Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Atruejedi on January 20, 2017, 03:40:40 pm

Title: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Atruejedi on January 20, 2017, 03:40:40 pm
Thousands of messages have been exchanged between participates in The Council (https://join.skype.com/E1aKmZOCoGr8) (Skype link). This thread exists to poll players about our tentatively approved proposals for HEAVY ammunition. The most popular proposals are as follows:

Heavy Ammo Proposals

HEAVY AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Rotation Speed _____
   
Jitter _____
   
Current Stats
   
0%
   
-25%
   
0%
   
0%
   
-70%
   
Proposed Stats Option 1
   
0%
   
0%
   
-20%
   
-20%
   
-70%
   
Proposed Stats Option 2
   
0%
   
0%
   
-20%
   
-15%
   
-70%
   
Proposed Stats Option 3
   
0%
   
0%
   
-15%
   
-20%
   
-70%
   
Proposed Stats Option 4
   
0%
   
0%
   
-15%
   
-15%
   
-70%
   

Notes:
Option 1 removes the clip penalty while decreasing the rate of fire and rotation speed of the gun.
Options 2, 3, and 4 are slight variations in numbers.

This table is designed for you to reply with quote to this thread and select the option with which you most agree by deleting the other proposals. Each proposal is grouped between the [ TR]  and [ /TR ] tags, so remove those lines of code as necessary. Good luck!

Personally, I vote for option 1. I don't think it's too extreme, but it could be, hence the other options.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BlackenedPies on January 20, 2017, 03:46:34 pm
Proposed Stats Option 1
   
0%
   
0%
   
-20%
   
-20%
   
-70%
   
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Kestril on January 20, 2017, 04:05:34 pm
Proposed Stats Option 1
   
0%
   
0%
   
-20%
   
-20%
   
-70%
   


I'm for option 1 as well. It can be scaled back that 5% if it's too much.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BobDoleReigns on January 20, 2017, 04:29:44 pm
Leave it alone; heavy clip has never been an issue, it is currently a commonly used but not abused ammo... as my boss always says "No problems? Then its not a problem."
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Mirwen on January 20, 2017, 04:57:40 pm
I would go with
Quote
   
Proposed Stats Option 4
   
0%
   
0%
   
-15%
   
-15%
   
-70%
   

   
And fine tuning between 4 and 1 after a longer test period if needed
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Daft Loon on January 20, 2017, 08:07:50 pm
HEAVY AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Rotation Speed _____
   
Jitter _____
   
Proposed Stats Option 5
   
-15%
   
0%
   
0%
   
0%
   
-100%
   

Brings back all the fun of the old heavy clip but stops the heavy carronade from taking out balloons at max range with 1 clip.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BlackenedPies on January 20, 2017, 08:22:30 pm
HEAVY AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Rotation Speed _____
   
Jitter _____
   
Proposed Stats Option 5
   
-15%
   
0%
   
0%
   
0%
   
-100%
   

Brings back all the fun of the old heavy clip but stops the heavy carronade from taking out balloons at max range with 1 clip.

I like this, but many players prefer non-100% jitter reduction for heavy clip. Either way, damage reduction instead of clip will be added to the discussion

On a range, of say 70-100% jitter reduction, what do you guys prefer?
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Daft Loon on January 20, 2017, 08:29:52 pm
95% would probably have all the same effects without looking laser straight.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: gully-foyle on January 20, 2017, 08:54:06 pm
option 1 is a bit much, but the other options are alright.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BlackenedPies on January 20, 2017, 09:26:31 pm
-20% ROF means that if 1 in 5 shots of regular miss, heavy clip is better. -15% means 1 in 6.67 shots must miss. At further gat ranges for example, many shots will miss armor and may hit components, balloon, or miss. The risk of -15% ROF is that it may be overpowered as 1 in 6.67 isn't much...

Daft's proposal is similar in that it reduces DPS while shooting by 15%, but also reduces damage per clip. This effects some guns more and others less than the RoF proposal. For example, guns like the Heavy Carro shoot plenty fast and are effected more by the lower damage per clip, while gat is effected more by the RoF change - ex. if RoF is -20% and damage is -15%, you'll usually want to do damage faster and sacrifice lower clip damage
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Helios. on January 22, 2017, 04:57:56 pm
Proposed Stats Option 3
   
0%
   
0%
   
-15%
   
-20%
   
-70%
   
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Unarmed Civilian on January 22, 2017, 06:49:58 pm


HEAVY AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Rotation Speed _____
   
Jitter _____
   
Proposed Stats Option 3
   
0%
   
0%
   
-15%
   
-20%
   
-70%
   

Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Naoura on January 22, 2017, 07:24:24 pm
What about doing this:

Damage: 0%

Clip size: -10%

Rate of fire: -15%

Rotation speed: -20%

Jitter: -80%

Still has a slight cut into ammunition, but balances that with greater jitter reduction.
   
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BlackenedPies on January 22, 2017, 08:52:30 pm
What about doing this:
Damage: 0%
Clip size: -10%
Rate of fire: -15%
Rotation speed: -20%
Jitter: -80%
Still has a slight cut into ammunition, but balances that with greater jitter reduction.

Keep in mind which guns -10% lower clip will effect: banshee, gat, hwatcha, and which it won't: Hcarro, Lcarro, Minotaur. This is a good way to balance heavy clip if the first three become relatively overpowered

Jitter reduction wasn't discussed, to my knowledge, prior to posting the thread, and if players prefer -80% to 70, then that's what we'll do
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: Naoura on January 22, 2017, 09:56:53 pm
That's kind of why I thought it might help out. 10% isn't much to something with few shots, but to something like the Hwacha, it's a sensible bite. Reducing jitter a little bit more might make it a bit more useful, despite the number of negatives.
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: BlackenedPies on January 23, 2017, 06:58:01 am
Any other opinions on the jitter value?
Title: Re: #AmmotudeAdjustment - HEAVY ammunition proposals
Post by: ShadedExalt on January 23, 2017, 09:19:34 am
100% was never really an issue, but I also agree it should have been toned down.  Now that there are actual tangible penalties I'd say 80-90% jitter.