however, installing that limitation is really just treating a symptom of a bigger problem: this community was not ready for matchmaking. we don't have enough players to support it. that's the real reason we're having balance and/or speed issues.
^So much this.
While I can see Caprontos' point that matchmaker might make more newer players stick around so eventually we'll get a bigger community of experienced players, I don't think that is very realistic. It takes a certain type of personality to gain so much satisfaction from a game like this that requires so much teamwork that they keep coming back for more again and again. Some groups of players get what this game is all about and fall in love with it. The fact of the matter is that most people who pick this game up will do so while it's on steam sale and will play it for a while and probably have fun with it for a while and then they will put it down and never pick it up again.
Everyone has a different experience, but my experience with Guns of Icarus Online since v1.3.8 was deployed has not been of the quality that it was in previous versions. I used to play this game often, and for hours at a time. I had several real life friends who were also into the game and between them we could pull together two or three or even a full four people to hop on a boat. Post patch we still played and put up with matchmaker's shenanigans for a while.
The feeling of loss was palpable. We had so many things taken from us. Some great things were given to us too, such as the lovely suggested loadout feature. However, no longer was it an easy task to do the things we commonly did. Sure, there were workarounds to achieve similar results, but it seemed so silly to have to move to a spectate slot in order to change teams, and captains could not swap teams with another captain to balance the teams better(at least this was changed back). Matchmaker would now decide everything for us, and should achieve balance, but we all know that's not the case, only now it's much harder for the people to take the matter into their own hands and solve the problem themselves by rearranging in the lobby.
The old lobbies had a way of balancing themselves out just fine by letting the players sort themselves out and start the match when they were ready. The lobby timer in the matchmaker made games required us to leave games several times right before the match began because not every boat was really ready. We don't want to be forced to start a game with an unprepared ally ship, or even an unprepared enemy ship. All of my friends long for the days of the good ole lobby browser. It was much easier to find a game with fun people to play with in it, and there was zero frustration involved. We have yet to let matchmaker determine our fate and been as satisfied with the results as the results we were able to achieve on our own with the lobby list.
Now once we finally find a good game, we only get a maximum of three rounds in, that's not even enough matches to go through the list of junker fits we run, let alone delve into some of the other ships. After the hassle of forming up and finding a quality match we are forced to go through the process again, very frustrating, and usually a night-ender.
We have been told that custom games are the solution to our problems. The only problem with this is that you must already have half of the lobby full before you can open it to matchmaker to fill. Being a group of usually one boat maximum, this limits us to using the matchmaking system most of the time.
We are on our mumble server nightly. At least every other night I make the attempt to roust up enough folks to perhaps begin a game of blimps. As of late I cannot get any takers because the fun part of the experience is being negated by the parts that are frustrating. Negative experiences weigh much more than positive experiences in most peoples' minds. We tend to remember negative things much more vividly and for a longer amount of time. Unfortunately, too many negative experiences have compounded in our recent encounters with this game and it has caused the people I know to lose interest. This saddens me because I really like playing this game and I sincerely hope that the next time I can convince people to play it with me a lot of the kinks will be worked out of the system and we will have a positive experience.
In the meantime, the non-blimp playing portion of the [HASH] clan community would like to thank Muse for their implementation of a matchmaking system because it has allowed us to accomplish a great deal in the last month in our other video game endeavors.
I wish I could just make short posts..
I feel you there