Guns Of Icarus Online

Main => World => Topic started by: Indreams on November 24, 2014, 10:51:02 pm

Title: What's to the South?
Post by: Indreams on November 24, 2014, 10:51:02 pm
(http://img2.wikia.nocookie.net/__cb20140314035859/gunsoficarusonline/images/2/27/Guns_of_Icarus_Map.jpg)

This is the World as we know it. But what's to the South of Arashi Desert, Vastness, and Abermar Valley?

Yeshan scholars have discovered works by Marco Polo. (Yes, the man whose name sailors often call out to make their position known)

This is what we found:
(http://2.bp.blogspot.com/_ySCnEXiP6is/TUZNEl87TxI/AAAAAAAAAIQ/DTXrEAtmphw/s1600/strange%2Bcreatures.jpg)

One legged man, cyclop, two headed midget, chest-face, and werewolf.

But us Yeshan scholars refuse to believe this fantasy until we have proof.

So, come forth brave explorers of our ally Mercantile Guild. Come forth you bastardly savages of the Arashi League. What is south of your lands?


Btw, no need to rp. I just did it to make it sound interesting. What do you guys think/know is South of the known world?
Title: Re: What's to the South?
Post by: ShadedExalt on November 24, 2014, 11:58:35 pm
Well, as a fellow Yeshan, (goldfish FTW) in my professional opinion, an irradiated wasteland not fit for human life, full of the monsters you described and more.  Perhaps their may be survivors, but it is unlikely that they would be recognizeable.  In any case, until the dusty savages send someone with more than 2 brain cells to rub together, or we mount an expedition, we may never find out.  If we do mount such an expedition, I would request 3 Pyramidion, 4 more Goldfish, and 2 or more Galleon.  The Pyramidions would live up to their name of Vanguards, while the mighty goldfish, accompanied by my personal ship, the Golden Windwould take a main line fighting role.  The Galleons would serve as supply ships and heavy fire support, and would house our scientific staff.  Is this acceptable?  (My RP senses are a-tingling...)
Title: Re: What's to the South?
Post by: RedRoach on November 25, 2014, 09:20:56 am
Oh yeah, the south. More ruins, more sand, a couple of massive  raider strongholds littered throughout the area, and the so called "Plague" that the Mercantile Guild are always off about.

Basically, more death, more destruction. Nobody likes being there unless they're constantly embracing death. Which make sense, *ahem* Arashi Bastards *ahem*.

(RP storyline imminent, unless this is how we get a PvE scenario in Adventure Mode with raiders flying from the south.)
Title: Re: What's to the South?
Post by: Jester Schulz on November 25, 2014, 09:35:03 am
I imagine an land comparable to the Mojave in Fallout New Vegas. A radiated wasteland that is home to mutants and scattered communities of either people trying to survive or raiders. A land full of complete anarchy and death
Title: Re: What's to the South?
Post by: ShadedExalt on November 25, 2014, 10:03:06 am
I imagine an land comparable to the Mojave in Fallout New Vegas. A radiated wasteland that is home to mutants and scattered communities of either people trying to survive or raiders. A land full of complete anarchy and death

Yes, I believe this may be the case.  RedRoach, you have plenty of contacts in the guild.  Would you know of a technology they may sell that would protect us from such a thing?
Title: Re: What's to the South?
Post by: Jester Schulz on November 25, 2014, 10:56:48 am
Depending of what kind of radiation would tell what we would need to protect ourselves. If it's radiation that originates from say a nuclear weapon then the only thing that would help would be a suit that seals out the radiation and a device that detects the radiated particles. The particles would need to be deflected by a special material or fabric. The device would have to be able to pick out the radiated particles and tell how concentrated the particles are.  If that's not the case and its more of radiated, free floating particles in the air then sealing off opening would be the best bet. Almost like a biological, airborne type of thing. This would simply be a respirator, goggles, and clothing that simply covers the body. The good thing about the former is that the radiation would be contained to the areas where the nuclear devices were set off. The bad thing is that if someone isn't protect then bad things would happen to the body like cell mutation which would cause cancerous cells to form. The good news about the latter is that it wouldn't be as deadly because the particles would have to enter the body through an opening compared to just penetrating the skin. Then again you would have to really be worried about getting any cut or having anything happen to you that would result in an opening appearing on your body. I hope for the latter of the two because walking around in a radiation suit would impede on my pirating. I'm more than sure the Anglean's or the Merchants have something better than those primitive methods.
Title: Re: What's to the South?
Post by: RedRoach on November 25, 2014, 12:00:22 pm
Yes, I believe this may be the case.  RedRoach, you have plenty of contacts in the guild.  Would you know of a technology they may sell that would protect us from such a thing?

