2357
« on: March 04, 2013, 11:54:40 am »
This is a very nice guide, and I would like to see more new captains using this. I have my own take on several of these commands, which I will go into below:
I like using "Contact" in conjunction with the clock standard and, since we are dealing with 3D environment, I like to add high, low, or level. So a spot command for me is: "Contact 11 o' clock low."
If I don't have a spy glass (because I am captain), I follow up this with "Please Spot." Otherwise I follow up with "marked" or "can't mark" if lost in the clouds or the game is glitching.
When gunning and the ship turns out of my field of fire I call out "Lost Shot, turn left/right/go down." I like to think the prefix "Lost shot" is enough explanation as to why the captain should turn the ship in that direction, if there is a more pressing need than keeping the guns on the target they can make that decision.
One communication I do not like is when the gunner's call out the components they destroy, especially if they say it like: "balloon down", "hull down", "or gun down." Such commands should be reserved for damage to one's own ship, and can really freak out an engineer who has experienced the game glitch where a component is not reporting its current damage status. If the gunner absolutely has to brag about the part of the enemy ship they have destroyed I prefer them to use the terms:
"I broke their forward gun"
"Target armor down"
"I hope they didn't need that balloon"