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Guides / Re: Gunnery for Dummies v1.3.5
« on: February 12, 2014, 04:40:39 pm »Burst might be more useful on the carronade than I previously thought. While most ammo types on the carronade can one-clip a balloon, burst rounds can deal 1555 damage in one clip, which is enough to destroy the balloon even if an engineer whacks it with a mallet (Balloons have 1200 hp, a mallet repairs 250. 1550 total.). So if you can land every single pellet, you have a guaranteed one-clip regardless of pesky engies repairing the balloon.
That being said, you have to land every shot. In practice, it's probably better to take greased and kill the balloon before the engineer has a chance to whack it. Also, burst loses its utility if the balloon is already damaged because then the other ammos can one-clip it.
Just me looking at numbers, haven't tried it out yet. Any thoughts on this?
Tried it myself in the past, and I stand by greased. My carrondate loadout is Greased, Heavy Clip, and Incinderary. Greased waste a balloon. Heavy Clip precision damages an engine or gun when balloon is down. Incin is for general harassement when balloon is down. Works well from everything i've seen. Burst..I see what your going for, but if your really close your gonna hit pure balloon, If your really far away your gonna hit a little of everything and not break any single thing. I don't see the value here in terms of raw damage.