Re: Organized balanced games with rating
« on: June 29, 2016, 02:39:27 pm »
I agree that the community  is (way to) small. When I think about why it is so small. I am often lead to believe that it is because people buy the game, they get SUPER rkt by full stacks of  vets picking some trollbuild in order to "give them a chance" . When they have been destroyed without mercy for the 3rd time, they exit because "game sucks".That's why I don't see anything wrong in separating the more competitive players from the novices/casuals who just wants to shoot flamethrowers, run 2 flaks on their pyramidions or simply stand in ave for the entire match and look at everything.

 I think if something like i described in my original post  was created. Less of the competitive players would be stomping the novices who just bought the game. At the same time it would give novices who want to advance fast in the game a place to go.

 if  you had the option to stomp a full stack of novices or play a really nicely balanced competitive match what would you pick ? 

As of now there is not a lot of competitive guns of icarus due to the fact you need to find 8 people that are actually good enough and have time enough to play on the current competitive scene. With the model I suggested anyone can join competitive games and try out their skill against other players

17
General Discussion / Organized balanced games with rating
« on: June 29, 2016, 11:13:22 am »
I think most people will agree that finding good balanced matches is hard. I have been thinking about how this could be accomplished. How to make a system that would allow close to perfect balance.

My plan is to develop a website that organizes games.

below I will explain how I imagine this system will work :

First part is the captains, to play as a captain you need to be level 45. If you are below level 45, you can seek dispensation. This will allow you to play in a test match in order to prove that you are good enough, even if you are at lvl 14 pilot.

So first thing first, all captains who play in these games must have a certain level. I will explain later why I think this is necessary. There is no minimum requirement for the other classes, but I will explain how this can still be balanced :

The game starts with players signing up for the game. After the pool of players has reached  a certain size. The website will announce that the game is about to begin. The (4 or 6) captains are put on random teams, and a drafting phase of players begin. Red Captain starts out by picking one player for his crew out of the pool of players who have signed up.Blue Captain goes next, then second red captain. This cycle repeats until there are no more slots available. This might result in low level players being picked last, but they will enjoy the pleasure on flying with a high level captain who can help them improve

After the player draft, comes the ship picking phase, the ship picking phase is much like the player picking phase. Red Captain picks his ship,a load out and helm tools(engineering tools and gunner ammo is not considered by the draft) But once helm tool , ship and guns have been selected it is final. Blue captain follows, then red again until there are no more ships

Red captain now creates the password protected lobby and players join

After the match, a screenshoot of the score is taken by the winning team and uploaded. The result of the match is given in k/d - the more kills you have as a winning team, the more rating you will get. The more kills you have as the loosing team, the less rating you will lose

About the captain's being level 45, I think the best games is created when the pilots are high level and know what they are doing. They will also be able to help new players get better. Because the pilot has the overall responsibility for both player and ship selection. People below a certain level would probably not have a good time, and the same can be said for their teammates. However if 2 gunners sign up one is lvl 4 and the other is lvl 5 there is no problem, since the low level gunners wont decide what ship to fly and players to pick. It will be up to the captain abilities to instruct a low level gunner on how to gun



Now I have a couple of questions for you guys:
would you like to play this type of game ? (yes, no, maybe - please explain)
do you see any obvious flaws in the system ?

I look forward to hearing you guys feedback

18
The Pit / Re: ai in pseudo code
« on: April 07, 2016, 05:17:48 pm »
should have named this thread "pseudo code for human engineer" - not ai, this was a mistake.

19
The Pit / Re: ai in pseudo code
« on: April 07, 2016, 02:45:17 pm »
 I started to wonder why I made that abomination in my original post, and I guess what I want to do is learn to engineer. I think to myself there must be a "perfect" algorithm to engineering, cause things have certain priority. I think it would be possible to program an engineer that would do the job, at least very close to perfect. But that would mean that they would be better than far the most of the human players. Functioning in game like such an ai would be cool though

20
The Pit / Re: ai in pseudo code
« on: April 07, 2016, 01:11:01 pm »
thats what it is like when I get drunk trying to do something. Complete failure, while i do it I have fun.

then I wake up not being drunk and see what I have done, not being able to modify my own comments....

that moment I treasure

21
The Pit / ai in pseudo code
« on: April 07, 2016, 10:12:18 am »
had a glass of wine trying to write an ai with pseudo code

