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Messages - Atruejedi

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136
You would have to make a fade out for effective range as well. Effective range being the range where all shots from recoil will group on another ship.

The effective range of a mortar, for example, is very short even though it has reasonable range.

Just pretend everybody has heavy clip and never misses. This project, to me, is all about map awareness and theoretical scenarios. So I'm pleased as punch to complete it like this. If it helps somebody... good! If it misleads somebody... disclaimer!

137
Thanks to Shas'ui making me a polar grid (his nerd words, not mine), I've managed to "program" in all of the weapons of GOI with normal ammos and a few with lesmok and greased ammunition. Here are the results...

Normal ammo Gatling (yellow) and normal ammo Light Flak (red) with overlap (orange).



As you can see, there's barely any overlap, so a Gatling with a Light Flak with no special ammo is, honestly, pretty ineffective. But watch what happens with the miracle of proper ammunition...

Lesmok Gatling (yellow) and Greased Light Flak (red) with overlap (orange).



Look at that massive orange overlap! The singular yellow near the origin is there because the flak (red) has a minimum effective range. Only the Gatling is effective at that range.

Suggestions? Thoughts? Compliments? Ideas? Questions? Words?

138
Here's a link to a downloadable range data table.

Also, poached from this thread out of interest and as a potential resource for others interested in this project:

Quote
Here's a comparison of map sizes. All maps in the game are the same size as Battle on the Dunes EXCEPT Duel at Dawn, Northern Fjords, and Paritan Rumble. Below those maps are superimposed on Dunes. Duel at Dawn is on the bottom left, Fjords is on the top, and Paritan is on the bottom right. Interesting stuff.



And absolutely against Atrusario's wishes, here are resized images to make all map squares roughly 80 pixels ;D

Fjords:


Paritan:


Duel at Dawn:


How adorable!

139
General Discussion / Re: Guns of Icarus Map Images [DOWNLOAD]
« on: August 11, 2016, 01:47:15 pm »
Here's a comparison of map sizes. All maps in the game are the same size as Battle on the Dunes EXCEPT Duel at Dawn, Northern Fjords, and Paritan Rumble. Below those maps are superimposed on Dunes. Duel at Dawn is on the bottom left, Fjords is on the top, and Paritan is on the bottom right. Interesting stuff.



And absolutely against Atrusario's wishes, here are resized images to make all map squares roughly 80 pixels ;D

Fjords:


Paritan:


Duel at Dawn:


How adorable!

140
Hello all,

Last night I did a ton of math to create a visual guide for GOI weapon ranges and arcs. I want to make a guide like this for all regularly-flown (and my personal pet) loadouts. Below, starting one kilometer (two squares) from the bottom center of the map and facing north, is a representation of the Artemis (in red) and Mercury (in yellow) displaying their arcs and ranges on the front of a Pyramidion (one of my favorite loadouts). The overlap is, well, where the guns overlap. Ammunition is normal in this image.



The issue is, it's taking me FOREVER to do this because there's no real automation. I figured I could just click at an origin, drag my cursor to a point, then "fan out" to a certain angle... but it isn't that simple. Not by any means...

I mean, this would be doable for me to create for more loadouts, but goodness, before I sink a ton of time into it, I wanted to know if anybody had any experience in GIMP that could make it easier or if anybody even cared for a guide like this. Here are the numbers in image form...



All the weapon statistics come from the GOI Wikia (http://gunsoficarusonline.wikia.com/wiki/Guns_of_Icarus_Online_Wikia) which I assume is accurate. I was going to attach the LibreOffice Calc spreadsheet to the post as well if anybody was interested but the forums won't let me. If anybody wants it, hit me up.

So... any help? :D

141
This is the story of Tachy, an unassuming Argentine who, upon joining the Chaos Skirmish this past weekend, unexpectedly became a hero to an entire lobby. The entire story was chronicled by Lysanya in video form and is available for viewing at the below link. I've cued up the video to begin with the entry of Tachy into the lobby at 20 minutes 12 seconds. The first chapter of Tachy's story lasts about fifteen minutes and is worth your time. His adventures continue throughout the evening. I've typed up a dramatic retelling of the first chapter below. I encourage you to watch the video first and then read the text below. Pay special attention to the match's text chat to get the full experience.

https://www.youtube.com/watch?v=EF-FK3oXm50&feature=youtu.be&t=20m12s

If you have yet to watch the above video or did not participate on Saturday night, SPOILERS FOLLOW:

=========================

Every once in a while, a combination of circumstance, fate, and chance producer a HERO FOR THE AGES... and on Saturday, August 6, 2016 at approximately 9:50 PM EDT... the gods gave us our latest champion, Tachy...