Just because I KNOW the Guild doesn't mean I LIKE the Guild. They don't have the technology that could protect them from the Plague, hence their silver-tongue members  scavenging all over the place with their scamming deals and whatnot. As long as they can't find their cure, so they shall remain merchants.

And I've got like 4 friends in the Guild. Man, F--- the Guild.
Title: Re: What's to the South?
Post by: Indreams on November 25, 2014, 12:04:08 pm
I kinda want to see the Sea of Decay to the south.

To those that are unfamiliar, the Sea of Decay is a toxic fungal jungle that covers most of the land in Nausicaa of the Valley of the Wind.

Few images that I found:
(https://pennypicayune.files.wordpress.com/2011/04/nausicaa-3.jpg)

It's probably beyond the current Muse to render a whole new world like this in the game, but imagine battling giant insects or fighting each other in a fungal cavern. Perhaps in the distant future... (GOIO II anyone?)
Title: Re: What's to the South?
Post by: Jester Schulz on November 25, 2014, 12:13:05 pm
Then i guess it is more of a biological airborne particles than radiation. Maybe they were plants mutated by radiation.  This is merely one part of the unknown south. There could be more crazy biomes down there that exhibit different unnatural features. Only time will tell. I still opt for the radiated wasteland. Anarchy. My favorite.

And I've got like 4 friends in the Guild. Man, F--- the Guild.

As long as long as you're not with the Baronies you're fine in my books. Those damn Baronies
Title: Re: What's to the South?
Post by: ShadedExalt on November 25, 2014, 01:39:20 pm
OK, guild is useless.  Any other ideas?  Special high altitude ships?
Title: Re: What's to the South?
Post by: Schwalbe on November 25, 2014, 03:47:18 pm
I just imagined fighting in jungle/swamp ambushes. Squids, mobulas... shit kinda like that. ^^
Title: Re: What's to the South?
Post by: Jester Schulz on November 25, 2014, 04:10:53 pm
OK, guild is useless.  Any other ideas?  Special high altitude ships?

Build ships that have a life support system that keep the toxins out. Or we engineer a new fabric that would block the toxins. Or we make an antidote or vaccine to the toxins. Other than that, I got nothing.

To see the Tinkerer i go! Maybe he would know of something or have something that would help.
Title: Re: What's to the South?
Post by: RedRoach on November 25, 2014, 04:29:02 pm
OK, guild is useless.  Any other ideas?  Special high altitude ships?

As quoted by a scientist from the Squeaky Cog, rising in high altitude is possible, but it would cause damage to the crew and several components of our ships. I believe the best way to go is low to the ground.

And Jester, if an entire faction of Merchants who have instilled themselves practically goddamned everywhere haven't found a cure when that's their entire purpose for leaving home, then hats off to you for making or finding a cure for the plague. (In my opinion, srsly that's a huge plot point in the entirety of a whole GoIO faction don't remove it pls)

(Okay, Strange "Random Role-Play" thing aside, [I have no clue how we did that. Seriously. Apologies, Indreams.] I think that to the south there would  be more focus on ground. The GoIO counterpart, with veichles, dips and trenches, burnt-out ground from missiles, scrappy tanks and light jeeps, and for some absurd reason, even though they hadn't seen the current GoIO area, Anti-Air machinery like Heavy Flak bunkers. Oh, and the entire "It's poison!" thing? That wouldn't affect the people on ground, who have learned to consume mushrooms or herbs to be able to survive the Mercantile Guild "Plague", but have air-sickness should they get to heights such as climbing mountains or, you know, BUILDING AIRSHIPS. )
Title: Re: What's to the South?
Post by: ShadedExalt on November 25, 2014, 04:56:24 pm
I like RedRoach's idea!  Anti-air better be a thing in adventure mode.  Maybe flak cannons that act like real flak?  My idea though, is screw tanks and jeeps.  We're talkin' 'bout Walkers.  Dieselpunk, Steampunk, whatever.  But walkers.  As an example, we could use the ones from the Leviathan trilogy: (http://img1.wikia.nocookie.net/__cb20100103062843/leviathanscottwesterfeld/images/3/31/Alekandstormwalker.jpg)

Behind Prince Alek we have a Cyklop Stormwalker.  Pretty badass, non?
Title: Re: What's to the South?
Post by: Jester Schulz on November 25, 2014, 06:03:22 pm

And Jester, if an entire faction of Merchants who have instilled themselves practically goddamned everywhere haven't found a cure when that's their entire purpose for leaving home, then hats off to you for making or finding a cure for the plague. (In my opinion, srsly that's a huge plot point in the entirety of a whole GoIO faction don't remove it pls)
It was an honest mistake. I have not read the entirety of the lore and am not entirely familiar with everything. I'm still new to the forum, the lore, and the game. No need to step on my toes for it.
Title: Re: What's to the South?
Post by: RedRoach on November 25, 2014, 06:21:45 pm
THOSE. MACHINES. ANGLEA. MUST. HAVE.
DO.
WANT.

