Author Topic: Open Alpha Week Hotfix #1  (Read 10862 times)

Offline Keyvias

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Open Alpha Week Hotfix #1
« on: August 02, 2016, 03:45:50 pm »
Thank you so much for all the amazing feedback and notes sent to feedback@musegames.com. We've made our first batch of fixes based off your emails and we'll still working on more.
Be sure to keep sending in the feedback and continue to make this an amazing Alliance Open Alpha.

Fixed:
-Map colors not appearing on territories for computers running DX9.
-"Playing against your faction" warning stuck on-screen.
-Incorrect lighting on traveler theme for the merchant ship.
-Flickering textures on a structure inon the Parous Glen map.
-Distant structures in Devil's Eye map had a pink tint.
-In-game ESC menu "scoreboard" overlaps with header friend / notification dropdowns.
-Restored missing Devil's Eye/Alleron lightmaps
-On the world map, the edge gradient images preventing players from clicking battle/mission icons.
-Battle icons incorrectly appearing after the conflict has been resolved.

Offline Watchmaker

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Re: Open Alpha Week Hotfix #1
« Reply #1 on: August 04, 2016, 10:02:54 am »
We deployed a small server patch last night:
- Improved boss pathing in certain problematic spots on Oblivion Approach and Voyager's Cove
- Fixed a bug with Tar Barrel that could cause it to deal more damage than intended

Offline Atruejedi

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Re: Open Alpha Week Hotfix #1
« Reply #2 on: August 05, 2016, 11:23:16 am »
Fixed a bug with Tar Barrel that could cause it to deal more damage than intended

...Could? COULD?

COULD???

I fear any data you wanted to gather on mode difficulty this week was completely skewed by incessant tar barrel abuse.

Offline Dementio

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Re: Open Alpha Week Hotfix #1
« Reply #3 on: August 05, 2016, 04:52:32 pm »
Just compare it to the data gathered from after the Hotfix!