Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Arturo Sanchez on February 26, 2015, 09:01:01 pm
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So.. the main excuse of bastardising my favourite game mode is that new players don't know the alphabet or something and old crazy king was too complicated (wait out the timer and follow points in alphabetical order is complicated guys).
You know what would solve it? Allow only moderate level players to access it.
Just consider it for any possible extra technical modes that might come in the future. Because I am really hating this catering to idiots direction muse is going.
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If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.
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Maybe they're not staying in the novice matches because they can't play KotH and CK there? o.O
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Maybe they're not staying in the novice matches because they can't play KotH and CK there? o.O
Actually the Novice curse is more simple than that....
I'll explain.with fake numbers as example...
2 players buy and join GoIo, both do the tutorials. Player one is "CoD mlg pro gunna brah" and the other is regular (not an arse) gamer.
The queue takes longer than 30 seconds to find a fame and "mlg pro yo" dude types in global "Cor brah takin ages to get game!"
Helpful Vet who does not know queue times: "Oh that might be because you're queuing for novice match, there are less novice matches than regular matches."
Mlg pro yo dude gets insulted, he is no novice, he never misses a.head shot, and his third party program reduces his guns recoil so he can head shot a whole clip brah! So he turns novice off, before a minute has passed, gets put into match, cant find gun, gives up and rage quits game before 2nd ship death.
But regular dude is still queing for novice, after some time he asks for help, and gets given same answer, he waits a little longer and then realises, no novice will come, so he turns off novice.
Rinse, repeat, on a scale of hundreds.
I think its about 80% of Novices, turn off novice before they play their second or third game...
Leaving the same 20% of players playing against each other until novice finishes... Which does not take long..
Another thing that happens is mister "mlg pro yo" wont even ask in global, he'll skip through the tutorials and turn off novice mode feeling insulted by being referred to as a Novice by the game...
The novice period is so damn short that.even the 20% who do stay don't realise they're on the same map.for the five matches they play before graduation..
Then they find themselves inside Labyrinth.
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If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.
Hence why I'm suggesting a hard lock.
Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.
Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
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If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.
Hence why I'm suggesting a hard lock.
Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.
Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.
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I imagine new players who turn off novice turn it back on after getting stomped by vets in a regular match. Nothing says "you really need to learn the game's systems" like loosing 5-0 without dinging your opponent's permahull. At least that is the message I hope they are getting.
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If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.
Hence why I'm suggesting a hard lock.
Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.
Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.
already thought of that on the email.
advanced can join novice match but never as pilot.
plus advanced friends can invite novices over to advanced lobbies and crew forms. But only via invite (unless they graduate via lvling all 3 classes at a lower lvl to the current graduation lvl)
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You're getting way too complicated with this. If you're having to set like 4 different condition types, it's not a good system.
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Poeple don't play novice games because there is no novice when lvl cap is 7 and you get 1000 points for completing tutorials and winning game. So without any achievements it can theoretically take person a 28 won matches. Without achievements, which some of them are impossible not to do. I've started a thread adressing this, what I like to call it, noob problem: https://gunsoficarus.com/community/forum/index.php/topic,5713.0.html
Edit: If someone doesn't want to read more - one of the suggestion is to make 'every' player who played below 50 matches unable to join advanced games.
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I don't feel like locking new players to novice would be a good idea. I really liked playing with skilled players when I first joined--before novice matches existed--and getting to learn from and make friends with the best people around was part of what kept me coming back to the game. Besides, it's annoying.
Also, sometimes your team isn't going to get what's going on and you'll lose, but that's not the end of the world. In my experience once you explain how the mode works most people pick it up pretty quickly :)
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@up
My experience is that every player with below 100 matches played makes your game miserable.
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@up
My experience is that every player with below 100 matches played makes your game miserable.
I don't get this sentiment. Most lvl 1's and 2's I've encountered are eager to learn and can do the basics of gunning/engineering on a mobula with a little instruction.
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My experience is that every player with below 100 matches played makes your game miserable.
I frequently encounter new players that I have very good experiences with. In fact, it's quite rare to run into uncooperative players. The best way to root these out is giving recommended loadouts. In my experience most new players are very pleasant to play with.
The key is communication! If you don't communicate don't expect anything. Communicate well, yelling doesn't work. I wouldn't recommend them on squids though.
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I would suggest not letting new novice players join normal games as pilot. Try to tick the advanced checkbox and get the message "You will not be able to choose pilot or captain a ship outside of Novice matches." That would solve some of the CK issues.
