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Messages - Kevin of Zhufbar

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General Discussion / Re: Adventure mode wish list
« on: April 13, 2013, 03:04:09 am »
I would hope for free world roaming instead of arena's but I think thats already planned, as well as official clans

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Hrrrmmm 30 dollars so far but... ... somehow ive been missing 35 dollars more... I THINK MUSE IS USING MIND CONTROL =)

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*Must Donate Must Donate Must give muse money cant controlllllllll*

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Ya also directly after a player leaves the AI doesn,t come in for a while.

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Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: April 02, 2013, 02:34:06 pm »

How to fix unbalanced teams in AM


    Quote

Here was an idea I had for fixing unbalanced teams in AM. Since in the AM pre release trailer Muse said that 16 people would enter the world at a time. I have 2 separate ideas.
                    1. Have 16 people in the world as in guild wars. Then have enemies balanced to your level.
                   2. Have a number of people per faction in the world but have them be auto selected to be the same-ish levels of skill unless invited by a friend. So everyone in the area would either be randomly chosen based on character/ship level (there should also be a way to invite friends.

     Just some ideas.

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Here is an Idea I had for you guys to raise money. You could sell titles in the store that appear by your name and when you talk. I think a lot of people might get em.

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The Pit / Re: Three Word Game
« on: March 22, 2013, 10:44:14 am »
And Trips Forward

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Feedback and Suggestions / Re: What you want to see in Adventure Mode?
« on: March 19, 2013, 04:37:29 pm »
Some form of ship skins. And a way to earn them by playing pvp matches before the game comes out.
Also ship custimization and upgrades you need to work for.

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K. Thats what I was hoping for, Some sort of way to progress the better you get. As well as skill.

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Ya so then do you think they will add ship custimization based on earned in game money in AM

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My goodness, giving higher-leveled players an advantage would cause a huge mess. The game needs to be accessible to new players, and putting them at a disadvantage like that wouldn't help. Teams already get stacked, we don't need to make the situation worse.
I definitly agree that would stack teams/crews but there should be some form of advancment, whether leveling or not i dont really know.

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                           Skinkurex

                          Hai I agree with you 100%. Most of that would definitly stack teams for higher level players were it should be about skill. But it would still be nice for some sort of level advancment. I dont really know what that would be but it would be nice to have something. Also Im wondering about what might happen after you die. Were would you respawn. Would you lose money, need to make repairs etc.
If anyone has any ideas please say so.

Quote
  Leveling: You do not need to gain health per level in GoIO but level advancment of some sort would be nice.
                                  I was thinking we could unlock new weapon catagories and strengths as you level. It might also be good to have some sort of attribute system that changes very mild things(+.5 weapon damage) that would max at 10 so higher levels wouldn't have to much of advantage.

This, in my honest opinion, should never be implemented... The whole basis of this game is teamwork... We've already gotten grief from "Stacked teams"... and this would just add fuel to that fire...


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Feedback and Suggestions / Re: Ship Customization: EXPANDED
« on: March 19, 2013, 09:46:42 am »
Hai I had an idea for some customization. After each victory players would earn a certain type of coin, and once they have enough they could by a ship skin. It wouldnt be to hard to implement into the game but it would give players a feel of options. The skins would still have to be "themed" so they look decent flying with others but that could easily be done.

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PS: An idea I had for advertising was players could group on a popular MMO and do some form of group add on them. (Guild Wars 1/2, WoW Etc)

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Hai everyone I am very excited for the release of AM (adventure mode) and I have a few ideas. None of these really mean anything but are just some random here and there things that could be added. This is also my first forum post so it may not be very well done, and for that i apologize.
          Pre-AM release: I think that it would be good if a reward system is added to the game.
                                    Something along the lines of per win you gain a coin (or equivalent but it shouldn't be the regular type of money that will be available) and you can trade a certain number of the coins for an airship skin. So it would make your ship look unique even without changing the stats or ship. (exp: Dragon balloon/Lion ship)
         Post-AM release:
                                       Leveling: You do not need to gain health per level in GoIO but level advancment of some sort would be nice.
                                  I was thinking we could unlock new weapon catagories and strengths as you level. It might also be good to have some sort of attribute system that changes very mild things(+.5 weapon damage) that would max at 10 so higher levels wouldn't have to much of advantage.

                                       Cities and Money:
                                                  It would be important to some players (not that important but a nice addition) to have the cities be free roam so you can walk around as if you are on a ship. It would give players a very good feel of the city.
                                                     An idea I had for the money system is that players gain money per hour on ships and when they do their task(gunners for destroying parts engineers for repairing) and players can invest in ports to get a small daily portion of money. (there could also later be small ports with a few rooms to walk around in that players could invest in)
                                                  My final thought is that while from what i can see the game will rely heavily on PvP. It would also be good for advanced npc crews to make the game feel a bit more open.
                           
                                           These were just some ideas I had please make suggestions and such as you see fit. Happy flying

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