The gods initially declared Shas'ui our pilot, but because of connection issues and crashes from the Alliance Open Alpha, he had to abandon us... we thought the gods had forsaken us! Specifically me! What had I done to earn their ire??? An engineer without a pilot, a lamb without a shepherd, I threw my hands skyward and pleaded for a savior...

...and the gods answered! Pity was taken on a poor wretch like me! They sent me Tachy, who joined from an open slot advertisement in global chat which provided him the lobby password... and my, my friends, how prophetic that password would prove to be...

The best kind of hero is a reluctant hero, one insecure in his station but who will take up the cause when there is no other choice. Tachy initially spurned the position of captain, hopping into spectate and pleading "no pls noo" when I requested he return and take the helm. "I am really bad in cap" our humble warrior declared. But I did not believe him. Despite his low rank, something was special about this player... I could see it in the five gleaming letters of his name. The characters spoke to me through a means unexplainable. I believed in him. We believed in him. And we let him know it.

Watch as the match chat erupts in support for Tachy to take the helm and the voice icons light up the screen like guiding beacons in the night. Chants of "Tachy! Tachy!" echoed throughout the lobby and from other player's computers, their microphones placed too closely to their speakers and overpowered by the salutations. Succumbing to peer pressure, Tachy assumed his role as the chosen one and humbly christened his ship Shame. But never had a ship been so inaptly named...

The match begins. Tachy has chosen a staple of the game: the Pyramidion with a gatling and a mortar. The Shame charges forth, me on the main deck, and is instantly cut down by enemy fire. An omen!? I refuse to believe it... We respawn and the fight continues.

Allies crumble under the weight of the enemy. The Shame explodes and spreads wreckage all over the red canyon's depths, much like blood on the floor of a slaughterhouse. This is all my fault! I internally scream. I have failed Tachy!

But Tachy would not let me fail him. We respawned again. Our allies had secured one kill and another. We had initally been losing heartily but now the scoreboard read a respectable 5-2 in the enemy's favor. We needed nine points to achieve victory and the enemy obviously had an advantage at the moment... but there was still the possibility, however statistically remote...

Sweat poured from my brow. My muscles ached. Repairing the main deck of a Pyramidion was suddenly like coitus. I had to focus. I had to be strong. For Tachy.

Two allies were with us. Another, the Steaming Probe, was successfully engaging in a one-on-one engagement in another sector, eventually dominating and destroying his foe and heavily damaging another. With throttle at full, Tachy and his stalwart allies raced across the skies to pounce on the Perpetrator, stripping his armor, exploding mortars against the hull, and... yes! YES! Tachy got the kill!

But our savior was not of peaceful mind. Enraged at the stones and whips he had suffered, he tore his ship hard to the left and laid decimating fire upon the limping Galleon. The Tanksank withered under fire and Tachy added another notch to his belt. The game was tied! I'm just warming up, he certainly thought to himself, but his stoic personality and foreign tongue would not allow him to gloat.

Our team wrested another point from the enemy and the two teams were now tied. The battle was now in its most intense moments. Each fleet moved toward the other. Engineers and gunners opened fire, mallets and spanners crashed against the armor, and each team simultaneously secured another kill as the Perpetrator finished off the Vegeta and the Steaming Probe terminated the Tanksank. We held a 7-6 lead, but our grasp was tenuous. So slippery was victory that a lone ally overextended himself in the battle and quickly succumbed to the enemy's weapons in a hopeless three-on-one bout. The game was now tied again. The back and forth was like a riding a seesaw on the ocean's waves.

The enemy had now made a critical error. In an attempt to neutralize our long-range Spire, the Goldfish Surprise moved in, sustained heavy fire, and our captain made his move. Looping around the enemy vessel in a nimble reverse-J maneuver, the Surprise was cut off from his friends and destroyed; a kill that was clearly stolen from Tachy by the Probe... but all in the name of victory.

One point. One point separated us from victory. There was no reason to celebrate yet. The battlefield, fittingly, was quite chaotic at the moment. Ships were cut off from their fleets, heading in all directions in a desperate attempt to either stave off defeat or end the match. A ship named in honor of Tachy moved in on the Tanksank with the Shame following his friend closely behind. One kill. All we needed is one kill to end this grisly battle.

Gatlings and mortars from the Shame and her ally whittled away at the hull of the Tanksank. Outnumbered, outmaneuvered, and outgunned, she couldn't hold. No one will ever know which pilot from which ship landed the critical shot that tore the Galleon's hull apart and sprinkled its embers across the sky, but we all know why we had prevailed... Tachy.