(Jester, I like to "Overshoot" things when doing stuff on the forums. You'll find that, while yes it can be toe-steppy much-hatey, it seems ridiculous to the point of hilarity. And for this thread at the moment, (((This))) represents my real opinion. Anything not in (((These))) can be exaggerated for "role-play effect."  ;D)
Title: Re: What's to the South?
Post by: ShadedExalt on November 25, 2014, 07:22:34 pm
THOSE. MACHINES. ANGLEA. MUST. HAVE.
DO.
WANT.

You mean the Walkers?  Yes, they are pretty amazing.  Here, have a Land Dreadnought:

(http://img4.wikia.nocookie.net/__cb20120105142352/leviathanscottwesterfeld/images/thumb/c/c7/Herkules.jpg/200px-4,279,0,137-Herkules.jpg)

Have one firing:

(http://img3.wikia.nocookie.net/__cb20110930203030/leviathanscottwesterfeld/images/4/40/Beowulf.png)

There are smaller ones too, and Animal themed ones.  They're used for nigh everything, from tractors to taxis to war machines.
Title: Re: What's to the South?
Post by: BdrLineAzn on November 25, 2014, 09:58:52 pm
I remember back when I was at the Scholars' Palace, when I did my studies there, that we have ventured into the west when we were called the Western Republic when Lusse visited Chang-ning some 90 annums ago. It said to be habitable, but still a wasteland from the destruction of the Great War and the Age of Dust.  Some readings even say that certain areas life has seemingly cease to exist inside a few circle boundarys. Even though it may seem impossible to live there, some sort settlement is there as the scouting fleet has been raided and attacked by planes.

So I believe that may be in the south as well. Don't know about giant walking Dreadnoughts as if the Leviathan in the Dunes is all destroyed and mangled, how many of those giant walkers are still around. And mutations are highly suspect, don't ask, I know some sort about them. Damn Birdmen. But who knows, this is some good speculation.

Hmmmm, maybe. I wonder if Tommy and the others would go? Got to go back to the Guild again, talk to Zankief again......
Title: Re: What's to the South?
Post by: ShadedExalt on November 25, 2014, 11:08:21 pm
If we can maintain Galleons, they can maintain Land Ships.  There might not be many, but imagine the havoc ONE can unleash upon our fleet!  In any case, I doubt they have Airship technology.  If we managed tocapture of those Dreadnoughts, we might be able to reverse engineer the technology and incorporate it into our ships!  Who knows what could be to the South?  Does anyone know who manufactured the Leviathan? It might well have been built there!  If we could find its shipyard...!  Imagine the profit, BdrLine!  Imagine the glory it would bring our empire, RedRoach!  I re-submit my request for an expeditionary fleet!
Title: Re: What's to the South?
Post by: RedRoach on November 26, 2014, 07:26:57 am
Wait, wait, wait, you want me to get a fleet? From Anglea?

I'm not an influential master-of-tongue guild-backstabbing guy, I'm a scavenger for the Mistress's sake.

Fine. I'll go round up ships. I'll do some odd jobs here and there, buy a goldfish, re-route a couple Anglean fleets, get some pirate encampment's Pyramidions, stuff like that.

