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Messages - Ahsas

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Eh. Kills are a poor indicator of anything worthwhile, and I'm much more impressed by a player's rank in terms of time played than whether they prefer to run support/disablers or killer ships.

Granted, a player's rank is gameable, but in general, I've found it a very good indicator of time played.

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Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 08:30:40 pm »
Awkm I would like to thank you for getting back to all of us so quickly.

I know it seems we are angry and yelling at cross purposes and you are handling the complaining very well all things considered when larger companies would be yelling back by now.

Just know that the reason we are angry is the real love and time we have all invested in your team's vision, many of us have been here from the very start and really want to see it do well for a long time to come.

No no no. Larger companies would be stonewalling or brushing off concerns with a generic response. Awkm's response to the community has been absolutely amazing. Prompt, frequent, respectful, informative, and you know... existent. That he has been proactive in telling us what the plan is, what the time table is, and has both asked for suggestions and responded to those offered up gives me incredible hope for the future of this game.

Making games is hard. Making gameplay decisions is harder. So far, every suggestion I've seen has had some issue with it, which leads me to the conclusion that there is no perfect decision. The game designers actually have to weigh pros and cons and try to make the decision they think is best for the game overall. So keep up the feedback to help them get the data they need to make a better decision.

Personally, I like the idea of bases and lines of scrimmage. However, I don't feel experienced or qualified enough to offer insight beyond that, so carry on.

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