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Gameplay / Re: Carronades 1.3.2
« on: October 03, 2013, 05:50:58 pm »Which is why I don't get all the whining, the kill builds are still the most dangerous things you have to worry about.And that's the thing about game design. You are absolutely right. There is no objective reason to hate the carronade. But people feel powerless fighting against it. Like I said, as bad as the metamidion was, it was at least an easy tactics for new players against the carronades, it made them feel powerful.
I still don't think the massive power the LJ has at range is justified, especially since the Power/Skill ratio of that gun gets screwed up the closer your target gets. So unless you are the guy that can't hit a brick wall at about 600 meters with that gun while using Lesmok, then I feel bad for you ...I have to agree. I haven't thought so much about it but it seems more broken than any gun, yet nobody cares . People don't feel powerless, maybe because they have other long range guns to fight a lumberjack. And there are other guns to effectively snipe.
I straight out disagree with the bolded part. Just because a ship is slower or has its guns on the side, doesn't mean it takes more skill to use, it's just a DIFFERENT style of play.Again, objectively you are right. But watch a match of new players. With bloody beginners. What they do, consistently, with whatever ship they happened to take is charge. Even if it is a Spire. Always. That's why I consider Goldfish and Pyra easy ships, beginners can do with them what they would do anyways. I am betting my left nut that this is why the pyra has two front-facing guns. So new player have a ship they can actually use and not feel useless, powerless.
I'm not saying the LJ is a clear skill upgrade to the carronade, but it sure as hell is close to being one, which is why I don't want to see further changes to nerf the carronades more.And uhm... I completely agree. There is a problem though, people do feel powerless against it. So a counter strategy may not be accessible enough. Or a good alternative for a close range gun for that matter. But it isn't the carronade's fault, as I wrote before.
I remember my experience with the blenderfish. In beginner matches had to fight Hwacha Galleons. Always Hwacha Galeons. It made you feel powerless. You came close, got disabled and were completely useless. Then I stumbled over the Blenderfish. I intuitively learned to sneak up on ships, it was the first empowering experience, I learned something new and I now had a tactic in my repertoire. My first real tactic. Exactly the experience described in the video. And carronades are not very often used in competitive games. The blenderfish is essentially the Noobtube of GOIO, giving new players a positive experience and hooking them up for more. It needs to be easy and it needs to be powerful.
I am starting to write the same thing twice so I stop writing.