Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fantoompje

Pages: [1]
1
Q&A / Re: 'Landing mechanic'?
« on: October 24, 2013, 03:55:42 am »
No reason for an airship hull to be watertight in the same way.

(The game currently counts the water on maps like Water Hazard and Anglean Raiders as "ground"; colliding with it deals damage.  If you want a semiphysical explanation: think about drowning a hot boiler in cold seawater.)
Thanks for the answer. I don't exactly need a rational explanation but it certainly is fun to ponder about it!

2
The Pit / Re: Sky Whales?
« on: October 22, 2013, 07:06:13 am »
How many gallons of galleons would a Galleon....eh can't say I haven't tried.

3
Q&A / Re: 'Landing mechanic'?
« on: October 22, 2013, 06:52:23 am »
Dangerous chemicals in the seawater? Or just the negative effect water has on 'delicate' machinery?

Pilot: "What do you mean, a cup of water wrecks the engines? You are whacking it with a large mallet as we speak!"
Engineer: "Caen't haf wad-ur in the juicer, ser. Woudn't wan to gid rust on me wrench yousee"

4
Q&A / Re: 'Landing mechanic'?
« on: October 22, 2013, 05:26:39 am »
On the other hand: maybe the ships have been altered in such a way that they are physically unable to function as a 'normal' ship (too heavy, too little buoyancy etc.)?

5
Q&A / 'Landing mechanic'?
« on: October 22, 2013, 05:12:12 am »
Heya all, I have been browsing the forum a bit and came across this post:

In terms of Island maps, that would be rather nice to look at, but from a gameplay view they wouldn't work too well- far too open, and you couldn't drop people into the terrain due to the 'landing' mechanic that's present when you hit water.

My question being: What kind of landing mechanic is Wazulu talking about? I admit it's easy for me to get the answer: start a game myself and just test, see what happens! However, since I don't really have the wonderful opportunity to do some !!science!! for a few days, I wonder what happens!
Logically, the ship would be degraded to a measly nautical ship; or is this a faulty assumption?

6
World / Re: Why airships?
« on: October 22, 2013, 04:57:16 am »
Clearly Sky Whales have been intelligently designed by one or more omnipotent being(s) that the world of Icarus is still in conflict about.

7
World / Re: Valuables
« on: October 22, 2013, 04:50:10 am »
What about labourers? Able crews? (a.k.a. the players!)

8
Helpful guide of excellent quality!

9
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 22, 2013, 04:04:05 am »
A warm welcome! (probably fresh out of the oven, huh? andyesIamalreadystartingoncakepunsohhelpusgod)
Out of curiousity: I'm sure there are a lot of nationalities around, but what's the usual playing timezone? Mostly a US timezone? Or some kind of 'smorgasbord' of various timezones?

10
The Docks / Re: Hey there GoI! Do you like Cake?
« on: October 21, 2013, 03:51:47 pm »
Played with some of your members as well, would like to try a more structured approach to Guns of Icarus =]

Pages: [1]