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Feedback and Suggestions / Re: Hull and armor system overhaul
« on: October 11, 2014, 01:22:34 pm »I've been monitoring this thread for a while now, and I'm surprised (and slightly disgusted) at how people are discussing this as if the extremely remote possibility that muse would consider implementing a complete redesign of game mechanics would ever actually happen.That's not a reason to not discuss this. Otherwise you could just go in every thread in this section and post the same message.
(They barely have enough time to give us more maps)
P.S. Its a terrible idea that would completely screw up game balance. (Maybe you can tell by the number of positive responses that agree with it in the thread? Heck, even Milevan doesn't like it.)How? Why? Care to explain. With numbers.
Edit: Before everyone tells me to chill out because - its just an idea-
Can we get a mod to move this to the pit? The continued discussion of things like this in a serious board sometimes makes Awkm do strange things to the game.
The quantity of people saying "no" doesn't matter for me. The "quality" is. If a person can't back his statement with logical explanation then all his ranting matters not to me. And it doesn't matter how big his numbers under the avatar.
This is also a serious thread. I'm not suggesting guns shooting lazorz here.
One more thing: i tend to take every statement about psychological side of changes with a grain of salt. Humans have a strong defensive mechanism called "Impriting". It makes us very clingy to all old things. "Users generally prefer systems similar to those they learned on and dislike unfamiliar systems."
I have asked a question:
is the absolute protection really necessary to provide satisfaction?Example 1:
Current system: Hwacha barrage deals 80% damage to the hull. Your hull have 50% You have rebuilt the armor and wasn't killed. You have retreated form battle.
My system: Hwacha barrage deals 45% damage to the hull. Your hull have 35% You have rebuilt the armor and wasn't killed. Hull took 15% damage. You have retreated form battle.
How major is the difference? In both cases engineer has saved the ship right before the killing blow. So the engineer should be satisfied in both cases. Sure, taking no damage is a bit better but still.
Now, let's look at it from the other side of a barrel.
Example 2: Goldfish in 1 v 1 fight against other Goldfish. The second one is critically damaged and disabled. G1 strips G2's armor with a side gatling then turns to finish it with Hwacha.
Current system: G2's engineers furiously whacking the hardpoint, rebuilding armor right before the barrage. Hull takes no damage and it could be repeated indefinitely.
My system: G2's engineers furiously whacking the hardpoint, rebuilding armor right before the barrage but some damage bleeds trough. Eventually G2 would be killed.
The question: Why a combined efforts of 3 people from the first Goldfish should be completely nullified? Why should they be frustrated?
I recall the first example you gave was the galleon surviving on 5% permahull. I can't see how this would be any different except that it would now be even more likely that the galleon will survive.That example just proves that exploiting the hull damage is very difficult and there's not too much difference between a new ship and the one that was a hair away from death. I think critical hull condition should make the ship very, very vulnerable.
Why will this not work?Do you think the current situation "just assume the best position and wait until they come to us" is better? I think no. Waiting game is boring to play and boring to watch. Besides, spawncamping would be much harder because campers would lose a chunk of hull with each fight and won't be able to repair it quickly enough.
...
Good captains who adapt to this new system will not give any ship the option to retreat and will hunt down and kill the opposing team. They have to, or any advantage they hand in the engagement will be lost. This means that the only "repairing to full" will be done by the team that hunted down and killed the other team and are just waiting on re spawns.