It was a fairy tale ending. We loaded back into the lobby and Tachy's screen was flooded with applause notifications from his allies and opponents alike. Our sheepish savior could only manage to utter a meek "thanks guys :D" as we gushed our praise. It would be criminal were this man not chosen as Player of the Week. This is a story we will tell our grandchildren.

"But what was the password!?" you ask, dear reader? Oh. I'd forgotten to include that detail. My mind seems to be going at my old age. Well, I'm certain it will prove no surprise to you after it's known. It all seems like the gods had a plan for us the whole time. The password? Ah, yes, no more delays, no more delays. The password. The password was...

legend


142
tl;dr?

I hope you're kidding. If you care enough to register and post on the forums of a-- actually, fuck it.

That being said, by popular demand, I have updated the original document to include an index, which definitely does help make reading it a little less daunting. At the bottom of the index, in two sentences, I explain why I wrote all this for the lazy bastards who probably shouldn't bother reading it anyway.

Thanks to everyone for their support and voices!

Edit: Actually, you're probably too lazy to even click the damn link, so here is the TL;DR:

Quote
Guns of Icarus Alliance teems with potential but has fundamental design problems. I am here to offer suggestions on how to improve the game and make it a success.

143
Release Notes / Re: Open Alpha Week Hotfix #1
« on: August 05, 2016, 11:23:16 am »
Fixed a bug with Tar Barrel that could cause it to deal more damage than intended

...Could? COULD?

COULD???

I fear any data you wanted to gather on mode difficulty this week was completely skewed by incessant tar barrel abuse.

144
The Gallery / Re: Another art dump
« on: August 05, 2016, 04:09:26 am »



pm me on tumblr if you want a transparent version to use for avvies and stuff. :>

The first one is a joy to behold. My only complaint is that it's a 2 vs. 2 match ;D. The funniest things are based on reality. The second two are very, very well done. SALUTE!

145
The Gallery / Re: Touring Troubadour The Mann.
« on: August 05, 2016, 03:58:22 am »
How has nobody commented on this!? It's as if Guns of Icarus Online was a side-scrolling Japanese Super Nintendo game! It's badass! SALUTE!

146
The Gallery / Re: A question about modded Decals, hats and the like
« on: August 05, 2016, 03:57:07 am »
Oh and in the instructions for submitting decals it states that they should be in 80% white is this referring to the opacity?

I had the same question. I asked a long time ago and didn't get a response. Probably because I was submitting a decal of Howard's face ;D

147
The Gallery / Re: Wrought Iron Manticore (decal)
« on: August 05, 2016, 03:52:21 am »
Very cool. Good work. Upvoted!

148
I've been working on writing an email to Muse all week about my thoughts on the Alliance Open Alpha. Apparently people I didn't share it with directly want to read it, which is fine. So, here it is:

You can read it here:

https://www.dropbox.com/s/484nars3p1g1tjq/Thatthingsoperational.pdf?dl=0

It helps to use the "zoom out" function at the bottom of the Dropbox screen. If you agree or disagree with any of my reflections, suggestions, or criticisms, I encourage you to post here. I've also posted this message in the Steam forums. Thank you for your time.

Oh, and be warned: it's 61 pages (with pictures) and 11,517 words. So... grab a drink.

149
Q&A / Re: Alliance ships?
« on: August 02, 2016, 12:13:24 pm »
Obviously the new Alliance ships would be overpowered in Skirmish, but we're missing the larger point: the Skirmish ships are UNDERPOWERED in Alliance. So something has to change either way to please the player base.

I'd rather see a nerf to Alliance ships to allow their inclusion in Skirmish, but Alliance would also benefit from buffed Skirmish ships. I think both things will eventually have to happen if Muse keeps the current "balance" in Alliance (wherein you're getting your ass kicked by so much firepower and so many enemies).

I'd love to fly a Mobula in Alliance, but it gets shredded instantly (in my experience so far, especially because it can't overlap any/many of the new guns). The Crusader and the Corsair have also really grown on me in Alliance and could be fun in Skirmish, but at the moment would be insanely overpowered...

150
Feedback and Suggestions / Re: Ship specific gun rebalance?
« on: August 02, 2016, 01:38:23 am »
I kind of like the idea. I would prefer to see ship specific gun buffs.
Ex: galleon has less jitter, goldfish faster reload, spire faster rate of fire.

This has potential, so long as it isn't substantial. My magic number for stuff like this is always +15%.

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