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Messages - Nosgard SilverClaw

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Guides / Re: Gunnery for Dummies v1.3.5
« on: February 12, 2014, 04:40:39 pm »
Burst might be more useful on the carronade than I previously thought. While most ammo types on the carronade can one-clip a balloon, burst rounds can deal 1555 damage in one clip, which is enough to destroy the balloon even if an engineer whacks it with a mallet (Balloons have 1200 hp, a mallet repairs 250. 1550 total.). So if you can land every single pellet, you have a guaranteed one-clip regardless of pesky engies repairing the balloon.

That being said, you have to land every shot. In practice, it's probably better to take greased and kill the balloon before the engineer has a chance to whack it. Also, burst loses its utility if the balloon is already damaged because then the other ammos can one-clip it.

Just me looking at numbers, haven't tried it out yet. Any thoughts on this?

Tried it myself in the past, and I stand by greased. My carrondate loadout is Greased, Heavy Clip, and Incinderary. Greased waste a balloon. Heavy Clip precision damages an engine or gun when balloon is down. Incin is for general harassement when balloon is down. Works well from everything i've seen. Burst..I see what your going for, but if your really close your gonna hit pure balloon, If your really far away your gonna hit a little of everything and not break any single thing. I don't see the value here in terms of raw damage. :(

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General Discussion / Re: Rating System
« on: February 12, 2014, 04:35:44 pm »
eh, I didn't bother reporting him because I didn't have any proof of wrong doing. and its stopped now, can't even remembe the guys name, some lvl 2 engineer. and being new, stupid, and uncommunitive isn't something i'd report over. Being intentionally annoying, yah, that is worth wanting him off my ship. I can teach stupid, I can teach new, I can even teach quiet if they listen. I can't fix intentionally screwing up. Plus, you get 23 people in a lobby ready for a serious game, and -one- guy can ruin an otherwise solid match through intentionally bringing a bad loadout or refusing to ready up and darting back and forth between the captain seat and spectate over and over. Your going to have to step on a few toes to please the majority, this is not an avoidable thing. Also, can someone explain to me WHY its a big deal that elitist wouldn't want the new guys on their ship. The elitist don't want em, they are going to bitch and moan and yell at em for being new. The new guy dosen't want to be chased off by grouchy old-timers. No one is benefiting here in my eyes. :(

3
General Discussion / Re: Rating System
« on: February 12, 2014, 01:10:36 pm »
hmmmm, I do see your points that the system could be abused. but having absolutely no way to keep someone off your ship seems like it has its own faults. I know theirs no perfect system, but I still wish for a way to remove a problem from a ship efficiently.  Even if you can't remove someone from your ship before a match, maybe some kind of system to keep them off it in the future? as it stands, someone can friends list me, join my match, jump on my ship, and litterall chase me around from game to game just to be a pain in my tail. If I contact a community ambassador about it, how am I suppose to prove wrong doing? I can't prove that he simply isn't good at the game but is trying, or that he even speaks english, and I can't have someone removed over something like that.

Its just my policy, I want to give everyone a shot, I dun care if their new or not, but they need to be able to listen to teh captain, and coordinate with the crew and not be..well trolly. but except for the very loud ones, I can't even prove trolling when it IS happening. A gunner simply refusing to shoot to spite us...how do I even show thats happening? This is the type of thing that has me pondering the system as is and wishing to open it to a public discussion. :)

4
General Discussion / Rating System
« on: February 12, 2014, 11:29:27 am »
I wasn't sure where to put this, but I was talking to Grey T about trolls in GuI last night, few more peeps were their, forget them all, but something that someone mentioned was possibly a rating system could work to help with this problem. I get why theirs opposition to a vote to kick button on a ship, because "it would cause the elitism to come out", and while I personally don't even see whats wrong with that... (Do you really want to play with a guy you can't stand on your ship? and vice versa: Do you really want to play with the guys who will yell at you for not knowing what your doing new people?") an alternative came to mind!

What if we had some kind of rating system implemented on players. Not the commendation for good sportsmanship, I mean like a 1-5 thing..and  trolls and those who intentionally mess up would get many 1's, leaving matches early could also give you a low rating to start with, but the good sports would proably stay in the 3-5 range i'd think.  Get alot of bad thumbs and it could..unlock the power to remove em from your ship, but if you start behaving again you could be back in good standing and that would be taken off your character. I don't know if it would work, but I thought it worth discussing. did I put this in the right thread? :P

5
The Lounge / Re: So what is everyone listening to?
« on: February 08, 2014, 05:45:47 am »
as of this moment, i'm listening to my "battle song" I play when I'm gunning (read: Every match). I'm seriously thinking of making a little montage video to this of gunners blowing up enemy ships...but not sure if I will yet.

http://www.youtube.com/watch?v=tXKTkZ8gyUA

Be warned, tis the metals :o

6
Q&A / Re: Completely new... Little help?
« on: February 08, 2014, 05:42:41 am »
1 mobula, 5 minelaunchers.
you'll laugh your ass off if you kill someone with it.

I'm not sure thats an entirely unfeasible build. Its not optimal, but i've run 3 mine launchers on a junker, with gat/mortar on the other side that managed to kill multple ships in Refinery without ever using the gat/mortar side. You just need a GOOD mine team for it. Experienced miners. oh dear, we are derailing aren't we D:

7
Q&A / Re: Completely new... Little help?
« on: February 04, 2014, 12:06:42 am »
Nice one Omniraptor!

I'll learn this all before joining the game. I'd rather be an asset than a hindrance :)

GodotWaits

Play in the novice matches until your kicked out at lvl 4. When you stumble onto a game with people whove been flying for 3000 games now, their going to make you feel like your doing it all wrong, when you may well not be. Thats my best advice for not feeling like a hinderance, start with guys in your skill bracket, work your way up to the big boys. That way you acn make mistakes, realize it, and fix it BEFORE its game-costing ^_^

8
Q&A / Re: The Tip Jar, a collection of community tips
« on: February 03, 2014, 12:53:06 pm »
Don't join a ship as a gunner that already has a gunner patiently waiting in the lobby, unless you have the express permission of the ships captain. We gunners should at least try to be curteous to one another. :)

9
The Lounge / Re: Introductions!
« on: February 02, 2014, 11:52:11 pm »
Nosgard SilverClaw here, decided that after playing this game for 200 hours, I should proably take a small step to being part of the community or what not, so here I ams. Not sure how many of you know me, but i've been playing for about a month or so now and met some peeps. hrm, not sure what to say in an introduction really, joined up as a recruit for clan Iris recently, seems to be a solid group so far. Well, i'll see you all in game :P

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