HEAVY AMMO _______________ | Damage _____ | Clip Size _____ | Rate of Fire _____ | Rotation Speed _____ | Jitter _____ |
Current Stats | 0% | -25% | 0% | 0% | -70% |
Proposed Stats Option 1 | 0% | 0% | -20% | -20% | -70% |
Proposed Stats Option 2 | 0% | 0% | -20% | -15% | -70% |
Proposed Stats Option 3 | 0% | 0% | -15% | -20% | -70% |
Proposed Stats Option 4 | 0% | 0% | -15% | -15% | -70% |
Proposed Stats Option 1
0%
0%
-20%
-20%
-70%
Proposed Stats Option 1 | 0% | 0% | -20% | -20% | -70% |
Proposed Stats Option 4
0%
0%
-15%
-15%
-70%
HEAVY AMMO _______________ | Damage _____ | Clip Size _____ | Rate of Fire _____ | Rotation Speed _____ | Jitter _____ |
Proposed Stats Option 5 | -15% | 0% | 0% | 0% | -100% |
HEAVY AMMO _______________
Damage _____
Clip Size _____
Rate of Fire _____
Rotation Speed _____
Jitter _____
Proposed Stats Option 5
-15%
0%
0%
0%
-100%
Brings back all the fun of the old heavy clip but stops the heavy carronade from taking out balloons at max range with 1 clip.
Proposed Stats Option 3 | 0% | 0% | -15% | -20% | -70% |
HEAVY AMMO _______________
Damage _____
Clip Size _____
Rate of Fire _____
Rotation Speed _____
Jitter _____
Proposed Stats Option 3
0%
0%
-15%
-20%
-70%
What about doing this:
Damage: 0%
Clip size: -10%
Rate of fire: -15%
Rotation speed: -20%
Jitter: -80%
Still has a slight cut into ammunition, but balances that with greater jitter reduction.