(I want to think that to the to the south there's a 7th faction of raiders and miners who embrace the ground and never want to "sever" their physical connection to it. Just cause we're blowing this up into an RP doesn't mean you can ignore the OP.)
Title: Re: What's to the South?
Post by: ShadedExalt on November 26, 2014, 07:35:54 am
Well, if you would be willing, that would be great!   I was, however, talking to RedRoach.  However, if you are volunteering a force, my Goldfish, the Golden Wind is most definitely availible!  (Earlier in the thread I asked for a small fleet.  Also, I am of the same thinking you are.  Just didn't thin I'd have to state it in every post.)
Title: Re: What's to the South?
Post by: Jester Schulz on November 26, 2014, 07:50:36 am
The Hyena and I are always available to the right buyer. As long as you're not with the Baronies. Pay the price RedRoach and I will fly with you. I've had my fair share of adventures into unknown areas within the known world. It would be nice to explore the unknown world. ( That would be really neat if there was a 7th faction to the south. Maybe things will be expanded after adventure mode comes out. Possible DLC content maybe)
Title: Re: What's to the South?
Post by: ShadedExalt on November 26, 2014, 08:14:38 am
Well, we'll have to discuss payment.  We would have full rights to anything you might find, unless we don't want it, in which case its all yours.  This would include ships you shoot down.  (I like the DLC idea!)
Title: Re: What's to the South?
Post by: Jester Schulz on November 26, 2014, 08:37:47 am
As long as i get to fight and kill things I'm fine with that, but, if the battle is a good one i want atleast one item that one of enemy captain carries with them. Only the captain. I could care less about what they have for cargo. Trophies of good kills and well fought battles are what i usually look for. Even if it something small like a hat , a glass eye, a pocket watch, or a pin that the captain wears. Other than that, it's all yours. (I haven't read anything about what they might do for DLC's so i'm hoping that this would be a possibility.)
Title: Re: What's to the South?
Post by: RedRoach on November 26, 2014, 09:21:28 am
Pffffft. You have your tiny litte hats and glass eyes and pocket-whats-it's-faces. I'm gonna go salvage some free tech and scrap so I can make my guns turn into rocket launchers! Also because the more old-war relics I can salvage into gadgets! and so I can make even better pranks...

(I don't know if they will add DLC to GoIO, but if we're going to have a "unified universal enemy" in the GoIO world, one that all the factions will say that it's okay to blast out of the sky besides raiders, a 7th incoming faction from the south would be the way to go. Hell, a 7th faction could even justify having to deal with a plane-only swarm!)
Title: Re: What's to the South?
Post by: Jester Schulz on November 26, 2014, 09:45:44 am
Blood and war is what i relish. The only tech that i want is what the Baronies have. I will take from them so that i can build a ships made of only part from them. That way i can take them on with their own guns and their own materials. The tech that i get is from the Tinkerer. If i want new tech i go find him and go adventuring into the unknown with him. The tech down there doesn't interest me. The only reason i want to go down there is to adventure and fight.

(Maybe they could make it a Game of Thrones type of thing. While the factions are fighting things out to the north, the south is stirring and preparing an army to take the north)
Title: Re: What's to the South?
Post by: ShadedExalt on November 26, 2014, 10:16:30 am
I'm gonna go salvage some free tech and scrap so I can make my guns turn into rocket launchers! Also because the more old-war relics I can salvage into gadgets!

(I don't know if they will add DLC to GoIO, but if we're going to have a "unified universal enemy" in the GoIO world, one that all the factions will say that it's okay to blast out of the sky besides raiders, a 7th incoming faction from the south would be the way to go. Hell, a 7th faction could even justify having to deal with a plane-only swarm!)

Ah ah ah!  Tech and scrap are ours for the most part.  Things we don't want or you negotiate off us are yours, but anything we deem interesting is going on our Galleons.  Pay will be whatever gold and money you find, or things we aren't interested in.  Which is going to amount to most of it.

And Jester... well, if you don't want payment, that's fine by us.

(That would make perfect sense.  I wonder if Planes will have multiple damage types?  I also like the Game of Thrones idea.  Maybe some kind of dictatorship with lots of manpower, but little tech?  Planes would fit that bill.)
Title: Re: What's to the South?
Post by: Jester Schulz on November 26, 2014, 11:35:10 am
Fine by me. Blood and war is payment enough for me. It's been a while since i've seen heavy amounts of bloodshed. The trinkets and such are good enough for me. I don't need money or scraps. I'm a war monger. Fighting is my passion and my drive. That, and the destruction of the Baronies.

(The Game of Thrones idea would fit very well. Quarrels in the north while armies converge in the south. Eventually the factions would have to put their fighting aside to fight a common enemy.)
Title: Re: What's to the South?
Post by: Arturo Sanchez on December 02, 2014, 05:53:48 pm
https://www.youtube.com/watch?v=9vZiDv3nUoU

Yeah I imagine something like skies of arcadia.

A region made up of small floating island nations with nothing but vast ocean below and a huuuge layer of cloud to hide it.

Floating islands created long ago by the effects of old and ancient technology. The cloud layer being created by the mysterious technology heating up the sea to create steam that rises and cools into a constant perpetual cloud cover. And a mysterious force keeping the islands afloat which are made of mysterious minerals that defies gravity when charged with a certain type of energy.

People cannot explore the waters below though because you'd be boiled alive as the temperature significantly rises as you get closer to the bottom.
Title: Re: What's to the South?
Post by: ShadedExalt on December 04, 2014, 09:07:10 pm
...Well its a good thing we have airships, isn't it?