Would rams/terrain still do any significant damage with your new system?
In the current system to exploit the permanent damage you need to break trough armor. In some cases (Galleon) it's so difficult that 90% of the battle it's not giving any advantage.
Destroying a Galleon's armor is supposed to be difficult. Destroying armor never really gives any ship an advantage, only the ability to kill. Do you want to kill them and risk being shot by them?
The repair speed won't be fast. But other team would have to act quickly to exploit it.
The other team might not even have a chance to exploit it at all, if the enemy team quick on the draw and picks them off 1by1 at the spawn directly, while they mindlessly rush in to get the chance to exploit. If they don't rush in like that or the enemy team just moves back a bit, there is a high chance that all the effort of getting hull damage has brought nothing at all since it is getting repaired, bit by bit.
Basically, there is a very high chance that exploiting hull damage will be nigh impossible and just plain pointless. If this is positive or negative is debatable.
The current "shoot only when red" system is:- Very punishing for newcomers. The game has lost a lot of new captains and gunners because of that.
- Limits the skill ceiling for explosive weapons by presenting only one valid option.
- Makes exploiting hull damage much more difficult than it should.
- As a result of previous point it limits the number of tactical choices. (Examples were presented earlier)
Yes it is punishing if you refuse to understand the basics. They might not be explained well enough though in the tutorials at the moment. But if the hull can be repaired and armor stays and continues to take little to no damage, while also absorbing a relatively big amount of hull damage on certain ships that choose to have the most DR.
Your suggestion is in contrast very punishing for the own ship. If the hull engineer shoots the guns, he can't shoot the gun because the hull will get damage, even when the armor is up. In the current system your armor takes damage, but not your hull and on a dodge ship you can, at some points, afford this damage.
This might make the life of an engineer a tiny bit more stressful, just an assumption though.
It may limit the skill ceiling, but I can't see how your system "unlimits" it. Shooting while the armor is up is more of a desperate move to get a kill quickly before bad stuff happens.
You can't see how much armor damage the enemy ship took, so it, to me, sounds less like "adapting" and more like "being desperate". Especially since destroying the armor is still a viable option, why would I risk not killing it during the armor break?
Disagree on point 3. In the current system there will always be hull damage to be exploited, until the ship does die.
In your system, the "repairable hull" is actually the exploitable part, because you won't die that easily if you just camp in a corner for 2 minutes and then be back at full health.
Your system introduces a new tactic: "Camp in a corner for 2 minutes to be back at full health".
Edit: Redria and I are hiveminding on how to exploit a repairable hull.