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Topics - Nerdhector

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1
Community Guide / WIP: Tutorials Remastered
« on: July 31, 2018, 11:57:12 am »
Hey there,

since the tutorial is just lacking in so many aspects, I want to create some tutorial videos that should provide more and better portioned information than the current ingame tutorial does.

Each class would receive 3 videos, starting with the very basics and moving on to more complex stuff. The viewer would be advised to play some, 5-10 matches after each tutorial which they could/should use to make them self familiar with what was covered in the video. The idea here is to keep the flood of information at a minimum and making it easier to remember without having to watch the videos 5 times.

I am currently making myself familiar with xedeons and Bookkeepers proposals / collection of ideas on how to improve the tutorial and will try to write a script to package the informations into short and entertaining videos.

Albeit, I will need help and further ideas as well as feedback are more than welcome. There are many open questions on what to prioritize and how to convey the informations. Thus please reply below if you want to help out or simply provide your input for that I(we? please :P ) are able to create some awesome and helpful tutorials!

Here you can find Bookkeepers proposal/collection of ideas;
Here and here you can find what new players think of the current tutorial.

2
Community Guide / How to crew: A visual guide for crews and pilots
« on: May 13, 2018, 08:25:56 pm »
If you want to crew efficiently, you need to know how and where to crew. This can be taught or learned by playing endless matches to find the sweet spots. But this is not necessary since most positions are already well defined per ship. This is what I will cover in this guide.

You are a pilot and want to know, why you need to know how and where the crew should position themselves? For once, the position of your crew defines which guns you are able to utilize and whether pull off certain moves. in addition you want your crew to know what they should be doing. And if they don't know it? Then it is your job to explain it to them!

Consequently, this guide is for all classes.

I do not claim that the following crew positions are the only correct way of doing it, but if you don't know what to do, then this is a good starting point. These positions work and probably are the most common way of handling it.


This guide will cover two types of engineers:


The main engineer, usually the most experienced engineer, has to handle most of the components. He should be able to prioritize properly and is vital for the survival of your ship.

The usual toolkit consists of Spanner, Mallet, Fire Extinguisher or Chem-spray.

          Main-kit




The secondary engineer is often the less experienced engineer or the better gunner of the two. He usually uses the second gun and will have less components to fix.

His toolkit is either the same as the one of the main engineer, or a buff-kit. There are two types of buff-kits, the latter is mostly reserved for triple engineer crews or if you can expect only a few fires.

          Main-kit                         Buff-kits
     

                                   

I tried to put the ships into an order of difficulty. At first you have the ships that are easiest to crew on (not to pilot on!) and in the end you have the ships that require more practice to crew on smoothly.
























3
Community Events / Crewcible
« on: April 16, 2018, 10:18:00 pm »



Every Saturday @7pm London time

Please join the Discord
to simplify organization, meet like-minded players and get all the Intel!


The Crewcible is a 2v2, time limited competitive event that aims to unite players of all skill level and provide a fair battleground by balancing the teams. Whether you want to get into the competitive scene, improve your play or train to get to SCS-level, this is the place to be!

Come alone, in a crew, a ship or as a team as long as you turn up!


Sign up requirements:
Make sure you actually are available when the event is hosted! Please only sign up when you are sure that you will attend the event! Also please provide a confirmation message of availability 1 hour prior to the event (either leave a reply or message us in Discord).



Official Rules
Tournament Information



Weekly additional information will be posted below!

4
Community Events / Crewcible #001
« on: April 10, 2018, 01:36:54 pm »



April 14th @7pm London time

Countdown to Event


Please join the Discord
to simplify organization, meet like-minded players and get all the Intel!


The Crewcible is a 2v2, time limited competitive event that aims to unite players of all skill level and provide a fair battleground by balancing the teams. Whether you want to get into the competitive scene, improve your play or train to get to SCS-level, this is the place to be!



Sign up requirements:
Make sure you actually are available when the event is hosted! Please only sign up when you are sure that you will attend the event! Also please provide a confirmation message of availability 1 hour prior to the event (either leave a reply or message us in Discord). That said, here is the Sign-up form.



Official Rules
Tournament Information


5
The Cantina / Faction Lore Stories
« on: March 25, 2018, 05:30:07 pm »
So Zennoch came up with this idea and asked me to post it on the forum, so here goes:

"I have 2 lore stories I have concocted:
1) I had the idea of an interactive campaign series of videos, which basically would tell the story of a yeshan scout team that went out to explore and find other factions. And they would have to fight a lot. It would mix in both PvE missions and PvP missions. Basically, the team would start by going down through arashi turf, then through merchant lands to chaladon, wraping around through the baronies and angleasns(where they would find blueprints for the detonator).

It is just an idea. Though it can be realised at some point.

2)A concept story about a group of chaladonian spies that had found out about the plan for a massive yeshan flagship under construction. They would have to flee back to the isles and inform them of the event and avoid the yeshan attack fleets, bounty hunters and more(Kind of like FTL). As the spies return, they are forced into a battle against the flagship's defenders(including a prototype sovereign with an auto-fire detonator) with little more than a small escort fleet and a vanquisher(Kind of like Rogue one:A SW story). The spies manage to blow it up and the prototype, but the remaining defenders would crush them"

So, what's your opinion on this? Are you interested to help out?

Share and leave comments below!

6
Feedback and Suggestions / Improved Vote-to-conquer system suggestion
« on: February 03, 2018, 10:48:15 am »
I looked whether it came up before but I couldn't find something like this (shame on me if I missed it^^).

Disclaimer: This topic was created as a favor to VladCrafter, who came up with the idea.

The current system dictates the factions which battles can be fought and gives them opportunities to unlock additional territories by voting for them and paying a 10k gold fee. But sometimes a faction can be driven into a corner where none of the territories that are up to attack or unlock are of any value to the faction. In addition it doesn't benefit the creation of strategies and tactics.

The implementation of a worldwide, vote-to-conquer system would change this and allow for more complex actions and deeper interaction of players with the worldmap.

I imagine a system where the faction leaders can vote, once and with only one vote per period, on adjoining areas to unlock an attack.
It would be limited to one attack per period and at least 6 out of 10 leaders should need to vote for one territory for it to get unlocked.
One could keep the coin fee as well and lower the fee depending on how many periods ago a faction started a new battle which would open up another choice of:
Either unlock a new battle that still needs to get paid for,
or save up points (faction morale?) to lower the fee for the next territory.

Tl;dr:
· vote on all adjoining territories
· majority vote
· one territory per leader period
· vote on territory or vote on lower fee

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