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Messages - DaOrks

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1
Feedback and Suggestions / Re: Heavy weapon: Flywheel
« on: August 10, 2016, 03:36:28 pm »
Because I have been here forever:

On the topic of ramming weapons have you looked into the Spar Torpedo?
http://en.wikipedia.org/wiki/Spar_torpedo

I raise you.





The World Blade cometh in your nightmares.

(Obviously these are super old designs)

I NEED THIS ORKY CONTRAPTION IN MY LIFE

2
General Discussion / Re: Quotes to live by?
« on: April 02, 2016, 10:32:15 pm »
If da git ain't 'ead. Shoot 'im
If he still aint 'ead, ram 'im
If da git aint 'ead afta that ram 'im as ya shoot 'im!

3
General Discussion / Re: What makes a good captain?
« on: February 24, 2016, 01:12:03 pm »
A good shade of green, lots uh shiny things and plenty 'o teef.

4
General Discussion / Re: What are you?
« on: February 12, 2016, 06:21:48 pm »
I yell Orky shit.

5
Feedback and Suggestions / Re: Fluid level system or visible MMR
« on: December 25, 2015, 11:27:10 pm »
I can't recall any game that gave out very obvious numbers on peoples MMR so yer preaching to the quire that is the gaming community.

6
Feedback and Suggestions / Re: Muse, Please Stop the Youtubing
« on: December 13, 2015, 08:46:31 pm »
Stop citing SC for E-Sports you fools! Blizzard murdered that with horrible balancing a lack of attention... D:

7
The lumberjack is more or less a howitzer. (Cannon = Straight, Mortar = Way up, Howitzer = Way up but less than a Mortar)

A more mortary mortar would be fun, Dakka from above. Although I will say if you made like it a real-life mortar it would fire moronically high, as in rounds would almost always land at such an angle as to hit the balloon. (Ignoring the Mobula obviously)

9
Feedback and Suggestions / Re: Pilot Not Limited to Captain
« on: December 03, 2015, 05:04:17 pm »
all 40k shenanigans aside (dont stop, just this isnt that, sadly)

i ddn't think pilots should be able to be in the crew till there is a carrier ship that launches little planes that would make having pilot tools worth having

I'm just glad no one has called me out on my true allegiance to alpha legion.

why would they?

They are nothing compared to the alfa legion. Also the more I read into this thread the more pointless I see it.
There is just nothing to justify pilots on the crew slots that being on the captain slot trumps besides me grinding pilot victory achieves towards end game.

With that thought in mind. I struggle to think of any good reason anyone non pilot should have the option for helm tools, hence why should the option exist?

Because the Alpha Legion iz sneaky, not picking sides and all.

10
Feedback and Suggestions / Re: Pilot Not Limited to Captain
« on: November 30, 2015, 10:02:18 am »
While the enemies of the Emperor still draw breath, there can be no peace.

Mah Orky side don't see an issue with that!

11
Feedback and Suggestions / Re: Pilot Not Limited to Captain
« on: November 27, 2015, 11:55:51 am »
horible limits like these just suck the fun out of a game like this

At first I reacted with my typical, angry, foul-mouthed rant.
Then I deleted all of it.

Instead I'll post this:



+1 for calling out the heretic. Doing the Emperors work son.

12
Feedback and Suggestions / Re: Whirlwinds everywhere...
« on: November 24, 2015, 04:53:23 pm »
I know how to fix it, make a bigger whirlwind for large gun slots! To much dakka can be fixed with even more dakka.

13
The Lounge / Re: The game you mostly play
« on: August 28, 2015, 11:24:29 pm »
Who do you guys think win in the end?

Smart Money's on the Nids, but I say Chaos.

If the end times retcon (thanks for ruining my favourite fantasy universe GW) is any indication. Chaos has always won.

Nid's suffer a similar issue to the necrons. They can't touch chaos. They can destroy its agents but chaos itself. Nope.


And the space marine game was planned to be a trilogy. Captain Titus was meant to go with the black templar. Then goes renegade and is followed by those who remained loyal to him. He explores why he's immune to chaos as he thwarts chaos and eventually founds his own chapter.

Frankly I have always thought Space Marine should have been a Grey Knights game. No 40k video game plot ever stops at the first enemy.

The final boss is always freaking chaos in the end.

Oh god no, to hell with the Grey Knights. Space Marines are bad enough.

Also as far as I know Choasy things don't effect the Nids.

14
Feedback and Suggestions / Re: Taunts
« on: August 05, 2015, 07:30:05 pm »


Best winning pose possible.

15
The Lounge / Re: The game you mostly play
« on: August 03, 2015, 05:57:13 pm »
Recently I removed GOIO from my HDD - I felt it started to sprung toxic, melancholic, depressive thoughts, because fuck my brain - and purchased CS:GO.

...after tormenting myself for 11 hours - because I'm one persistant basterd - I wished I had never bought this game. Not because it sucked me in, quite the contrary.

You people think the GOIO players might seem toxic?
Oh hell no.

The level of stupidity and debiliating, overgrown egos is over 9-fucking-thousand.
Alko recommended me to play on community servers - wasn't much better.
Matchmaker of CS:GO - yeah, still broken, though faster.

The basis are easier to comprehend than those of GOIO, though CS require far more skill - I was aware of that, so I started from practicing with bots, to get to know maps and practice headshots.

The fucking thing is - even though CS bots are good, playing with other people is completely different; as I said, I have nothing against being defeated by more skilled players, but ffs. The time you sit down doing absolutely NOTHING is, like, 70% of a game. The only moment I had a pleasant experience with that sodding sack of shit was when I carried a team (after 8 hours of playing lol) with my M4A1 headshots... which are not very accurate and even worse by my bad reaction time...

Fuck this game.

And fuck Steam refunds - they won't give me my money back because I forced myself to find those mythical positive sides of CS for 11 hours, when refunding is possible only under sodding 2...

Sorry, had to vent my frustration...

I mean no offense but you're likely just really bad at CS-GO. In maybe 1/3 of my games I had toxic as fuck teammates, communicating helped lower that number quite a bit but honestly it was actually better than some games I've played (CoD/LoL). Not sure what you mean by 70% of the game is sitting down?

Note - I suck at CS-GO.

right since the first cs. crouching has always been the method for hold your position.

Because 1. you are a smaller target when most people aim for heads that are on standing position.
2. recoil is significantly lessened. Making far more accurate shots vs a guy moving around and trying to get same headshot, plus his shot have more recoil. Guess who's gonna die.

get good ork... but then again orks were never high on ballistic skill.

Ballistic skills doesn't matter with that Pro-90! Throw enough dakka they way 'n they die eventually.

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