Starting with a check on the hull since it is the most vital component

if (hull = down) then
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////THIS IS WHEN NOT TO >>NOT TO<< REPAIR THE BROKEN HULL/////////////////////
   ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
   //This case is when the AI would not run to try and save a broken hull:
   // If the AI can deal deadly damage with a gun, due to enemy armor down, gun type and distance to gun - go for the killing blow
         

if (can_ai_deal_deadly_damage_with_gun = true) and (is_enemy_armor_down = true ) and (is_ai_closest_engineer_to_gun = true)  then

// Tell the AI to shoot the gun until the target gets armor back up, dies or fly our of arc obviously using the fastest path avaliable to get to the gun
 -> AI.SHOOT.GUN until (TARGET.ARMOR = UP) or (TARGET.ARC <> ) or (TARGET = DEAD)
else
 -> AI.REPAIR.HULL until (HULL.BROKEN = FALSE)


are there any other times an engineer should not repair a broken hull ?



   



 






22
General Discussion / Re: Heavy Clip: What is it good for anyway?
« on: March 20, 2016, 10:29:34 am »
I think the point of heavy ammo is to reduce the spread of the guns. This means it will function well in guns with a big spread like banshee, minotaur, carronade and hawacha. At short range however, the ammo have no practical use

23
General Discussion / Re: How would you balance/change the game?
« on: March 20, 2016, 10:24:10 am »
I would make the mine launcher function as an actual mine launcher...not some kind of weird strategic nuke.

then I would nerf the Artemis. I think it's too good compared to other small guns so I would make it deal less damage to guns

Finally I would make the guns easier to fire. I really like how some guns are skill shoot...bur right now the majority of guns is skill shoots. After the recent remake of the Hawacha, there is not a single heavy gun, you can go and fire successfully when you start playing. Sure there is heavy cannonade, but it still requires correct ammo and careful use of stamina.


TLDR ; nerf mines, artemis and make guns easier to fire




24
Feedback and Suggestions / Re: WANTED minigame remake suggestion
« on: February 22, 2016, 01:04:01 pm »
Quote
"punish the high level players who play as friends"

they already have tournaments and vet games to take part in. And you can't force people to take part in a minigame they don't want to play . So I don't think of it as punishment for them. And maybe some of the groups of friends you talk about will take in a novice if they have a slot free. As an active member of the community.I don't have any problems with novices flying on my ship. I like it and try to make it enjoyable for them. I got the idea from thinking about what kind of competition would breed the kind of behavior i assume is wanted in the goio community, combined with assuming you would like the player base to grow...just a little bit ? (I know servers are not free, more people means bigger server bill) and then there is suddenly another reason for people to ask their buddy who never played to join and play

"please come play with me i get extra points if we win"


but i wanna stress out here, that i do believe people are novices till they have played 100 games, at least

25
Feedback and Suggestions / WANTED minigame remake suggestion
« on: February 22, 2016, 09:17:39 am »
I don't understand how having a wanted mini game in it's current form can ever be a good idea. When you set up a minigame and declare winner. You have a competition. This will result in some of the people taking part in the competition wishing to win it .This can affect the way they play the game in a negative way

There are 3 ways to win the wanted minigame

the first an most effective way is to add everyone in sight to your friends list, that way you will be able to see mostly every on going game. Next all you have to do is join the lobby and based on the levels of players in the match determine the winning team. Then join it. This is bad for the balance in a game,where the balance was broken before the game even started. The winning team will now be reinforced by a players that knows his way around the game.And therefore make the already broken balance even worse. Should you come in doubt  what team is gonna win ? join spectator for a while and then join the winning team, when the match result have been determined. To me, joining a game in the last second only to claim bounty points and +1 win is cheating. What do you guys think ?

the second most effective way to win is to stomp novices as fast as you can. in order to gain as many wins as possible with the time you have available to you. While this is slightly more acceptable(everyone can pick their battles so to speak) I don't think novices have fun when they get stomped over and over, and so they turn away from the game. That's what I think, what do you think ?

the last way, and the way I guess the mini game should be played . You look for good balanced matches, a nicely balanced match is more enjoyable for everyone, but not effective for getting a lot of wins and that is the name of the game - thats how you win the WANTED mini game. I have only taken part it in one time, and I can honestly say, I dislike it and so here I am to suggest something I think would help new players become a part of the community instead of being scared away, because they get stomped all of the time. It would also reward the type of behavior I expect is desirable for the community