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I like Richard's idea--I actually think it's a good idea for new players to start out by engineering and gunning until they understand how things work, and then start piloting. Maybe it would be a good idea to encourage that a little more somehow.
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I like Richard's idea--I actually think it's a good idea for new players to start out by engineering and gunning until they understand how things work, and then start piloting. Maybe it would be a good idea to encourage that a little more somehow.
The problem is, piloting is also best learned in novice. Often times you might take a galleon or something and get shredded by vets.
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I like the idea of only letting them join non-novice matches as engi/gunner, but they would have to be allowed to stay piloting in novice matches imo for a few reasons
1) friends who buy the game as a pack of 4 will be split up if they can't pilot and I think this will put off a lot of new players
2) when I was novice I only really played gunner and engineer at first, and because of that I never realized what a huge difference having an engine down made, I think for things like this you really need to play all 3 classes, just to see how one relies so much on the others if nothing else
3) if they aren't piloting in the novice matches, who is? XD
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Novices pilot in novice. Just maybe not in non-novice.
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Trouble is, there isn't a clean cut answer to this. What it boils down to is this: the player base isn't large enough. Because it's so small, it makes it so that if Muse does put a harder line down before there is enough people there, it's going to make it so it takes them even longer to get a game in. Do that, and the few newer players there will get discouraged and leave, thus making the problem worse.
I more then sympathize with those that have to deal with newer players that are also not keen on taking advice. I've lost more then a few games because of it. However, that's going to happen in any and every online team based game. You can growl and rage, but there is not one single multi-player game out there where an uncooperative player won't screw a game. Alas, it comes with the territory.
Best thing you can do is try and teach the new player, and if they don't want to listen, leave the lobby and find another game before it starts. It's not the best answer, but then, it's also wrong to punish players that do want to learn and are a little advanced for novice. I mean, more then once I've found a gem in the rough that was better then their level let on (and promptly asked them to join my guild). Something a lot of people tend to forget is that all of us were level one at some point. And if they are being rude and not listening, what makes you think they would at higher levels anyway? Some people are like that, and level doesn't save you from the trolls.
I def agree with Kamoba, BlackenedPies and Imagine on this one. We want to encourage, communicate and work with newer players. And some players you just can't work with, but that wont change anyway. Putting in something with a bunch of clauses will cause more issues then fix them. And I'd rather have Muse work on Adventure Mode then try to work in more rules and coding for a tiny community that can barely handle matchmaking.
Once the community grows it'll make things lot easier to find similar level games and open possibilities for player levels and requirements. For now though, we got to work with what we got.
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
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Oh yeah, is the entire reason I joined a clan in the first place. That and between other clans chatting and working things out, it can fill lobbies and have some really awesome games.
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
and then babies whine about stacking.
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
and then babies whine about stacking.
Or about how they have to play with all the newbies because they have no clan mates to team up with.
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
and then babies whine about stacking.
Or about how they have to play with all the newbies because they have no clan mates to team up with.
MM says no.
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MM says "Searching for 1 more players"
;)
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
and then babies whine about stacking.
What Lyd means are custom, invite only lobbies. I play public, MM matches a lot, but my favorite are when a friend invites me to a custom high level lobby
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I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.
and then babies whine about stacking.
What Lyd means are custom, invite only lobbies. I play public, MM matches a lot, but my favorite are when a friend invites me to a custom high level lobby
That isn't guaranteed alot of the time as others are either in other matches or simply not on. Getting the numbers beyond a 2v2 is very unlikely with this method.
and even with 2 v 2 you will at some point need to use MM to recruit from to supplement the people that leave after 1 or 2 matches.
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+1 to Sarabelle Marlowe for your input along with many others in this thread.
This is a community and teamwork game and doing the best you can is all you can ask for from one another. If players are able to listen and communicate then they're definitely on a fast track to being great players - and that's the very core value we want to encourage among our fellow aviators.
I never really have a problem too much of the time serving along side other players who are new in matches esp if they are able to cooperate. I would even go as far as to say removing the level system would help remove a fair bit of the prejudice we have towards new players before they get the chance to prove themselves.
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I think an encouragement to make friends or communicate should be better emphasised. We cant directly control newbies or how a player learns the game.
Rather, emphasise having microphone or listening or forming a group with other people or making friends. I remember few games making teamwork a requierment and voice over making the game more rich, but i dont remember what those games were, or if im creating and mixing fragmented memories, but i do feel like there are that fully encouraged communication or teamwork in that fashion.