Guns Of Icarus Online
Main => General Discussion => Topic started by: Byron Cavendish on December 09, 2015, 10:19:45 am
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A whiles back, somebody on a fireside suggested more shop items be added to supplement Muse's bank. Some ideas were gunner exclusive (or not) gun skins/trail effects, and more deck themes and figureheads. If anyone has played Depth, or Rocket League, they offer a lot of skins for weapons, cars, and sharks for a fee, so same idea.
Now the point of this thread is not to get into a good vs bad microtransaction debate. This is just for ideas, anything cosmetic that does not affect actual gameplay, to suggest adding to the in game store to increase Muse's revenue.
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I imagined chemspray skins like in CS:GO, and that was the moment I fell on the ground in violent seizures.
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I asked for additional preset slots which were later included in clan xp rewards. Gun skins shouldn't be a gunner exclusive because that would encourage people to be gunner and not switch. Paying for a gunner exclusive would make you want to stay gunner. Being a crew exclusive works but I can't imagine how it would be implemented. There's many guns and unless the skins are simple re-colorings then it would be a big task to reskin each.
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The best monetization models are 'pay to look cool' and 'pay for convenience', so more loadouts slots is just great and more outfits or ship-related cosmetics (and by that I don't mean decals, but rather themes) is even greater, but again, Muse can't do that because most of the artists work on Alliance.
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I will always want more cute costume items and I will always pay to look fabulous.
Spyglass skin would be fairly universal.
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Item skins are easy to make and someone would pay for pink tools
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If it encourages then to make new content, I wouldn't mind DLC ships. Skirmish mode is so starved for content, I'll take new stuff in any form I can get it. If a DLC ship would boost development, I would sign on to that in an instant
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DLC ships
No, please no (https://www.youtube.com/watch?v=31g0YE61PLQ), because community division and stuff. I understand your "please do something, I'd be glad to pay for it" argument, but still it could do more bad than good to the game.
Also the moment when ships aren't balanced and community wants more ships. Heh.
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when ships aren't balanced
Heh.
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i see this argument in a few different places, but i think that the basic boil down of it goes like 'too many moving parts to keep it balanced' vs the 'some variety to play with would be fun'
as to the former, have heard a lot about how X ship is too strong or Y ship is under-powered, but i think that if you had more options with the ships you could make them strong in the way you like to play them, and everyone else could too.
i vote new ships even if that means there are tumultuous times of weird balancing issues
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The truth is that the ships are balanced. The pyra could use a slight accel buff and the mobula a top speed nerf but these are stat tweaks of around 10%. The ships all work but this wasn't always the case. The galleon balloon was originally up the ladder behind the pilot. Spire had the balloon and hull swapped.
My concern is that the new ships, the Crusader and Magnate, don't work. Stat buffs would only make them bad glass cannons. If new ships are added then Muse needs player input at the least, if not a design contest.
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At this point, I don't care about balance nearly as much as I do about content. On a presonal level, the game feels dead. I have about 10x more hours in this game than I do in any other, but that's because I love core game play. There's a reason why most of the active members in the community all have 1000+ hours, and that's because we love the concept of the game. It's fun. The game play is engaging and unique, but the active community is very small. I personally know almost everyone who plays this game regularly. We have a consistent player base that includes the same people every day. New players leave before too long, almost without exception. Every big sale we have a handful of players who stick around for the long haul, but that isn't the norm.
I personally have a hard time playing GoI for fun anymore. It's the same maps and the same ships and the same guns over and over again. I try experimenting with new combos, but there's only so much you can do. We need new stuff eventually. We haven't had a truly new map since paratin, I believe. for bloody ages, and one new gun in over a year. I don't wanna see the game die, and the loyal player base will keep it afloat for a long time to come, but even the most dedicated will leave eventually if nothing is ever added
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Paratin was the last new map. I know maps take the longest, but we have been asking for the map maker whatchamacallit for forever. The community wants to help, let us.
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The game runs on the unity engine.
If you can make a map in it and show it to Muse, they may take interest. :)
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True, but doesn't that cost a grand? How feasible is that for the community?
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mmm.
There are free versions online however they are somewhat limited in resources such as Items to implement such as buildings.
I have unity but game design is not my speciality.
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Don't worry guys "we have a massive patch with new weapons, ships and maps that will be coming early next week" to Alliance mode!
The thing is that balance doesn't matter in Alliance mode. The ships and weapons are designed to be easy because "we see novice players loving the ease of Alliance play in normal/easy and the ability for them to kill stuff". Unless the idea is to only focus on Alliance then the new ships and guns should be built for Skirmish mode. There should be Alliance exclusives, but new content shouldn't be exclusively Alliance.
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DLC maps would be nice. The maps would only be accessible if someone in the lobby had the map unlocked. That might make vets more welcome in mid and low matches.
Ships, not so much. That would tread way too close to pay to win, which everyone hates. The only way to make it reasonable is if the ships you could buy were weaker than all existing ships. But, who would by them then?
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There once was a suggestion thread about mirrored ships. Combine that idea with the idea of DLC ships and you get a Pyramidion/Squid/Galleon with the side guns on the other side, a Mobula with the ladder on the other side, a Spire with the hull and balloon components back in their original positions.
A Harpoon that actually reels in for 5 seconds, like we had before, a Harpoon that holds the target within the same distance for 10-30 seconds, similar to now, could work for DLC like guns.
Each of those things for whatever price Muse thinks is appropriate. Basically, alternative versions that offer no, or just very little, numerical advantage. Do the same for Alliance mode stuff and suddenly you can support Muse once more.
Yes, the above mentioned ideas aren't going to blow most people's mind, but for competitive players, who may care about the game the most, it may be something that can be worked with.
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I asked for cosmetic presets like loadout presets.
nothing but good can come of it.
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Well obviously as a competitive game, all gameplay-related content should be available to everyone. We all want to avoid any P2W advantage; I think even mirrored ships should be a free update.
All classes: Tool skins
Pilot: Ship component skins - Engines, Weapons, Hull, Balloon, Helm
Regarding new content though, it takes time, effort and money. Muse earns almost nothing from it because it's free. There have been many interesting and feasible gameplay ideas thrown around. However, at the moment, I'm guessing new skirmish content would only be looked at when they are done with Alliance.
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Which is why this thread is about ideas to make money. If new ships are to be free thats fine. Think of new things, like say paid for new ship skins. Think your galleon needs a face lift? Try this new corsair galleon skin (not to be confused with ship themes).
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Where's mah consultation money?
playtestrix pays me for this stuff.
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'Pimp my galleon' confirmed
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'Pimp my galleon' confirmed
Yo dawg I put hwachas on your hwachas so you can break while they breaks.