4
« on: February 09, 2014, 08:28:10 am »
Guns of Icarus Online Player Tutorial Survey:
What level are you? (Gunner/Engineer/Pilot)
9/6/5
How many matches have you played?
533
Have you played the current tutorials already?
If you have not, please play them. If you have already and have time, please play them again to refresh your memory. It took me about 15 minutes to play through all of them.
I have played them again just for this survey
Were any of the tutorials too long? Please specify.
They were pretty good in length
What did you like most about the tutorials?
That it explained the different tools the different classes had rather well
What did you find confusing about the tutorials?
nothing, they were pretty selfexplanatory
What was your biggest misconception about how the game works when you first started playing?
That the Gunner was useless because engis could shoot too
What was your biggest misconception about how the game works after you finished the tutorials?
That ammotypes were wierd and useless, i just kept with regular ammo
Are there any important concepts that new players should know, but the Tutorials do not mention?
How the game works outside of a match. Changing classes or equipment is never mentioned and is often unknown to new players. Leavecount, Progress, Social tab and so on are not explained.
Have you read the in-game manual?
yes
Did you know that the in-game manual is expanded as you unlock new Achievements?
yes, and i realized the map-achieves are really hard to get
Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.
For Gunner: There is nothing on Medium Weapons in the Tutorials, and not all small weapons are mentioned. Also, while early weapons like the flamer or carronade have text saying what they do, late weapons like the mortar or sniper don't. Also, I would find it useful to show some weapon combinations that are common (for example gat/mortar, hades/artemis etc.). Lastly, newer players don't know what ammotype to use on which gun, so a firing range, as suggested on the forums by somebody would be useful.
For Engineer: Maybe the Tutorials should mention, which engines are the turning engines and which is the speed engine. Also, it should be mentioned that the hull and the balloon are highest priority, then the engines and then the guns, as many newer players do not know this.
For Pilot: The tutorial should tell newer players that they should first play as gunners or engis before flying a ship. It should also instruct them to try the different ships in practice mode before flying them on their own
The Manual on the maps should include information on what the map is like. Labyrinth for example: Bad visibility, many obstacles, close range. Battle on the dunes: good visibility, barely any obstacles, very long range