I think the idea with a mini game is great, but the objective in the current mini game is not good. Here is my suggestion :

remake the mini game so instead of encouraging stomping novices as fast as possible ftw. Make it so the only way to get points is by flying with novices

I imagen points could be something similar to this

WANTED player flying with a player with that has below 10 matches (and win) will grant the wanted player 5 points
WANTED player flying with a player with that has below 50 matches (and win) will grant the wanted player 2 points
WANTED player flying with a player with that has below 100 matches(and win) will grant the wanted player 1 points


in this way, people taking part in the wanted competition would have to make novice friends. Since the points are only granted if the ship wins, the vets and others taking part in the mini game will probably be really helpful. And if they are smart, they will make the novice feel welcome, hope he/she stays and wanna play on.Because in this setting the novices will be sought after, and I think more people would continue to play if they hit 100 games

there is however one problem with this system. Some players might make multiple accounts in order to make their buddies win, this would suck. I don't know if there currently are any rules about multiaccouting. A rule could be set that you cant take part in the mini game as a novice if you have played more than 100 games on any account

26
Luharis banned because I had too make post so.i am sorry to do this Luharis, but you have to been banned

27
General Discussion / Re: picking ship before match start
« on: February 15, 2016, 02:14:15 am »
Quote
30 seconds gives them time to look at your ship and add time (or ask to add time). It can take at least 30 seconds to decide which ship to bring, switch to it, and give loadouts to each crew member

I am still a bit confused

lets say opponents have selected Galleon
30 seconds before the match starts i pick Mobula
then they pick squid and the game will be over right there and then in the lobby ? or am i allowed to pick something that works better against a squid ?

28
General Discussion / Re: picking ship before match start
« on: February 14, 2016, 04:19:41 pm »
Quote
I find it odd the moderator blocked you, definitely a blue named moderator?

blue named moderator, im 100% sure i have a ss of his comment about my "unsportslyman" behavior and the blocked messaged when i tried to pm him

Quote
The mod probably blocked you from the impression that your clan is [TROL] and you swapped ship 10 seconds before match start

yea, no. i had that clan 1 year ago, i am currently not in any clan

Quote
Switch at least 30 seconds before match start, and common courtesy is to not pick a hard counter ship.
ok so i can change 30 seconds before match start, would this ship change allow my opponents to change their ship ?


29
General Discussion / picking ship before match start
« on: February 14, 2016, 03:26:37 pm »
Last night I played a game. I picked ship pretty late, 10 seconds before the game started. When the game ended a moderator told me my behavior was "unsportsmanly". Since he/she is a moderator, I have to take him/her seriously. I tried to pm him/her to ask what would be an acceptable time frame to pick ship before matches. But the moderator had (to my surprise) blocked me  :o  And so my question stand unanswered.

When I think about this "issue" if you can call it that. All captains have the ability to pick their ship late.If everybody pick late and nobody knows what the other team is gonna fly, there is no problem.But after being corrected by the moderator I now understand I need to change my behavior. The problem I have is I don't understand how to fix it and play in a sportsmanly manner.

i view it like this : in the game (against the mod) I changed ship late, i could have added time and alerted my opponents to the ship change. Then they could counter picked the ship I had picked and win. How fun is that ? sure then I could find a nice pick to match their pick, and then they could find a nice counter to my new pick. And so it could go on until match start or both teams could pick ships ships shortly before the match starts.

Can someone explain to me how to play in a sportsmanly manner with regards to ship picking ? I would greatly appreciate it





30
General Discussion / Re: GOI usb custom controller
« on: June 27, 2015, 02:11:53 pm »
I misread the thread.I just read the last comments and felt horrible :( My bad. But I gotta admit that it is an ugly device :D

what i read

> Because it is ugly as hell and does nothing I would want, maybe?
>"Ergonomic Design"
>Yeah, it is ugly, and does not look every well designed.
>To clarify, I thought it would be a good USB device to rip apart as you said.
>I was thinking more along the lines of a wireless so I can toss it out of the way. Sorry for misinterpreting.

I really thought you said all these things about my controller.

Sorry for all the fuss, please forgive me :)

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